---
> > > > > > >
> > > > > > >
> > > > > > >
=
> > > > > > >
> > > > > > >
> > > > > > > From: eivind.b=
orgeteien_at_...
> > > [ mailto:eivind.borgeteien_at_... ]
=
> > > > > > > Sent: 14. august 2001 13:14
> > > > > > > To: =
netepic_at_yahoogroups.com
> > > > > > > Subject: Sv: [NetEpic ML] Re=
: Dark eldar revision part 1 (long)
> > > > > > > Sensitivity: Conf=
idential
> > > > > > >
> > > > > > >
> > > > > > > =
Hi
> > > > > > >
> > > > > > > I dont have much references =
concerning the Dark Eldar,
> > but I think
> > > it
=
> > > > > > should
> > > > > > > follow some generic Netepic princ=
iples.
> > > > > > >
> > > > > > > Thats why I think we sho=
uld not introduce "fleet of foot" as an
> > > > ability,
> =
> > > > > nor
> > > > > > > upgrade units with equipment and artifa=
cts.
> > > > > > >
> > > > > > > In stead of the "fleet of =
foot" suggested I would give
> > them a base
> > > > move
=
> > > > > of
> > > > > > > 15 cm.
> > > > > > >
=
> > > > > > > The Haemonculi should in stead of being upgraded with
=
> > an artifact
> > be
> > > > > given
> > > >=
> > > said ability by deafault.
> > > > > > >
> > > > > > =
> Eivind
> > > > > > > >
> > > > > > > > Fra: nils.saugen_at_s=
ebkort.no
> > > > > > > > Dato: 2001/08/14 Tue AM 09:21:51 CEST
=
> > > > > > > > Til: netepic_at_yahoogroups.com
> > > > > > > >=
Emne: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > > >=
> > >
> > > > > > > > Hi you all
> > > > > > > >
>=
> > > > > > > Slow start to the Dark Eldar bickering! I recon that
=
> > is because
> > > > > > > > nobody has played with them yet.
=
> > > > > > > >
> > > > > > > > My comments below!
> =
> > > > > > >
> > > > > > > >
> > > > > > > > --- In netepi=
c_at_y ..., Peter Ramos <primarch_at_c...> wrote:
> > > > > > > > > Hi!
=
> > > > > > > > >
> > > > > > > > > We will start hammering =
out a Dark Eldar force list while we
> > > wait
> > > > > >=
> > for GW
> > > > > > > > > to get thier minis out. Note any list=
will be experimental
> > until
> > > > > > > > some
=
> > > > > > > > > playtesting is done. The following is from
> > =
manuscripts made by
> > > > > > > > Darius,
> > > > > > > >=
> Nils and others. I will present the ideas side by side and
> > >=
people
> > > > > > > > can
> > > > > > > > > sort them out=
.
> > > > > > > > >
> > > > > > > > > Dark Eldar special ru=
le:
> > > > > > > > >
> > > > > > > > > Special Rules
=
> > > > > > > > > The Dark Eldar almost always take prisoners during the=
ir
> > raids.
> > > > > > > > When a
> > > > > > > =
> > unit in close combat with the Dark Eldar is broken,
> > and fai=
ls
> > > it's
> > > > > > > > > moral, roll 1d6 for any sta=
nds still in Close Combat with a
> > Dark
> > > > > > > > E=
ldar
> > > > > > > > > stand in the end phase, on a roll of 4+ the =
stand is taken
> > > > prisoner
> > > > > > > > and
=
> > > > > > > > > the Dark Eldar player awarded 1 victory point.
>=
> > > > > > > >
> > > > > > > >
> > > > > > > > I really, =
really, like this rule! The Dark Eldar go to war in
> > > order
=
> > > > > > > > to get slaves to drag back home. I guess they
=
> > sacrifice them to
> > > > > > > > Slaanesh or the great devoure=
r, as the god is known to them.
> > It's
> > > > > > > > co=
nstant need for fresh souls, drives the Dark Eldar on their
> > > >=
> > > > conquest, or else they will be consumed themselves!
> > > =
> > > > >
> > > > > > > >
> > > > > > > > > Suggested infan=
try powers (and ONLY infantry)
> > > > > > > > >
> > > > > =
> > > > =B7 Fleet of foot- this permits infantry to move an additional
=
> > 5cm
> > > > > > > > during
> > > > > > > > > a char=
ge move.
> > > > > > > > > =B7 Shadowed skin- they may only fired u=
pon if the firing unit
> > is
> > > > > > > > within 25cm
=
> > > > > > > > > =B7 Combat drugs- roll once on the following table=
> > and apply the
> > > > > > > > results
> > > > =
> > > > > to the unit
> > > > > > > > >
> > > > > > > > > D=
ie Roll Result
> > > > > > > > > 1 +10cm to base move
> > >=
> > > > > > 2 + to hit rolls
> > > > > > > > > 3 +d6 to CAF
=
> > > > > > > > > 4 Fixed 5+ save
> > > > > > > > > 5 Re-roll 1's=
& 2"'s in CC
> > > > > > > > > 6 Ignore morale checks
> > =
> > > > > > >
> > > > > > > > > Another manuscript limited combat d=
rugs to Whyches
> > and Helions
> > > > with
> > > =
> > > > > > tables as follows:
> > > > > > > > >
> > > > > =
> > > > for whyches
> > > > > > > > >
> > > > > > > > > D6 =
RESULT
> > > > > > > > > 1 Triple move when charging
> > > =
> > > > > > 2 + 1 CAF
> > > > > > > > > 3 + 1 Attack
> > > =
> > > > > > 4 +1 Moral
> > > > > > > > > 5 +1 To hit
> > > =
> > > > > > 6 Re roll close combat result once
> > > > > > > > >
=
> > > > > > > > > for helions
> > > > > > > > >
> > >=
> > > > > > D6 RESULT
> > > > > > > > > 1 Crazed! Ignores fall bac=
k result, always on charge orders.
> > > > > > > > > 2 +1 CAF
=
> > > > > > > > > 3 +1 Attack
> > > > > > > > > 4 +1 To Moral
=
> > > > > > > > > 5 +1 To Hit
> > > > > > > > > 6 Re roll clo=
se combat result once
> > > > > > > > >
> > > > > > > >
=
> > > > > > > > Hmm, if I remember correctly I've included a spesific
=
> > table for
> > > the
> > > > > > > > combat Drug=
s under each of the descriptions for units that may
> > > > > > > >=
utilise this! I think that is the best way to go!
> > > > > > > >
=
> > > > > > > > Shadow skinned is a nice addition! However I believ=
e it only
> > > > (should)
> > > > > > > > apply(s)to Mandr=
akes!
> > > > > > > >
> > > > > > > > Fleet of foot is best=
added to the unit stats, giving them
> > > > additional
> =
> > > > > > > 5 cm move. However, in Epic Eldar don't have this special
=
> > ability,
> > > > so
> > > > > > > > should the Dar=
k Eldar have it??? I think they should!
> > > > > > > >
> >=
> > > > > > The Dark Eldar army should be built along three core values.
=
> > > > > > > > Speed, Firepower and Light Armour.
> > > > >=
> > >
> > > > > > > >
> > > > > > > > > Infantry descripti=
ons and stats
> > > > > > > > >
> > > > > > > > > Dark Elda=
r Warriors: These are the main infantry unit of the
> > > Dark
=
> > > > > > > > Eldar
> > > > > > > > > army. They are armed wi=
th Splinter rifles and make for
> > excellent
> > > > > > >=
> > tactical troops.
> > > > > > > > >
> > > > > > > > > S=
courges: Scourges provide the heavy firepower for the
> > infantry.=
> > > > > > > > They
> > > > > > > > > are armed with lasc=
annons and use special jump packs that
> > > resemble
> > >=
> > > > > wings.
> > > > > > > > >
> > > > > > > > > Wyche=
s: Wyches are assault troops for the Dark
> > Eldar. They are
=
> > > > > > > > naturally
> > > > > > > > > quick and use Combat=
Drugs to enhance their
> > fighting ability.
> > > They
=
> > > > > > > > are
> > > > > > > > > also classifies as elit=
e troops. Wyches can only use Advance
> > > Fire
> > > > > =
> > > and
> > > > > > > > > Charge orders.
> > > > > > > > =
>
> > > > > > > > > Mandrakes: These units are the deadly recon uni=
ts. They are
> > > > > > > > Shadowed
> > > > > > > > > Ski=
nned and Fleet of Foot. They are allowed an infiltration
> > move
=
> > > > at
> > > > > > > > the
> > > > > > > > > beg=
inning of the game, which allows them one move
> > up to charge
=
> > > > rate
> > > > > > > > > (this includes Fleet of Foot 5c=
m bonus). Mandrakes can only
> > use
> > > > > > > > Advanc=
e
> > > > > > > > > Fire and Charge orders.
> > > > > > > >=
>
> > > > > > > > > Hellions: These troops ride razor boards into =
combat and are
> > > armed
> > > > > > > > with
> >=
> > > > > > > a Hell Glaive. The Hell Glaive is a powerful CC
> > =
that make the
> > > > > > > > Hellions
> > > > > > > > > on=
e of the most deadly combat troops available to the Dark
> > > Elda=
r.
> > > > > > > > > Hellions also use Combat Drugs. Hellions can o=
nly
> > use Advance
> > > Fire
> > > > > > > > and
=
> > > > > > > > > Charge orders.
> > > > > > > > >
=
> > > > > > > > > Grotesque: These deformed creatures are so hideous that t=
hey
> > > cause
> > > > > > > > fear.
> > > > > > >=
> > The charged unit must make their morale check or
> > fight at =
-2.
> > > > > > > > Otherwise
> > > > > > > > > they are at=
-1. In addition to being disgustingly ugly the
> > > > > > > > Gro=
tesque is
> > > > > > > > > quite stupid and must roll a d6 to foll=
ow its
> > orders. On a 4+
> > > the
> > > > > > > =
> > Grotesque may follow the orders placed for the unit. If the
> >=
roll
> > > > is
> > > > > > > > not
> > > > > > > =
> > successful the unit cannot move but can fight in CC
> > normall=
y.
> > If
> > > a
> > > > > > > > > Grotesque is hi=
t and fails its save it isn't destroyed yet.
> > Turn
> > >=
> > > > > the
> > > > > > > > > model on its side and at the End p=
hase roll 1d6 and on a 4+
> > the
> > > > > > > > unit
=
> > > > > > > > > gets up and continues as if it was never hit. This do=
es not
> > work
> > > > in
> > > > > > > > CC
=
> > > > > > > > > however.
> > > > > > > > >
> > > > > >=
> > > Beast Master: This elite troop controls Warp Beast packs and
=
> > is
> > > > > > > > enhanced
> > > > > > > > > with Com=
bat Drugs. They are very fast because they
> > need to be
>=
> > able
> > > > > > > > to
> > > > > > > > > keep up with=
the Warp Beasts. The Beast Master is a
> > deadly CC
> > >=
unit
> > > > > > > > and
> > > > > > > > > must be with 10=
cm of the pack she controls. The Beast Master
> > > moves
>=
> > > > > > > and
> > > > > > > > > shoots like a command unit but=
can be targeted normally.
> > > > > > > > >
> > > > > > > =
> > Incubus: The Incubi are command units for the Dark Eldar
> > > =
Warriors.
> > > > > > > > Any
> > > > > > > > > Warrior sta=
nd within 10cm of the Incubi is +1 on morale
> > checks.
> =
> > > > > > > >
> > > > > > > > > Haemonculus: The Haemonculi are c=
ommand units for
> > Wyches. Any
> > > Wych
> > > >=
> > > > stand
> > > > > > > > > within 10cm of the Haemonculi gain=
s a +1 to CAF.
> > > > > > > > >
> > > > > > > > > Archon: =
The evil Leader of the Dark Eldar. Any Dark
> > Eldar unit
=
> > > > > > > > within
> > > > > > > > > 10cm of the Archon automat=
ically passes morale checks. The
> > > Archon
> > > > > > >=
> has a
> > > > > > > > > psychic save of 5+. A Haemonculus bodygu=
ard accompanies the
> > > > Archon.
> > > > > > > > >
=
> > > > > > > > > Dark Warlock: These are the psykers of the Dark Eldar =
race.
> > They
> > > > > > > > are
> > > > > > > > =
> command units and targeting rules apply. The Dark
> > Warlock has=
> > a
> > > > > > > > psychic
> > > > > > > > > sa=
ve of 4+. The Dark Warlock may use one of the following
> > powers
=
> > > > > > > > once
> > > > > > > > > per turn as long as =
they aren't in close combat.
> > > > > > > > >
> > > > > > =
> > > * Shadowed: This power enables the psyker to hide one
> > det=
achment
> > > > or
> > > > > > > > unit
> > > > > >=
> > > (not company) from the enemy. The shadowed units appear to
>=
> > flicker
> > > > > > > > in
> > > > > > > > > out of th=
eir shadows thus making them more difficult to hit
> > and
=
> > > > > > > > fight in
> > > > > > > > > close combat. When this =
is used the unit must be within 50cm
> > of
> > > > the
=
> > > > > > > > > psyker. The effects last for 1 turn. All enemy
=
> > units must roll
> > a
> > > > 4+
> > > > > >=
> > on
> > > > > > > > > 1d6 in order to shoot at Shadowed units. =
If successful they
> > may
> > > do
> > > > > > > >=
so at
> > > > > > > > > -1. Shadowed units in close combat receive=
a +2
> > bonus to their
> > > > CAF.
> > > > > > >=
> >
> > > > > > > > > * Blinded: This enables the psyker to blind =
one unit (not
> > > > > > > > detachment) in
> > > > > > > =
> > a shroud of darkness. Command targeting does not apply. The
> >=
> shroud
> > > > > > > > of
> > > > > > > > > darkness wil=
l follow the unit for one turn. The
> > affected unit
> > >=
> > > > > cannot
> > > > > > > > > fire or engage in close combat =
but move. When
> > moving, roll the
> > > > > > > > scatter=
> > > > > > > > > die for every 5cm the unit travels and move it i=
n the
> > direction
> > > > > > > > > indicated. In additio=
n, enemy units can't engage it nor fire
> > at
> > > > it.
=
> > > > > > > > The
> > > > > > > > > psyker must roll a 4+=
to be successful. Units that have a
> > > psychic
> > > > =
> > > > save
> > > > > > > > > must make a successful psychic save =
roll to negate this
> > effect.
> > > > > > > > This
=
> > > > > > > > > power has a range of 50cm.
> > > > > > > > > * =
Death Grip: This allows the psyker to attack one unit in a
> > > > =
> > > > detachment
> > > > > > > > > within 25 cm. The warlock play=
er must roll a 4+ on 1d6 to
> > > > > > > > successfully
> =
> > > > > > > > attack the unit. If successful, the unit is automatically
=
> > > > destroyed
> > > > > > > > > unless it has a psychic =
save. Titans and
> > praetorians who lose
> > > > their
=
> > > > > > > > crew
> > > > > > > > > to this attack aren't d=
estroyed but can't move and are at -1
> > to
> > > > hit
=
> > > > > > > > for
> > > > > > > > > the rest of the game (t=
here are still enough crew members to
> > man
> > > > > > >=
> the
> > > > > > > > > other posts.
> > > > > > > > >
=
> > > > > > > > > The stats are in one continuous line with name follo=
wed by
> > move,
> > > > > > > > save,
> > > > > > =
> > > CAF, weapon, range, attack dice, to hit number, save modifer
=
> > and
> > > > > > > > special
> > > > > > > > > notes in =
that order.
> > > > > > > > >
> > > > > > > > > Warrior 10c=
m None +1 Splinter Rifles 50cm 2 5+ 0
> > > > > > > > > Scourge 15c=
m None +2 Lascan. 50cm 2 5+ -1 Skimmer
> > > > > > > > > Wych 15cm =
None +3 Splinter Pistols/ CC Weapons 25cm 2 5+ 0
> > > Combat
=
> > > > > > > > Drugs
> > > > > > > > > Elite
> > > > > =
> > > > Mandrake 15cm None +4 Splinter Pistols/ CC Weapons
> > 25cm=
2 5+ 0
> > > > > > > > Shadow
> > > > > > > > > Skinned Fl=
eet of Feet
> > > > > > > > > Hellion 20cm None +5 Hell Glaive 15cm=
1 3+ -2 Combat Drugs
> > > Skimmer
> > > > > > > > > Grote=
sque 10cm 5+Fix +5 CC Weapons N/A N?A N/A N/A Stupidity
> > > > > >=
> > Toughness
> > > > > > > > > Beast Master 20cm 6+ +2 Splinter P=
istols/ CC
> > Weapons 2 25cm 5+
> > 0
> > > > > > =
> > Combat
> > > > > > > > > Drugs Psychic Save Elite
> > >=
> > > > > > Incubus 10cm 6+Fix +5 Splinter Pistol 2 25cm 5+ 0 Command
=
> > Elite
> > > > > > > > Morale Bonus
> > > > > > > > =
> Haemonculus 15cm 6+Fix +6 DestructorCannon CC Weapons 2 50cm
> > =
4+
> > > -1
> > > > > > > > > Command EliteCAF Bonus
=
> > > > > > > > > Archon 10cm 5+Fix +6 Destructor Cannon 50cm 50cm 4+
=
> > -2 Command
> > > > > > > > Elite
> > > > > > > > >=
Psychic Save Morale Bonus
> > > > > > > > > Dark Warlock 10cm None=
0 Shredder Pistol 25cm 2 5+ 0 Command
> > > > Psyker
> > >=
> > > > > >
> > > > > > > > > The second version is as follows:
=
> > > > > > > > >
> > > > > > > > > INFANTRY
> > > > =
> > > > >
> > > > > > > > > Warriors
> > > > > > > > > Dark=
Eldar warriors attack rapidly, killing or
> > crippling those
=
> > > > that
> > > > > > > > > oppose them. They then drag off =
any survivors back to
> > Commorragh
> > > > to
> >=
> > > > > > be
> > > > > > > > > tortured or killed at leisure.
=
> > > > > > > > >
> > > > > > > > > Scrouges
> > > > =
> > > > > On black pinions, the Scrouges drop down from the
> > ski=
es, their
> > > > > > > > heavy
> > > > > > > > > weapons u=
nleashing a hail of splinters and pulses of dark
> > > energy.
=
> > > > > > > > They
> > > > > > > > > attack wherever they ple=
ase, and strike where least
> > expected,
> > > > > > > > u=
tilising
> > > > > > > > > their wings to quickly retreat or drive =
forward
> > depending upon
> > > the
> > > > > > > =
> > enemies strength.
> > > > > > > > > Models: Swooping Hawks, Exa=
rchs or any 1/300 scale miniature
> > > with
> > > > > > > =
> either
> > > > > > > > > wings or jumppacks.
> > > > > > =
> > >
> > > > > > > > > Wyches
> > > > > > > > > Ruled by t=
heir Succubi, Wyches spend their entire lives
> > > perfecting
=
> > > > > > > > the
> > > > > > > > > skills of gladiatorial co=
mbat. Few survive their first duel,
> > but
> > > > > > > >=
those
> > > > > > > > > who live learn quickly. A Dark Eldar lord =
with sufficient
> > means
> > > > can
> > > > > > >=
> hire
> > > > > > > > > these highly-skilled warriors to accompan=
y him into battle,
> > > > > > > > promising
> > > > > > > =
> > great rewards for those whose fighting displays are most
> > > =
pleasing
> > > > > > > > to watch.
> > > > > > > > >
=
> > > > > > > > > Wyches use combat drugs to artificially boost their alr=
eady
> > fine
> > > > > > > > honed
> > > > > > > >=
> abilities. Roll a d6 for every Wych detachment at
> > the start =
of
> > > the
> > > > > > > > > battle to see what effect th=
e vile narcotics have
> > on the unit.
> > > The
> =
> > > > > > > > effect lasts for the entire battle.
> > > > > > > >=
>
> > > > > > > > > D6 RESULT
> > > > > > > > > 1 Triple m=
ove when charging
> > > > > > > > > 2 + 1 CAF
> > > > > > >=
> > 3 + 1 Attack
> > > > > > > > > 4 +1 Moral
> > > > > > =
> > > 5 +1 To hit
> > > > > > > > > 6 Re roll close combat result o=
nce
> > > > > > > > >
> > > > > > > > > Grotesques
=
> > > > > > > > > All Dark Eldar take pleasure in suffering, especially the=
> > > > > > > > infliction of
> > > > > > > > > pain. Ther=
e are some that have become so obsessed
> > by this need
> =
> > for
> > > > > > > > > torture that they have turned upon their =
own bodies. Others
> > are
> > > > > > > > less
> >=
> > > > > > > voluntary about their twisted, manipulated flesh,
> =
> haven fallen
> > > > > > > > victim to
> > > > > > > > > =
the attention of the Haemonculi through some real
> > or perceived
=
> > > > > > > > misdeed,
> > > > > > > > > or by simply bei=
ng in the wrong place at the wrong time.
> > > > > > > > >
=
> > > > > > > > > Grotesques are not noted for their intelligence. To be gi=
ven
> > > > orders
> > > > > > > > as
> > > > > > >=
> > normal the detachment has to be within 10 cm of a Command
> > =
unit.
> > > If
> > > > > > > > not,
> > > > > > > >=
> roll a d6; on a 3+ the Grotesques receive charge orders,
> > > o=
therwise
> > > > > > > > they
> > > > > > > > > receive adv=
ance orders.
> > > > > > > > >
> > > > > > > > > Grotesques=
are inured to pain and shrug off minor
> > wounds that
> >=
> > would
> > > > > > > > > leave another writhing in agony. Becau=
se of this they ignore
> > the
> > > > > > > > wounds
=
> > > > > > > > > from weapons without a save modifier.
> > > > =
> > > > >
> > > > > > > > > Grotesques are so terrifying that any u=
nit they enter into
> > close
> > > > > > > > combat
=
> > > > > > > > > with must make a morale check or go on fallback orders.=
> > > > > > > > Additionally,
> > > > > > > > > enemy troo=
ps must succeed in a moral check if they
> > wish to try
> =
> > to
> > > > > > > > enter
> > > > > > > > > close combat=
with a grotesque stand.
> > > > > > > > >
> > > > > > > > =
> Mandrakes
> > > > > > > > > Mandrakes are the most malevolent of =
the Dark Eldar, preying
> > on
> > > > > > > > their
=
> > > > > > > > > own kind form the shadows of Commorragh. Who can say ho=
w a
> > Dark
> > > > > > > > Eldar
> > > > > > > > =
> Lord can entice these vile creatures to serve him in battle.
> > =
> What
> > > > > > > > prizes
> > > > > > > > > can be offe=
red to beasts who crave flesh and blood
> > and little
> > =
> > else?
> > > > > > > > >
> > > > > > > > > The special c=
hameleon-like skin of the Mandrakes
> > allow them to
> > >=
> > > > > blend
> > > > > > > > > into the background, even when s=
tanding in open
> > terrain. This
> > > > means
> >=
> > > > > > the
> > > > > > > > > can not be seen at a range of ov=
er 25 cm, and thus not be
> > > targeted
> > > > > > > > by=
> > > > > > > > > units that are further away. If in cover the cov=
er
> > modifier is
> > > > > > > > counted
> > > > =
> > > > > as being one level higher.
> > > > > > > > >
> > =
> > > > > > > The Mandrakes may infiltrate after initial deployment up to
=
> > > their
> > > > > > > > full
> > > > > > > > > c=
harge move before the battle begins.
> > > > > > > > >
> > =
> > > > > > > Helion
> > > > > > > > > Mounted on multibladed skybo=
ards, Helions sweep
> > down from the
> > > sky
> >=
> > > > > > > screaming chilling battle cries. They delight in surprise
=
> > > attacks,
> > > > > > > > using
> > > > > > > > =
> their speed and specialised weapons to strike quick
> > and hard,=
> > > and
> > > > > > > > then
> > > > > > > > > m=
ove out of range, before the enemy can turn their guns on
> > them.=
> > > > > > > > >
> > > > > > > > > If the Helions are on =
charge orders all enemy units shooting
> > at
> > > > > > >=
> them
> > > > > > > > > receive a -1 penalty.
> > > > > >=
> > >
> > > > > > > > > The Helions is a subsect of the Wych Cult,=
and like Wyches
> > they
> > > > use
> > > > > > >=
> > combat drugs to artificially boost abilities. Roll a d6 for
> =
> > every
> > > > > > > > Helion
> > > > > > > > > detachme=
nt at the start of the battle to see what effect the
> > > vile
=
> > > > > > > > > narcotics have on the unit. The effect lasts for the=
entire
> > > > battle.
> > > > > > > > >
> > > > >=
> > > > The Helions is armed with the hellglaive. It incorporates a
=
> > > > > > > > splinter
> > > > > > > > > rifle and a set of vic=
ious cutting blades that are
> > capable to
> > > > > > > >=
slicing a
> > > > > > > > > man in half when the Helions swoops in=
to close combat. When
> > the
> > > > > > > > Helion
=
> > > > > > > > > initiates close combat he may add +1 to his CAF. This e=
ffect
> > > lasts
> > > > > > > > for
> > > > > > >=
> > the first round of close combat only.
> > > > > > > > >
=
> > > > > > > > > D6 RESULT
> > > > > > > > > 1 Crazed! Ignores f=
all back result, always on charge orders.
> > > > > > > > > 2 +1 CA=
F
> > > > > > > > > 3 +1 Attack
> > > > > > > > > 4 +1 To M=
oral
> > > > > > > > > 5 +1 To Hit
> > > > > > > > > 6 Re r=
oll close combat result once
> > > > > > > > >
> > > > > > =
> > > Incubi
> > > > > > > > > The Incubi is the Dark Eldar Lord's =
most trusted
> > and deadliest
> > > > > > > > servants.
=
> > > > > > > > > None can tell what the true aims of the Incubi are.=
On the
> > > surface
> > > > > > > > their
> > > >=
> > > > > only need appears to be to excel in martial skills.
> > =
That they
> > > have
> > > > > > > > some
> > > > >=
> > > > hidden plan, some unfulfilled agenda, is without doubt.
> =
> Whatever
> > > > > > > > their
> > > > > > > > > reasons,=
no Dark Eldar Lord is without a force of these
> > > incredible
=
> > > > > > > > > warriors to protect them. The Incubi will protect t=
heir Lord
> > in
> > > > > > > > battle,
> > > > > =
> > > > but, as the Dark Eldar is an evil and power hungry race, the
=
> > > Lord
> > > > > > > > > requires his Incubi to also protect =
him from his
> > own followers
> > > > > > > > nearly as
=
> > > > > > > > > much as they are required to shield him from the en=
emy.
> > > > > > > > >
> > > > > > > > > Unit stats present=
as above:
> > > > > > > > >
> > > > > > > > > Warrior 15 -=
+1 Splinter Rifles 50 1 5+ -
> > > > > > > > > Scrouge 20 - +1 Spl=
inter Cannon 75 2 5+ -1 Jump Packs
> > > > > > > > > Wyches 15 - +3=
Splinter Pistol 25 1 5+ - Elite, Combat Drugs
> > > > > > > > > Gr=
otesque 15 - +4 None - - - - Elite, Stupidity,
> > Special Rules
=
> > > > > > > > > Mandrake 15 - +2 Splinter Pistol 25 1 5+ - Elite,
=
> > Infiltrate,
> > > > > > > > Special Rules
> > > =
> > > > > > Helion 20 - +2 Hellglaive 50 1 5+ - Skimmer, Combat Drugs,
=
> > > Special
> > > > > > > > Rules
> > > > > > > > > I=
ncubi 10 6+ +6 Tormentor Helm/ Punisher 25 1 5+ - Elite
> > > > > >=
> > >
> > > > > > > > >
> > > > > > > > > SPECIAL UNITS
=
> > > > > > > > >
> > > > > > > > > Dark Eldar Lord
>=
> > > > > > > > Dark Eldar thrive on domination and power, and those who a=
re
> > > > > > > > vicious and
> > > > > > > > > ruthless e=
nough will quickly rise to the position of
> > authority.
>=
> > > The
> > > > > > > > Dark
> > > > > > > > > Eldar Lor=
d's lead their servants into battle in the
> > search for
>=
> > > > > > > slaves
> > > > > > > > > and souls, leaving worlds i=
n ruin and a veritable
> > mountain of
> > > dead
>=
> > > > > > > > heaped in their wake. The Dark Eldar Lords are known as
=
> > Archons.
> > > > > > > > >
> > > > > > > > > Haem=
onculus
> > > > > > > > > There is no pain unknown to the Haemoncul=
i, no agony they
> > cannot
> > > > > > > > > administer up=
on their victims. They treat the infliction of
> > > misery
=
> > > > > > > > and
> > > > > > > > > death as the highest of arts=
, gleefully producing
> > choruses of
> > > > > > > > screa=
ms
> > > > > > > > > and taking delight in any nuance of discomfort=
and woe.
> > > > > > > > >
> > > > > > > > > The Haemoncul=
us is a command unit, they bring a lot
> > of arcane
> > > =
> > > > > devices
> > > > > > > > > into battle to administer suffe=
ring on their enemies.
> > > > > > > > >
> > > > > > > > > =
The Dark Eldar Haemonculi use a special gun, known as the
> > > sti=
nger.
> > > > > > > > It
> > > > > > > > > fires a dart of =
a very virulent poison into the
> > victims blood
> > > > >=
> > > stream,
> > > > > > > > > causing them to explode. If the ta=
rget is killed
> > place a blast
> > > > > > > > marker
=
> > > > > > > > > centred on the exploding model, and roll a hit again=
st all
> > other
> > > > > > > > models
> > > > > >=
> > > at least half covered by the template, scoring a hit on 5+.
=
> > This
> > > > > > > > weapon
> > > > > > > > > will only=
affect opponents of flesh and blod!
> > > > > > > > >
> > =
> > > > > > > They also carry the Destructor, it fires a spray of highly
=
> > > > > > > > corrosive
> > > > > > > > > acid that can eat=
through any armour. Use the small (10cm)
> > > > teardrop
=
> > > > > > > > > template. This weapon ignores covermodifiers.
> >=
> > > > > > >
> > > > > > > > > Crucible of Malediction; no one kn=
ows what arcane the Dark
> > Eldar
> > > > > > > > use to
=
> > > > > > > > > create this devices. Each crucible contains the tr=
apped
> > spirits
> > > of
> > > > > > > > > psyker=
s captured and tortured by the dark eldar.
> > When released
=
> > > > > > > > these
> > > > > > > > > spirits hurtle across the=
battlefield unleashing a psychic
> > > > > > > > cacophony
=
> > > > > > > > > that can drive enemy psykers insane. The Heamonculi need=
to
> > > focus
> > > > > > > > his
> > > > > > > >=
> entire concentration to use this item, thus he may not move,
> >=
> fire
> > > > > > > > any
> > > > > > > > > other weapon =
or be in close combat.
> > > > > > > > >
> > > > > > > > > =
When the crucible is used the Dark Eldar player rolls 2d6
> > while=
> > > > the
> > > > > > > > > closest enemy psyker (or dae=
mon) rolls 1d6 (Greater daemons
> > roll
> > > > > > > > 3d=
6).
> > > > > > > > > If the Dark Eldar player rolls higher, then t=
he enemy psyker
> > is
> > > > > > > > slain
> > > =
> > > > > > and is removed from the battle. If the enemies roll
> >=
is higher,
> > > > then
> > > > > > > > the
> > > =
> > > > > > tortured spirits hurtle along towards the second closest
=
> > psyker
> > > > and
> > > > > > > > > attack in the sa=
me manner as above. The spirits
> > continue until
> > > > =
> > > > either
> > > > > > > > > one enemy psyker is slain or all s=
urvives the attacks.
> > > > > > > > >
> > > > > > > > > Su=
ccubus
> > > > > > > > > All Wych cults is lead by a Succubi. The S=
uccubi is
> > the finest
> > > > > > > > warrior
> =
> > > > > > > > in the cult, and won the title by defeating the
> >=
predecessor in
> > > > > > > > single
> > > > > > > > > co=
mbat. The Succubi must constantly fight duels with their
> > best
=
> > > > > > > > warriors
> > > > > > > > > to keep their tit=
le.
> > > > > > > > >
> > > > > > > > > The Succubi use the=
Shardnet and the impaler in
> > close combat,
> > > > > > =
> > reducing
> > > > > > > > > their opponents CAF by 1.
> =
> > > > > > > >
> > > > > > > > > Like all Wych the Succubi use Com=
bat Drugs to boost their
> > > > abilities.
> > > > > > > >=
>
> > > > > > > > > D6 RESULT
> > > > > > > > > 1 Triple m=
ove when charging
> > > > > > > > > 2 + 1 CAF
> > > > > > >=
> > 3 + 1 Attack
> > > > > > > > > 4 +1 Moral
> > > > > > =
> > > 5 +1 To hit
> > > > > > > > > 6 Re roll close combat result o=
nce
> > > > > > > > >
> > > > > > > > > Beast Master
=
> > > > > > > > > Beastmasters are a subsect of the Wych cult, that fight=
> > against
> > > > > > > > wild
> > > > > > > > >=
creatures in the arenas of Commorragh. The Beastmasters also
> > u=
se
> > > > > > > > combat
> > > > > > > > > drugs, but alwa=
ys get the triple charge rate
> > result, in order
> > to
=
> > > > > > > > allow
> > > > > > > > > them to keep up with=
their pack of warp beasts.
> > > > > > > > >
> > > > > > >=
> > Dracon
> > > > > > > > > The only way to power in Commorragh i=
s through murder and
> > > deceit.
> > > > > > > > Many
=
> > > > > > > > > Dark Eldar shows great talent at this, and the few t=
hat
> > survives
> > > > do
> > > > > > > > > often=
rise quickly to power within their Kabal and become
> > > Dracons.=
> > > > > > > > Their
> > > > > > > > > ultimate goal is t=
o become the next Archon of the Kabal.
> > > > > > > > >
> =
> > > > > > > > The Dracon is always looking for an opportunity to strike a=
t
> > the
> > > > > > > > Arcon,
> > > > > > > > > =
so whenever a Dracon stand is the closest stand to
> > an Arcon in
=
> > > the
> > > > > > > > > orders segment. The Dracon must=
charge the Arcon and engage
> > him
> > > in
> > >=
> > > > > close
> > > > > > > > > combat. The Dark Eldar player mu=
st make this move before
> > moving
> > > > any
> >=
> > > > > > > other units in that turn.
> > > > > > > > >
=
> > > > > > > > > The Dracons use a special type of ammunition made
=
> > of captured
> > > > > > > > wraithbone
> > > > > > > >=
> lootet from the bodies of slain Eldar Wraithguards. You may
> > =
> > re-roll
> > > > > > > > any
> > > > > > > > > misses on=
ce, and this weapon ignores cover to hit.
> > > > > > > > >
=
> > > > > > > > > Terrorfex is a wrist mounted grenade launcher,
>=
> firing grenades
> > > > made
> > > > > > > > of
=
> > > > > > > > > Eldar Wraithbone. The effect this is to produce nightmari=
sh,
> > > > > > > > psychically
> > > > > > > > > induced v=
isions that terrify the users enemies. To use this
> > > weapon
=
> > > > > > > > > choose a target as normal. Place a blast marker
=
> > centred on the
> > > > > > > > target
> > > > > > >=
> > model and roll to hit, the target is not allowed an armour
> >=
save,
> > > > > > > > but
> > > > > > > > > cover modifier=
s is applied as normal. If you score
> > a hit, all
> > > >=
> > > > models at
> > > > > > > > > least half-covered by the temp=
late must make a moral check
> > with
> > > a
> > >=
> > > > > +1
> > > > > > > > > penalty or go on fallback orders. T=
his weapon may
> > not be fired
> > > > > > > > indirectly.=
> > > > > > > > >
> > > > > > > > > Sybarite
> > >=
> > > > > > The most cruel and cunning of the Dark Eldar
> > warri=
ors rise to
> > > the
> > > > > > > > ranks
> > > >=
> > > > > of the Sybarite. The Sybarite is armed with a scaled down
=
> > > version
> > > > > > > > of the
> > > > > > > > > Da=
rk Lance. This weapon fires a beam of dark energy that
> > > > > > =
> > annihilates
> > > > > > > > > anything it hits. Its especially =
effective against heavily
> > > > armoured
> > > > > > > > =
> vehicles, thick armour plates offer no protection
> > against the=
> > > > beam.
> > > > > > > > Due
> > > > > > > > =
> to its unique nature targets with a 3+ or better save are
> > > t=
reated
> > > > > > > > as a 4+.
> > > > > > > > >
>=
> > > > > > > > Unit stats presented as above:
> > > > > > > > >
=
> > > > > > > > > Troop Type Move Saving Throw CAF Weapons Range Att=
ack Dice
> > Roll
> > > To
> > > > > > > > Hit
=
> > > > > > > > > TSM Notes
> > > > > > > > > Dark Eldar Lord 1=
5 4+ Fixed +6 Splinter Pistol 25 2 5+ -
> > > > Commander,
=
> > > > > > > > Elite
> > > > > > > > > Haemonculus 15 - +4 Stinger=
Destructor 25Template 1 44 -1
> > > Special
> > > > > > > =
> Rules,
> > > > > > > > > Commander, EliteIgnores cover to hit
=
> > > > > > > > > Succubi 15 - +4 Splinter Pistol 25 2 5+ - Commander,=
Elite,
> > > Combat
> > > > > > > > Drugs
> > > > =
> > > > > Dracon 15 6+ +4 TerrorfexSplinter pistol 3525 Template2 4+5+
=
> > > > > > > > Special-1
> > > > > > > > > Commandander, Elite=
, Soul seeker amunition, ignores cover
> > > > > > > > > Sybarite 1=
5 - +2 Dark Lance 75 2 5+ Special
> > Commander, Elite,
> >=
> > > > > > Special Rules
> > > > > > > > > Beast Master 15 - +4 S=
plinter pistol/Agoniser 25 2 5+ -
> > > Commander,
> > > > =
> > > > Elite
> > > > > > > > > Combat drugs Special Rules
=
> > > > > > > > >
> > > > > > > >
> > > > > > > > Here we c=
ould go either way. The unit description on the last
> > > tekst
=
> > > > > > > > is copied from the Codex dark Eldar, so we might want=
to
> > consider
> > > > > > > > using the other.
>=
> > > > > > >
> > > > > > > > I think the Incubi, and special infa=
ntry units from the latter
> > > text
> > > > > > > > is th=
e better choise, especially the Dracon/Archon conflict.
> > > > How=
ever,
> > > > > > > > a cross between the two would probably be bet=
ter still.
> > > > > > > >
> > > > > > > > I don't think th=
e Dark Eldar should have any
> > psychers, but that
> > > t=
he
> > > > > > > > Haemonculi should be able to protect them from p=
sychic attacs
> > > using
> > > > > > > > artifacts like th=
e Curcible of Malediction.
> > > > > > > >
> > > > > > > >
=
> > > > > > > > > This should be anough to get started, vehicles an=
d cavalry
> > will
> > > > > > > > follow
> > > > >=
> > > > in a day or so.
> > > > > > > > >
> > > > > > > > =
> Peter
> > > > > > > >
> > > > > > > > Well, thats it for =
the infantry on my part!
> > > > > > > >
> > > > > > > > Ni=
ls
> > > > > > > >
> > > > > > > >
> > > > > > > > =
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> >=
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> > >
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> > > > > > >=
> > > > > > >
> > > > > > >
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>
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------=_NextPart_000_0021_01C125B5.AAEC3680--From "Eivind Borgeteien" <eivind.borgeteien_at_...> Wed Aug 15 21:00:12 2001
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Subject: Re: [NetEpic ML] Re: Dark eldar revision part 1 (long)
Date: Wed, 15 Aug 2001 23:00:12 +0200
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Hi it is quite possible that a whirlwind cant kill them in 40k but there ar=
e a couple of things to consider.
40k deals with the single vehicles, we a=
re talking about the combined firepower of 3 whirlwinds or 5 thud guns. Its=
quite OK that theese units cant kill SH tanks, but I find it unreasonable =
that weapon systems that hits on 4+ and 2+ has absolutely no chance of kill=
ing an infantry stand.
But most important, this also applies to many other=
units. In 40k a lasgun or whirlwind cant kill a dreadnought, nor ANY vehic=
le except bikes, and if I remember correctly not even a SM terminator. This=
is the fluff of 40K on theese units also, and the way netepic is dealing w=
ith it is by the armor save system.
Eivind
----- Original Message -----=
From: quester
To: netepic_at_yahoogroups.com
Sent: Wednesday, August=
15, 2001 5:25 PM
Subject: Re: [NetEpic ML] Re: Dark eldar revision part =
1 (long)
From what I remember from them a whirlwind can t kill them in =
40K eather
(only str. 5) the weapon has to be str. 6 or higher to kill =
them in 40K
las rifles, bolters, and cats cant wound them let alone sto=
p them
their living dead types and you have to totaly dismember them to=
stop them
so the need for a -1 tsm is the only suggestion that fits t=
he fluff
you need a heavy weapon to kill one thats what you have work i=
nto
epic. The other suggestions don t do that.
Eivind B=
orgeteien <eivind.borgeteien_at_...> wrote:
Infantry should NEVER =
need weapons with modifers to kill them, too unbalancing. The idea to treat=
them as juggers that they always complete a charge is much, much better.
=
---------->I do agree!!! With this you compare them to something reaso=
nable, a jugger and not a void shield! I have a hard time thinking that any=
humanoid crature, no matter how malformed, could just walk through the bar=
rage of a Whirlwind battery!
Lets go for this.
Eivind
-----=
Original Message -----
From: Peter Ramos
To: netepic_at_yahoogr=
oups.com
Sent: Wednesday, August 15, 2001 2:25 PM
Subject: Re:=
[NetEpic ML] Re: Dark eldar revision part 1 (long)
Hi!
Hehe=
, well, well, its seems we are waking up a bit after the long slumber and w=
ith a yell too!
My impressions:
I dont mind fleet of foot as =
long as it is not combined with any other ability that would make infantry =
move too fast. Only some should receive it, perhpas stuff like grotesques s=
hould not.
Infantry should NEVER need weapons with modifers to kill =
them, too unbalancing. The idea to treat them as juggers that they always c=
omplete a charge is much, much better.
Only command types hsould ha=
ve saves and low ones with a light sprinkling of fixed save, the vast major=
ity should have no saves. Darius's summary on this looked pretty good.
=
I like the capture slaves rules, very character building. The combat dru=
gs I am unsure about, why not integrate some of the effects to those units =
that fluff wise could have them and forego the table?
Peter
e=
ivind.borgeteien_at_... wrote:
hehe..
Thi guy Trygve i=
s really in the right mood today, dealing punches left and right :-)
=
Eivind
>
> Fra: Trygve Bj=F8rnstad <trygve_at_...>
=
> Dato: 2001/08/15 Wed PM 12:57:53 CEST
> Til: <netepic_at_yah=
oogroups.com>
> Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision =
part 1 (long)
>
> Only problem is I'll beat the crap out o=
f you, meaning that the army will
> appear to be too weak... mwhuah=
ahahaha....
>
> Oooops, just broke one of Eivind's rules..=
. sorry ;o)
>
> Trygve
>
> > -----Origina=
l Message-----
> > From: nils.saugen_at_... [mailto:nils.saugen=
_at_...]
> > Sent: 15. august 2001 12:25
> > To: netepi=
c_at_yahoogroups.com
> > Subject: RE: RE: [NetEpic ML] Re: Dark eldar =
revision part 1 (long)
> > Sensitivity: Confidential
> >
=
> >
> > We are thinking of giving the Dark Eldar a test. Then=
i'ts easier
> > to discuss
> > if somethings are utterly u=
nbalanced or not! I'm in for a gluing
> > session for
> > t=
he rest of the week I think!
> >
> > -----Original Message-=
----
> > From: eivind.borgeteien_at_... [mailto:eivind.borgeteie=
n_at_...]
> > Sent: 15. august 2001 12:13
> > To: netepi=
c_at_yahoogroups.com
> > Subject: RE: RE: [NetEpic ML] Re: Dark eldar =
revision part 1 (long)
> > Sensitivity: Confidential
> >
=
> >
> > ...and if you wonder whatthe 2nd and 3rd rule of nett=
iquette are, Im not
> > sure yet but I will invent them as we break=
them :-))
> >
> > Eivind
> > >
> > > Fra: =
nils.saugen_at_...
> > > Dato: 2001/08/15 Wed PM 12:00:14 CEST
=
> > > Til: netepic_at_yahoogroups.com
> > > Emne: RE: RE: [Net=
Epic ML] Re: Dark eldar revision part 1 (long)
> > >
> > > =
Right,
> > >
> > > However, this was directed at you. And y=
ou should know me well
> > enough not
> > to
> > > =
take this to seriously! Well, I'm gonna let this silly excange drop now!
=
> > >
> > > Nils
> > >
> > > -----Original Me=
ssage-----
> > > From: eivind.borgeteien_at_... [mailto:eivind.b=
orgeteien_at_...]
> > > Sent: 15. august 2001 11:55
> > =
> To: netepic_at_yahoogroups.com
> > > Subject: RE: RE: [NetEpic ML] R=
e: Dark eldar revision part 1 (long)
> > > Sensitivity: Confidentia=
l
> > >
> > >
> > > 1st rule of netiquette; Dont us=
e irony!
> > >
> > > You should be real carefull using iron=
y on this list as mail
> > lacks some of
> > > the finer as=
pects of communication like mimmic, body language and so on.
> > >
=
> > > So, think about this; when we first discovered this list we w=
atched the
> > > discussions for weeks before we wrote anything. An=
d when we did
> > , we where
> > > quite ancious abot what =
kind of reply we would get. Everything
> > written on
> > >=
this list should have the goal to include people, so irony or not, you
=
> > > should not really ironize over peoples suggestions on this list.=
> > >
> > > Eivind
> > > >
> > > > Fra: ni=
ls.saugen_at_...
> > > > Dato: 2001/08/15 Wed AM 11:01:20 CEST
=
> > > > Til: netepic_at_yahoogroups.com
> > > > Emne: RE: RE: =
[NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > >
=
> > > > Get real!
> > > >
> > > > Irony my friend IRONY!
=
> > > >
> > > > Flamers locked and ready to go!
> > >=
>
> > > > However, having said that, I really don't think it was a=
good Idea for
> > > this
> > > > particular unit! First of=
f, I'm not over entusiastic of adding armour
> > save
> > >=
> to the Dark Eldar army. (This is why I prefer my rule over darius as
=
> > this
> > > > also includes an armour save). Secondly, this=
unit comes as a
> > detachment
> > > of
> > > > 4 =
stands and is quite nasty in CC. Now having my rule means
> > that =
regular
> > > > infantry cant fire them down from afar. You need to=
allocate better
> > weapon
> > > > to do that, or try to t=
ake them out in CC. Which is quite difficult.
> > > > Remember this=
unit has some serious limitations also! We are now only
> > > > wo=
rking on a small part of the list, overall I feel that the
> > dark=
Eldar
> > > army
> > > > is quite balanced! So Believe me,=
this is in no way unbalancing, at
> > least
> > > > that i=
s my humble opinion!
> > > >
> > > > Nils
> > > >
=
> > > > -----Original Message-----
> > > > From: eivind.borg=
eteien_at_... [mailto:eivind.borgeteien@...]
> > > > Sent:=
15. august 2001 10:51
> > > > To: netepic_at_yahoogroups.com
=
> > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)=
> > > > Sensitivity: Confidential
> > > >
> > > >
=
> > > > Thats OK, but if you want people to take part of the
=
> > discussion you cant
> > > > kill their suggiestions like that=
. It will only lead to a dull and
> > awfully
> > > > quiet=
list. :-(
> > > >
> > > > Eivind
> > > > >
=
> > > > > Fra: nils.saugen_at_...
> > > > > Dato: 2001/08/15 W=
ed AM 10:40:11 CEST
> > > > > Til: netepic_at_yahoogroups.com
=
> > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)
=
> > > > >
> > > > > Hmmm, I think it was self proclamed you=
know, like when Napoleon tok
> > the
> > > > > crown from =
the pope and crowned himself emperor. Nice and symbolic,
> > > > Na=
poleon
> > > > > was then even greater than God.... To bad he only =
took his bading
> > > outfits
> > > > > when visiting
=
> > > > > Russia....
> > > > >
> > > > > Now, over to mo=
re serious matters. I think my solution is
> > the best for
=
> > > > this
> > > > > unit, then Darius idea and finally yours.
=
> > > > >
> > > > > Nils
> > > > >
> > > > >=
-----Original Message-----
> > > > > From: eivind.borgeteien_at_chell=
o.no
> > [mailto:eivind.borgeteien_at_...]
> > > > > Sen=
t: 15. august 2001 10:08
> > > > > To: netepic_at_yahoogroups.com
=
> > > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 =
(long)
> > > > > Sensitivity: Confidential
> > > > >
=
> > > > >
> > > > > Who died and made you god?
> > > > > =
>
> > > > > > Fra: nils.saugen_at_...
> > > > > > Dato:=
2001/08/15 Wed AM 08:44:35 CEST
> > > > > > Til: netepic_at_yahoogrou=
ps.com
> > > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revisi=
on part 1 (long)
> > > > > >
> > > > > > boooooohhhhh!!!!
=
> > > > > >
> > > > > > That was quickly woted down!
=
> > > > > >
> > > > > > Now we are back to 2 options :)
> =
> > > > >
> > > > > > Nils
> > > > > > The Laughing God
=
> > > > > >
> > > > > > -----Original Message-----
> >=
> > > > From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
=
> > > > > > Sent: 14. august 2001 15:56
> > > > > > To: netepic_at_=
yahoogroups.com
> > > > > > Subject: Re: RE: [NetEpic ML] Re: Dark =
eldar revision
> > part 1 (long)
> > > > > >
> > > =
> > >
> > > > > > I know thats was the options given but I dont lik=
e either of them.
> > > Thats
> > > > > why
> > > >=
> > I introduced option number 3;
> > > > > >
> > > > > > =
4+ to save, modifiable to 6
> > > > > >
> > > > > > So, now=
there are 3 options....!
> > > > > >
> > > > > > Eivind
=
> > > > > > ----- Original Message -----
> > > > > > From: <n=
ils.saugen_at_...>
> > > > > > To: <netepic_at_yahoogroups.com>
=
> > > > > > Sent: Tuesday, August 14, 2001 2:58 PM
> > > > > =
> Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision
> > part 1 =
(long)
> > > > > >
> > > > > >
> > > > > > Well, I =
guess the options are:
> > > > > >
> > > > > > No save, but=
weapon needs a modifyer to harm it.
> > > > > > or save + regen ro=
ll.
> > > > > >
> > > > > > I think the first is the best o=
ption!
> > > > > >
> > > > > > Nils
> > > > > >
=
> > > > > > -----Original Message-----
> > > > > > From: eivin=
d.borgeteien_at_...
> > [mailto:eivind.borgeteien_at_...]
=
> > > > > > Sent: 14. august 2001 14:53
> > > > > > To: netepi=
c_at_yahoogroups.com
> > > > > > Subject: Sv: RE: [NetEpic ML] Re: Dar=
k eldar revision
> > part 1 (long)
> > > > > > Sensitivity:=
Confidential
> > > > > >
> > > > > >
> > > > > > G=
rotesque
> > > > > > > 10 5+Fix +5 CC Weapons Stupidity Toughness =
(regen!)
> > > > > > > 10 - +4 None Elite, Stupidity, Special R=
ules (-1 to wound)
> > > > > >
> > > > > > What does this m=
ean? That you must have a weapon of at
> > least -1 TSM
> >=
to
> > > > hit
> > > > > > it? Man! What are you thinking?=
??!!! This is waaaayyyy to
> > cheesy!!!!
> > > We
=
> > > > > > should probably rename the unit to Gorgoneque after the milk
=
> > > product!!!
> > > > > >
> > > > > >
> > =
> > > > Hehehe... :-))
> > > > > >
> > > > > > I just miss=
ed some heavvy bickering as the list has been
> > very quiet
=
> > > > > lately.
> > > > > > I will put my flamer down now, put =
it in a box and lay it
> > safely in
> > > the
> > =
> > > > closet.
> > > > > >
> > > > > > Honestly, I would r=
ather prefer a 4+, modifiable to 6.
> > > > > >
> > > > > >=
Yours cincerely
> > > > > > Eivind :-)
> > > > > >
=
> > > > > > > Fra: nils.saugen_at_...
> > > > > > > Dato: 2001=
/08/14 Tue PM 02:09:15 CEST
> > > > > > > Til: netepic_at_yahoogroups.=
com
> > > > > > > Emne: RE: [NetEpic ML] Re: Dark eldar revision pa=
rt 1 (long)
> > > > > > >
> > > > > > > Hi,
> > > >=
> > >
> > > > > > > My point exactly. The artifacts should be a pe=
rmanent
> > part of the
> > > > > > Haemonculi
> > =
> > > > > stas instead of psychic powers!
> > > > > > >
> >=
> > > > > I've gone through the stats as well and present them
> >=
side by side:
> > > > > > >
> > > > > > > Warrior
=
> > > > > > > 10 - +1 Splinter Rifles 50 2 5+ -
> > > > > > > 15 - =
+1 Splinter Rifles 50 1 5+ -
> > > > > > >
> > > > > > > Sc=
rouge
> > > > > > > 15 - +2 Lascannon 50 2 5+ -1 Skimmer
> =
> > > > > > 20 - +1 Splinter Cannon 75 2 5+ -1 Jump Packs
> > > > >=
> >
> > > > > > > Wyches
> > > > > > > 15 - +3 Splinter Pi=
stols/CC Weapons 25cm 2 5+ 0
> > CombatDrugs, Elite
> > > >=
> > > 15 - +3 Splinter Pistol 25 1 5+ - Elite, Combat Drugs
> > > =
> > > >
> > > > > > > Grotesque
> > > > > > > 10 5+Fix +5 C=
C Weapons Stupidity Toughness (regen!)
> > > > > > > 10 - +4 No=
ne Elite, Stupidity, Special Rules (-1 to wound)
> > > > > > >
=
> > > > > > > Mandrake
> > > > > > > 15 - +4 Splinter Pistols =
25cm 2 5+ 0 Shadow Skinned
> > Fleet of Feet
> > > > > > > =
15 - +2 Splinter Pistol 25 1 5+ - Elite,
> > Infiltrate,Special Rul=
es
> > > > > > >
> > > > > > > Helion
> > > > > > >=
20 - +2 Hellglaive 50 1 5+ - Skimmer, Combat Drugs,
> > Special Ru=
les
> > > > > > > 20 - +5 Hellglaive 15 1 3+ -2 Combat Drugs, Skimm=
er
> > > > > > >
> > > > > > > Incubi
> > > > > > >=
10cm 6+Fix +5 Splinter Pistol 25cm 2 5+ 0 Command Elite Morale
> >=
Bonus
> > > > > > > 10 6+ +6 Tormentor Helm/Punisher 25 1 5+ - Eli=
te
> > > > > > >
> > > > > > > Dark Eldar Lord
> > =
> > > > > 15 6+Fix +6 DestructorCannon CC Weapons 2 50cm 4+ -1 Command
=
> > > EliteCAF
> > > > > > Bonus
> > > > > > > 15 4+ Fi=
xed +6 Splinter Pistol 25 2 5+ - Commander, Elite
> > > > > > >
=
> > > > > > > Haemonculus
> > > > > > > 15 - +4 Stinger 25 1 4=
+ -1
> > > > > > > Destructor Template 4 -1 Special Rules,Commander=
,
> > > > > > > EliteIgnores cover to hit
> > > > > > > Suc=
cubi
> > > > > > > 15 - +4 Splinter Pistol 25 2 5+ - Commander, Eli=
te, CombatDrugs
> > > > > > >
> > > > > > > Dracon
=
> > > > > > > 15 6+ +4 Terrorfex 35 Template 4+ Special
> > > > > >=
> Splinter pistol 25 2 5+ -1 Commandander, Elite, Soul seeker
> > =
> > > > > amunition, ignores cover
> > > > > > > Sybarite
>=
> > > > > > 15 - +2 Dark Lance 75 2 5+ Special Commander,
> > Elit=
e,Special Rules
> > > > > > >
> > > > > > > Beast Master
=
> > > > > > > 15 - +4 Splinter pistol/Agoniser 25 2 5+ - Commander,
=
> > Elite Combat
> > > > drugs
> > > > > > > Special=
Rules
> > > > > > > 20 6+ +2 Splinter Pistols/CC Weapons 2 25cm 5+=
0 Combat Drugs
> > > Psychic
> > > > > Save
> > > =
> > > > Elite
> > > > > > >
> > > > > > > Dark Warlock 10cm=
None 0 Shredder Pistol 25cm 2 5+ 0 Command
> > Psyker
> > =
> > > > >
> > > > > > > They are very similar.
> > > > > > =
>
> > > > > > > Nils
> > > > > > >
> > > > > > > --=
---Original Message-----
> > > > > > >
> > > > > > >
=
> > > > > > >
> > > > > > >
> > > > > > >
> > > >=
> > > From: eivind.borgeteien_at_...
> > > [mailto:eivind.borge=
teien_at_...]
> > > > > > > Sent: 14. august 2001 13:14
=
> > > > > > > To: netepic_at_yahoogroups.com
> > > > > > > Subject: Sv=
: [NetEpic ML] Re: Dark eldar revision part 1 (long)
> > > > > > > =
Sensitivity: Confidential
> > > > > > >
> > > > > > >
=
> > > > > > > Hi
> > > > > > >
> > > > > > > I dont have=
much references concerning the Dark Eldar,
> > but I think
=
> > > it
> > > > > > should
> > > > > > > follow some gene=
ric Netepic principles.
> > > > > > >
> > > > > > > Thats w=
hy I think we should not introduce "fleet of foot" as an
> > > > ab=
ility,
> > > > > > nor
> > > > > > > upgrade units with equ=
ipment and artifacts.
> > > > > > >
> > > > > > > In stead =
of the "fleet of foot" suggested I would give
> > them a base
=
> > > > move
> > > > > of
> > > > > > > 15 cm.
>=
> > > > > >
> > > > > > > The Haemonculi should in stead of being =
upgraded with
> > an artifact
> > be
> > > > > give=
n
> > > > > > > said ability by deafault.
> > > > > > >
=
> > > > > > > Eivind
> > > > > > > >
> > > > > > > > F=
ra: nils.saugen_at_...
> > > > > > > > Dato: 2001/08/14 Tue AM =
09:21:51 CEST
> > > > > > > > Til: netepic_at_yahoogroups.com
=
> > > > > > > > Emne: [NetEpic ML] Re: Dark eldar revision part 1 (long)
=
> > > > > > > >
> > > > > > > > Hi you all
> > > > > =
> > >
> > > > > > > > Slow start to the Dark Eldar bickering! I rec=
on that
> > is because
> > > > > > > > nobody has played wi=
th them yet.
> > > > > > > >
> > > > > > > > My comments be=
low!
> > > > > > > >
> > > > > > > >
> > > > > > > =
> --- In netepic_at_y..., Peter Ramos <primarch_at_c...> wrote:
> > > > >=
> > > > Hi!
> > > > > > > > >
> > > > > > > > > We will st=
art hammering out a Dark Eldar force list while we
> > > wait
=
> > > > > > > > for GW
> > > > > > > > > to get thier minis out.=
Note any list will be experimental
> > until
> > > > > > >=
> some
> > > > > > > > > playtesting is done. The following is fro=
m
> > manuscripts made by
> > > > > > > > Darius,
>=
> > > > > > > > Nils and others. I will present the ideas side by side and=
> > > people
> > > > > > > > can
> > > > > > > > >=
sort them out.
> > > > > > > > >
> > > > > > > > > Dark El=
dar special rule:
> > > > > > > > >
> > > > > > > > > Speci=
al Rules
> > > > > > > > > The Dark Eldar almost always take prison=
ers during their
> > raids.
> > > > > > > > When a
=
> > > > > > > > > unit in close combat with the Dark Eldar is broken,
=
> > and fails
> > > it's
> > > > > > > > > moral, roll 1=
d6 for any stands still in Close Combat with a
> > Dark
> >=
> > > > > > Eldar
> > > > > > > > > stand in the end phase, on a r=
oll of 4+ the stand is taken
> > > > prisoner
> > > > > > >=
> and
> > > > > > > > > the Dark Eldar player awarded 1 victory po=
int.
> > > > > > > > >
> > > > > > > >
> > > > > > =
> > I really, really, like this rule! The Dark Eldar go to war in
>=
> > order
> > > > > > > > to get slaves to drag back home. I guess=
they
> > sacrifice them to
> > > > > > > > Slaanesh or the=
great devourer, as the god is known to them.
> > It's
> > =
> > > > > > constant need for fresh souls, drives the Dark Eldar on their
=
> > > > > > > > conquest, or else they will be consumed themselves!
=
> > > > > > > >
> > > > > > > >
> > > > > > > > > S=
uggested infantry powers (and ONLY infantry)
> > > > > > > > >
=
> > > > > > > > > =B7 Fleet of foot- this permits infantry to move an a=
dditional
> > 5cm
> > > > > > > > during
> > > > > =
> > > > a charge move.
> > > > > > > > > =B7 Shadowed skin- they ma=
y only fired upon if the firing unit
> > is
> > > > > > > >=
within 25cm
> > > > > > > > > =B7 Combat drugs- roll once on the f=
ollowing table
> > and apply the
> > > > > > > > results
=
> > > > > > > > > to the unit
> > > > > > > > >
> > >=
> > > > > > Die Roll Result
> > > > > > > > > 1 +10cm to base move=
> > > > > > > > > 2 + to hit rolls
> > > > > > > > > 3 +d6=
to CAF
> > > > > > > > > 4 Fixed 5+ save
> > > > > > > > >=
5 Re-roll 1's & 2"'s in CC
> > > > > > > > > 6 Ignore morale check=
s
> > > > > > > > >
> > > > > > > > > Another manuscript li=
mited combat drugs to Whyches
> > and Helions
> > > > with
=
> > > > > > > > > tables as follows:
> > > > > > > > >
=
> > > > > > > > > for whyches
> > > > > > > > >
> > > >=
> > > > > D6 RESULT
> > > > > > > > > 1 Triple move when charging
=
> > > > > > > > > 2 + 1 CAF
> > > > > > > > > 3 + 1 Attack
=
> > > > > > > > > 4 +1 Moral
> > > > > > > > > 5 +1 To hit
=
> > > > > > > > > 6 Re roll close combat result once
> > > =
> > > > > >
> > > > > > > > > for helions
> > > > > > > > >=
> > > > > > > > > D6 RESULT
> > > > > > > > > 1 Crazed! Ig=
nores fall back result, always on charge orders.
> > > > > > > > > =
2 +1 CAF
> > > > > > > > > 3 +1 Attack
> > > > > > > > > 4 =
+1 To Moral
> > > > > > > > > 5 +1 To Hit
> > > > > > > > >=
6 Re roll close combat result once
> > > > > > > > >
> > >=
> > > > >
> > > > > > > > Hmm, if I remember correctly I've includ=
ed a spesific
> > table for
> > > the
> > > > > > >=
> combat Drugs under each of the descriptions for units that may
>=
> > > > > > > utilise this! I think that is the best way to go!
> =
> > > > > > >
> > > > > > > > Shadow skinned is a nice addition! Ho=
wever I believe it only
> > > > (should)
> > > > > > > > ap=
ply(s)to Mandrakes!
> > > > > > > >
> > > > > > > > Fleet o=
f foot is best added to the unit stats, giving them
> > > > additio=
nal
> > > > > > > > 5 cm move. However, in Epic Eldar don't have th=
is special
> > ability,
> > > > so
> > > > > > > > =
should the Dark Eldar have it??? I think they should!
> > > > > > >=
>
> > > > > > > > The Dark Eldar army should be built along three =
core values.
> > > > > > > > Speed, Firepower and Light Armour.
=
> > > > > > > >
> > > > > > > >
> > > > > > > > > Infa=
ntry descriptions and stats
> > > > > > > > >
> > > > > > >=
> > Dark Eldar Warriors: These are the main infantry unit of the
>=
> > Dark
> > > > > > > > Eldar
> > > > > > > > > army. The=
y are armed with Splinter rifles and make for
> > excellent
=
> > > > > > > > > tactical troops.
> > > > > > > > >
> > >=
> > > > > > Scourges: Scourges provide the heavy firepower for the
=
> > infantry.
> > > > > > > > They
> > > > > > > > > are a=
rmed with lascannons and use special jump packs that
> > > resemble=
> > > > > > > > wings.
> > > > > > > > >
> > > > >=
> > > > Wyches: Wyches are assault troops for the Dark
> > Eldar. =
They are
> > > > > > > > naturally
> > > > > > > > > quick =
and use Combat Drugs to enhance their
> > fighting ability.
=
> > > They
> > > > > > > > are
> > > > > > > > > also clas=
sifies as elite troops. Wyches can only use Advance
> > > Fire
=
> > > > > > > > and
> > > > > > > > > Charge orders.
> =
> > > > > > > >
> > > > > > > > > Mandrakes: These units are the de=
adly recon units. They are
> > > > > > > > Shadowed
> > > >=
> > > > > Skinned and Fleet of Foot. They are allowed an infiltration
=
> > move
> > > > at
> > > > > > > > the
> > > >=
> > > > > beginning of the game, which allows them one move
> > up=
to charge
> > > > rate
> > > > > > > > > (this includes Fl=
eet of Foot 5cm bonus). Mandrakes can only
> > use
> > > > =
> > > > Advance
> > > > > > > > > Fire and Charge orders.
>=
> > > > > > > >
> > > > > > > > > Hellions: These troops ride razo=
r boards into combat and are
> > > armed
> > > > > > > > wi=
th
> > > > > > > > > a Hell Glaive. The Hell Glaive is a powerful C=
C
> > that make the
> > > > > > > > Hellions
> > > =
> > > > > > one of the most deadly combat troops available to the Dark
=
> > > Eldar.
> > > > > > > > > Hellions also use Combat Drugs. =
Hellions can only
> > use Advance
> > > Fire
> > > =
> > > > > and
> > > > > > > > > Charge orders.
> > > > > > =
> > >
> > > > > > > > > Grotesque: These deformed creatures are so =
hideous that they
> > > cause
> > > > > > > > fear.
=
> > > > > > > > > The charged unit must make their morale check or
=
> > fight at -2.
> > > > > > > > Otherwise
> > > > > > > >=
> they are at -1. In addition to being disgustingly ugly the
> > >=
> > > > > Grotesque is
> > > > > > > > > quite stupid and must rol=
l a d6 to follow its
> > orders. On a 4+
> > > the
=
> > > > > > > > > Grotesque may follow the orders placed for the unit. If t=
he
> > roll
> > > > is
> > > > > > > > not
=
> > > > > > > > > successful the unit cannot move but can fight in CC
=
> > normally.
> > If
> > > a
> > > > > > > > > G=
rotesque is hit and fails its save it isn't destroyed yet.
> > Turn=
> > > > > > > > the
> > > > > > > > > model on its side an=
d at the End phase roll 1d6 and on a 4+
> > the
> > > > > >=
> > unit
> > > > > > > > > gets up and continues as if it was neve=
r hit. This does not
> > work
> > > > in
> > > > > =
> > > CC
> > > > > > > > > however.
> > > > > > > > >
=
> > > > > > > > > Beast Master: This elite troop controls Warp Beast pac=
ks and
> > is
> > > > > > > > enhanced
> > > > > > =
> > > with Combat Drugs. They are very fast because they
> > need t=
o be
> > > able
> > > > > > > > to
> > > > > > > > =
> keep up with the Warp Beasts. The Beast Master is a
> > deadly CC=
> > > unit
> > > > > > > > and
> > > > > > > > > m=
ust be with 10cm of the pack she controls. The Beast Master
> > > m=
oves
> > > > > > > > and
> > > > > > > > > shoots like a co=
mmand unit but can be targeted normally.
> > > > > > > > >
=
> > > > > > > > > Incubus: The Incubi are command units for the Dark Eldar
=
> > > Warriors.
> > > > > > > > Any
> > > > > > > >=
> Warrior stand within 10cm of the Incubi is +1 on morale
> > chec=
ks.
> > > > > > > > >
> > > > > > > > > Haemonculus: The Ha=
emonculi are command units for
> > Wyches. Any
> > > Wych
=
> > > > > > > > stand
> > > > > > > > > within 10cm of the H=
aemonculi gains a +1 to CAF.
> > > > > > > > >
> > > > > > =
> > > Archon: The evil Leader of the Dark Eldar. Any Dark
> > Eldar=
unit
> > > > > > > > within
> > > > > > > > > 10cm of the =
Archon automatically passes morale checks. The
> > > Archon
=
> > > > > > > > has a
> > > > > > > > > psychic save of 5+. A Haem=
onculus bodyguard accompanies the
> > > > Archon.
> > > > >=
> > > >
> > > > > > > > > Dark Warlock: These are the psykers of t=
he Dark Eldar race.
> > They
> > > > > > > > are
> =
> > > > > > > > command units and targeting rules apply. The Dark
>=
> Warlock has
> > a
> > > > > > > > psychic
> > > =
> > > > > > save of 4+. The Dark Warlock may use one of the following
=
> > powers
> > > > > > > > once
> > > > > > > > > per tu=
rn as long as they aren't in close combat.
> > > > > > > > >
=
> > > > > > > > > * Shadowed: This power enables the psyker to hide one
=
> > detachment
> > > > or
> > > > > > > > unit
=
> > > > > > > > > (not company) from the enemy. The shadowed units appea=
r to
> > > flicker
> > > > > > > > in
> > > > > > >=
> > out of their shadows thus making them more difficult to hit
> =
> and
> > > > > > > > fight in
> > > > > > > > > close comb=
at. When this is used the unit must be within 50cm
> > of
>=
> > > the
> > > > > > > > > psyker. The effects last for 1 turn. A=
ll enemy
> > units must roll
> > a
> > > > 4+
=
> > > > > > > > on
> > > > > > > > > 1d6 in order to shoot at Sh=
adowed units. If successful they
> > may
> > > do
>=
> > > > > > > so at
> > > > > > > > > -1. Shadowed units in close =
combat receive a +2
> > bonus to their
> > > > CAF.
=
> > > > > > > > >
> > > > > > > > > * Blinded: This enables the ps=
yker to blind one unit (not
> > > > > > > > detachment) in
=
> > > > > > > > > a shroud of darkness. Command targeting does not apply. T=
he
> > > shroud
> > > > > > > > of
> > > > > > > > =
> darkness will follow the unit for one turn. The
> > affected unit=
> > > > > > > > cannot
> > > > > > > > > fire or engage in=
close combat but move. When
> > moving, roll the
> > > > >=
> > > scatter
> > > > > > > > > die for every 5cm the unit travels=
and move it in the
> > direction
> > > > > > > > > indicat=
ed. In addition, enemy units can't engage it nor fire
> > at
=
> > > > it.
> > > > > > > > The
> > > > > > > > > psyker =
must roll a 4+ to be successful. Units that have a
> > > psychic
=
> > > > > > > > save
> > > > > > > > > must make a successful=
psychic save roll to negate this
> > effect.
> > > > > > >=
> This
> > > > > > > > > power has a range of 50cm.
> > > =
> > > > > > * Death Grip: This allows the psyker to attack one unit in a
=
> > > > > > > > detachment
> > > > > > > > > within 25 cm. Th=
e warlock player must roll a 4+ on 1d6 to
> > > > > > > > successfu=
lly
> > > > > > > > > attack the unit. If successful, the unit is a=
utomatically
> > > > destroyed
> > > > > > > > > unless it =
has a psychic save. Titans and
> > praetorians who lose
> >=
> > their
> > > > > > > > crew
> > > > > > > > > to this a=
ttack aren't destroyed but can't move and are at -1
> > to
=
> > > > hit
> > > > > > > > for
> > > > > > > > > the rest =
of the game (there are still enough crew members to
> > man
=
> > > > > > > > the
> > > > > > > > > other posts.
> > > >=
> > > > >
> > > > > > > > > The stats are in one continuous line w=
ith name followed by
> > move,
> > > > > > > > save,
=
> > > > > > > > > CAF, weapon, range, attack dice, to hit number, save mo=
difer
> > and
> > > > > > > > special
> > > > > > >=
> > notes in that order.
> > > > > > > > >
> > > > > > > >=
> Warrior 10cm None +1 Splinter Rifles 50cm 2 5+ 0
> > > > > > > >=
> Scourge 15cm None +2 Lascan. 50cm 2 5+ -1 Skimmer
> > > > > > > =
> > Wych 15cm None +3 Splinter Pistols/ CC Weapons 25cm 2 5+ 0
> > =
> Combat
> > > > > > > > Drugs
> > > > > > > > > Elite
=
> > > > > > > > > Mandrake 15cm None +4 Splinter Pistols/ CC Weapons
=
> > 25cm 2 5+ 0
> > > > > > > > Shadow
> > > > > > > =
> > Skinned Fleet of Feet
> > > > > > > > > Hellion 20cm None +5 He=
ll Glaive 15cm 1 3+ -2 Combat Drugs
> > > Skimmer
> > > > >=
> > > > Grotesque 10cm 5+Fix +5 CC Weapons N/A N?A N/A N/A Stupidity
=
> > > > > > > > Toughness
> > > > > > > > > Beast Master 20cm 6+=
+2 Splinter Pistols/ CC
> > Weapons 2 25cm 5+
> > 0
=
> > > > > > > > Combat
> > > > > > > > > Drugs Psychic Save Elite=
> > > > > > > > > Incubus 10cm 6+Fix +5 Splinter Pistol 2 25cm 5+ =
0 Command
> > Elite
> > > > > > > > Morale Bonus
> =
> > > > > > > > Haemonculus 15cm 6+Fix +6 DestructorCannon CC Weapons 2 50c=
m
> > 4+
> > > -1
> > > > > > > > > Command EliteCA=
F Bonus
> > > > > > > > > Archon 10cm 5+Fix +6 Destructor Cannon 50=
cm 50cm 4+
> > -2 Command
> > > > > > > > Elite
> >=
> > > > > > > Psychic Save Morale Bonus
> > > > > > > > > Dark War=
lock 10cm None 0 Shredder Pistol 25cm 2 5+ 0 Command
> > > > Psyker=
> > > > > > > > >
> > > > > > > > > The second version is =
as follows:
> > > > > > > > >
> > > > > > > > > INFANTRY
=
> > > > > > > > >
> > > > > > > > > Warriors
> > > > =
> > > > > Dark Eldar warriors attack rapidly, killing or
> > crippl=
ing those
> > > > that
> > > > > > > > > oppose them. They =
then drag off any survivors back to
> > Commorragh
> > > > =
to
> > > > > > > > be
> > > > > > > > > tortured or killed =
at leisure.
> > > > > > > > >
> > > > > > > > > Scrouges
=
> > > > > > > > > On black pinions, the Scrouges drop down from the
=
> > skies, their
> > > > > > > > heavy
> > > > > > >=
> > weapons unleashing a hail of splinters and pulses of dark
> > =
> energy.
> > > > > > > > They
> > > > > > > > > attack whe=
rever they please, and strike where least
> > expected,
> >=
> > > > > > utilising
> > > > > > > > > their wings to quickly ret=
reat or drive forward
> > depending upon
> > > the
=
> > > > > > > > > enemies strength.
> > > > > > > > > Models: Swoop=
ing Hawks, Exarchs or any 1/300 scale miniature
> > > with
=
> > > > > > > > either
> > > > > > > > > wings or jumppacks.
=
> > > > > > > > >
> > > > > > > > > Wyches
> > > > > > > =
> > Ruled by their Succubi, Wyches spend their entire lives
> > > p=
erfecting
> > > > > > > > the
> > > > > > > > > skills of g=
ladiatorial combat. Few survive their first duel,
> > but
>=
> > > > > > > those
> > > > > > > > > who live learn quickly. A Da=
rk Eldar lord with sufficient
> > means
> > > > can
=
> > > > > > > > hire
> > > > > > > > > these highly-skilled warrio=
rs to accompany him into battle,
> > > > > > > > promising
=
> > > > > > > > > great rewards for those whose fighting displays are most
=
> > > pleasing
> > > > > > > > to watch.
> > > > > =
> > > >
> > > > > > > > > Wyches use combat drugs to artificially b=
oost their already
> > fine
> > > > > > > > honed
>=
> > > > > > > > abilities. Roll a d6 for every Wych detachment at
=
> > the start of
> > > the
> > > > > > > > > battle to see =
what effect the vile narcotics have
> > on the unit.
> > > =
The
> > > > > > > > > effect lasts for the entire battle.
>=
> > > > > > > >
> > > > > > > > > D6 RESULT
> > > > > > > =
> > 1 Triple move when charging
> > > > > > > > > 2 + 1 CAF
=
> > > > > > > > > 3 + 1 Attack
> > > > > > > > > 4 +1 Moral
=
> > > > > > > > > 5 +1 To hit
> > > > > > > > > 6 Re roll close c=
ombat result once
> > > > > > > > >
> > > > > > > > > Grote=
sques
> > > > > > > > > All Dark Eldar take pleasure in suffering, =
especially the
> > > > > > > > infliction of
> > > > > > > =
> > pain. There are some that have become so obsessed
> > by this n=
eed
> > > for
> > > > > > > > > torture that they have turn=
ed upon their own bodies. Others
> > are
> > > > > > > > le=
ss
> > > > > > > > > voluntary about their twisted, manipulated fle=
sh,
> > haven fallen
> > > > > > > > victim to
> > =
> > > > > > > the attention of the Haemonculi through some real
> >=
or perceived
> > > > > > > > misdeed,
> > > > > > > > > or=
by simply being in the wrong place at the wrong time.
> > > > > > =
> > >
> > > > > > > > > Grotesques are not noted for their intellig=
ence. To be given
> > > > orders
> > > > > > > > as
=
> > > > > > > > > normal the detachment has to be within 10 cm of a Comman=
d
> > unit.
> > > If
> > > > > > > > not,
>=
> > > > > > > > roll a d6; on a 3+ the Grotesques receive charge orders,
=
> > > otherwise
> > > > > > > > they
> > > > > > > >=
> receive advance orders.
> > > > > > > > >
> > > > > > > =
> > Grotesques are inured to pain and shrug off minor
> > wounds th=
at
> > > > would
> > > > > > > > > leave another writhing i=
n agony. Because of this they ignore
> > the
> > > > > > > =
> wounds
> > > > > > > > > from weapons without a save modifier.
=
> > > > > > > > >
> > > > > > > > > Grotesques are so terrify=
ing that any unit they enter into
> > close
> > > > > > > >=
combat
> > > > > > > > > with must make a morale check or go on fa=
llback orders.
> > > > > > > > Additionally,
> > > > > > > =
> > enemy troops must succeed in a moral check if they
> > wish to =
try
> > > to
> > > > > > > > enter
> > > > > > > > =
> close combat with a grotesque stand.
> > > > > > > > >
> =
> > > > > > > > Mandrakes
> > > > > > > > > Mandrakes are the most =
malevolent of the Dark Eldar, preying
> > on
> > > > > > > =
> their
> > > > > > > > > own kind form the shadows of Commorragh. =
Who can say how a
> > Dark
> > > > > > > > Eldar
> =
> > > > > > > > Lord can entice these vile creatures to serve him in battle=
.
> > > What
> > > > > > > > prizes
> > > > > > > >=
> can be offered to beasts who crave flesh and blood
> > and littl=
e
> > > > else?
> > > > > > > > >
> > > > > > > > >=
The special chameleon-like skin of the Mandrakes
> > allow them to=
> > > > > > > > blend
> > > > > > > > > into the backgroun=
d, even when standing in open
> > terrain. This
> > > > mea=
ns
> > > > > > > > the
> > > > > > > > > can not be seen at=
a range of over 25 cm, and thus not be
> > > targeted
> > =
> > > > > > by
> > > > > > > > > units that are further away. If in=
cover the cover
> > modifier is
> > > > > > > > counted
=
> > > > > > > > > as being one level higher.
> > > > > > > > =
>
> > > > > > > > > The Mandrakes may infiltrate after initial depl=
oyment up to
> > > their
> > > > > > > > full
> > >=
> > > > > > charge move before the battle begins.
> > > > > > > > =
>
> > > > > > > > > Helion
> > > > > > > > > Mounted on mul=
tibladed skyboards, Helions sweep
> > down from the
> > > s=
ky
> > > > > > > > > screaming chilling battle cries. They delight =
in surprise
> > > attacks,
> > > > > > > > using
> =
> > > > > > > > their speed and specialised weapons to strike quick
=
> > and hard,
> > > and
> > > > > > > > then
> > >=
> > > > > > move out of range, before the enemy can turn their guns on
=
> > them.
> > > > > > > > >
> > > > > > > > > If the H=
elions are on charge orders all enemy units shooting
> > at
=
> > > > > > > > them
> > > > > > > > > receive a -1 penalty.
=
> > > > > > > > >
> > > > > > > > > The Helions is a subsect of =
the Wych Cult, and like Wyches
> > they
> > > > use
=
> > > > > > > > > combat drugs to artificially boost abilities. Roll a d6 =
for
> > > every
> > > > > > > > Helion
> > > > > > =
> > > detachment at the start of the battle to see what effect the
=
> > > vile
> > > > > > > > > narcotics have on the unit. The effect=
lasts for the entire
> > > > battle.
> > > > > > > > >
=
> > > > > > > > > The Helions is armed with the hellglaive. It incorpo=
rates a
> > > > > > > > splinter
> > > > > > > > > rifle an=
d a set of vicious cutting blades that are
> > capable to
>=
> > > > > > > slicing a
> > > > > > > > > man in half when the Hel=
ions swoops into close combat. When
> > the
> > > > > > > >=
Helion
> > > > > > > > > initiates close combat he may add +1 to h=
is CAF. This effect
> > > lasts
> > > > > > > > for
=
> > > > > > > > > the first round of close combat only.
> > > > > =
> > > >
> > > > > > > > > D6 RESULT
> > > > > > > > > 1 Cra=
zed! Ignores fall back result, always on charge orders.
> > > > > >=
> > > 2 +1 CAF
> > > > > > > > > 3 +1 Attack
> > > > > > >=
> > 4 +1 To Moral
> > > > > > > > > 5 +1 To Hit
> > > > > =
> > > > 6 Re roll close combat result once
> > > > > > > > >
=
> > > > > > > > > Incubi
> > > > > > > > > The Incubi is the Dark=
Eldar Lord's most trusted
> > and deadliest
> > > > > > > =
> servants.
> > > > > > > > > None can tell what the true aims of t=
he Incubi are. On the
> > > surface
> > > > > > > > their
=
> > > > > > > > > only need appears to be to excel in martial skills=
.
> > That they
> > > have
> > > > > > > > some
=
> > > > > > > > > hidden plan, some unfulfilled agenda, is without dou=
bt.
> > Whatever
> > > > > > > > their
> > > > > > =
> > > reasons, no Dark Eldar Lord is without a force of these
> > >=
incredible
> > > > > > > > > warriors to protect them. The Incubi =
will protect their Lord
> > in
> > > > > > > > battle,
=
> > > > > > > > > but, as the Dark Eldar is an evil and power hungry ra=
ce, the
> > > Lord
> > > > > > > > > requires his Incubi to=
also protect him from his
> > own followers
> > > > > > > =
> nearly as
> > > > > > > > > much as they are required to shield h=
im from the enemy.
> > > > > > > > >
> > > > > > > > > Unit=
stats present as above:
> > > > > > > > >
> > > > > > > > =
> Warrior 15 - +1 Splinter Rifles 50 1 5+ -
> > > > > > > > > Scrou=
ge 20 - +1 Splinter Cannon 75 2 5+ -1 Jump Packs
> > > > > > > > > =
Wyches 15 - +3 Splinter Pistol 25 1 5+ - Elite, Combat Drugs
> > > =
> > > > > > Grotesque 15 - +4 None - - - - Elite, Stupidity,
> > Sp=
ecial Rules
> > > > > > > > > Mandrake 15 - +2 Splinter Pistol 25 1=
5+ - Elite,
> > Infiltrate,
> > > > > > > > Special Rules
=
> > > > > > > > > Helion 20 - +2 Hellglaive 50 1 5+ - Skimmer, Comb=
at Drugs,
> > > Special
> > > > > > > > Rules
> > >=
> > > > > > Incubi 10 6+ +6 Tormentor Helm/ Punisher 25 1 5+ - Elite
=
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > SP=
ECIAL UNITS
> > > > > > > > >
> > > > > > > > > Dark Eldar =
Lord
> > > > > > > > > Dark Eldar thrive on domination and power, a=
nd those who are
> > > > > > > > vicious and
> > > > > > > =
> > ruthless enough will quickly rise to the position of
> > author=
ity.
> > > > The
> > > > > > > > Dark
> > > > > > >=
> > Eldar Lord's lead their servants into battle in the
> > search=
for
> > > > > > > > slaves
> > > > > > > > > and souls, le=
aving worlds in ruin and a veritable
> > mountain of
> > > =
dead
> > > > > > > > > heaped in their wake. The Dark Eldar Lords a=
re known as
> > Archons.
> > > > > > > > >
> > > > =
> > > > > Haemonculus
> > > > > > > > > There is no pain unknown to=
the Haemonculi, no agony they
> > cannot
> > > > > > > > >=
administer upon their victims. They treat the infliction of
> > > =
misery
> > > > > > > > and
> > > > > > > > > death as the h=
ighest of arts, gleefully producing
> > choruses of
> > > >=
> > > > screams
> > > > > > > > > and taking delight in any nuance=
of discomfort and woe.
> > > > > > > > >
> > > > > > > > >=
The Haemonculus is a command unit, they bring a lot
> > of arcane
=
> > > > > > > > devices
> > > > > > > > > into battle to ad=
minister suffering on their enemies.
> > > > > > > > >
> > =
> > > > > > > The Dark Eldar Haemonculi use a special gun, known as the
=
> > > stinger.
> > > > > > > > It
> > > > > > > > > fi=
res a dart of a very virulent poison into the
> > victims blood
=
> > > > > > > > stream,
> > > > > > > > > causing them to expl=
ode. If the target is killed
> > place a blast
> > > > > > =
> > marker
> > > > > > > > > centred on the exploding model, and ro=
ll a hit against all
> > other
> > > > > > > > models
=
> > > > > > > > > at least half covered by the template, scoring a hit o=
n 5+.
> > This
> > > > > > > > weapon
> > > > > > >=
> > will only affect opponents of flesh and blod!
> > > > > > > > =
>
> > > > > > > > > They also carry the Destructor, it fires a spra=
y of highly
> > > > > > > > corrosive
> > > > > > > > > aci=
d that can eat through any armour. Use the small (10cm)
> > > > tea=
rdrop
> > > > > > > > > template. This weapon ignores covermodifier=
s.
> > > > > > > > >
> > > > > > > > > Crucible of Maledict=
ion; no one knows what arcane the Dark
> > Eldar
> > > > > =
> > > use to
> > > > > > > > > create this devices. Each crucible c=
ontains the trapped
> > spirits
> > > of
> > > > > =
> > > > psykers captured and tortured by the dark eldar.
> > When r=
eleased
> > > > > > > > these
> > > > > > > > > spirits hur=
tle across the battlefield unleashing a psychic
> > > > > > > > cac=
ophony
> > > > > > > > > that can drive enemy psykers insane. The H=
eamonculi need to
> > > focus
> > > > > > > > his
>=
> > > > > > > > entire concentration to use this item, thus he may not mov=
e,
> > > fire
> > > > > > > > any
> > > > > > > > >=
other weapon or be in close combat.
> > > > > > > > >
> > =
> > > > > > > When the crucible is used the Dark Eldar player rolls 2d6
=
> > while
> > > > the
> > > > > > > > > closest enemy =
psyker (or daemon) rolls 1d6 (Greater daemons
> > roll
> > =
> > > > > > 3d6).
> > > > > > > > > If the Dark Eldar player rolls =
higher, then the enemy psyker
> > is
> > > > > > > > slain
=
> > > > > > > > > and is removed from the battle. If the enemies ro=
ll
> > is higher,
> > > > then
> > > > > > > > the
=
> > > > > > > > > tortured spirits hurtle along towards the second =
closest
> > psyker
> > > > and
> > > > > > > > > at=
tack in the same manner as above. The spirits
> > continue until
=
> > > > > > > > either
> > > > > > > > > one enemy psyker is =
slain or all survives the attacks.
> > > > > > > > >
> > > =
> > > > > > Succubus
> > > > > > > > > All Wych cults is lead by a =
Succubi. The Succubi is
> > the finest
> > > > > > > > warr=
ior
> > > > > > > > > in the cult, and won the title by defeating t=
he
> > predecessor in
> > > > > > > > single
> > > =
> > > > > > combat. The Succubi must constantly fight duels with their
=
> > best
> > > > > > > > warriors
> > > > > > > > > to =
keep their title.
> > > > > > > > >
> > > > > > > > > The S=
uccubi use the Shardnet and the impaler in
> > close combat,
=
> > > > > > > > reducing
> > > > > > > > > their opponents CAF by=
1.
> > > > > > > > >
> > > > > > > > > Like all Wych the S=
uccubi use Combat Drugs to boost their
> > > > abilities.
>=
> > > > > > > >
> > > > > > > > > D6 RESULT
> > > > > > > =
> > 1 Triple move when charging
> > > > > > > > > 2 + 1 CAF
=
> > > > > > > > > 3 + 1 Attack
> > > > > > > > > 4 +1 Moral
=
> > > > > > > > > 5 +1 To hit
> > > > > > > > > 6 Re roll close c=
ombat result once
> > > > > > > > >
> > > > > > > > > Beast=
Master
> > > > > > > > > Beastmasters are a subsect of the Wych cu=
lt, that fight
> > against
> > > > > > > > wild
> >=
> > > > > > > creatures in the arenas of Commorragh. The Beastmasters also=
> > use
> > > > > > > > combat
> > > > > > > > > d=
rugs, but always get the triple charge rate
> > result, in order
=
> > to
> > > > > > > > allow
> > > > > > > > > them t=
o keep up with their pack of warp beasts.
> > > > > > > > >
=
> > > > > > > > > Dracon
> > > > > > > > > The only way to power i=
n Commorragh is through murder and
> > > deceit.
> > > > > =
> > > Many
> > > > > > > > > Dark Eldar shows great talent at this,=
and the few that
> > survives
> > > > do
> > > > >=
> > > > often rise quickly to power within their Kabal and become
=
> > > Dracons.
> > > > > > > > Their
> > > > > > > > > ulti=
mate goal is to become the next Archon of the Kabal.
> > > > > > > =
> >
> > > > > > > > > The Dracon is always looking for an opportuni=
ty to strike at
> > the
> > > > > > > > Arcon,
> > =
> > > > > > > so whenever a Dracon stand is the closest stand to
> =
> an Arcon in
> > > the
> > > > > > > > > orders segment. T=
he Dracon must charge the Arcon and engage
> > him
> > > in=
> > > > > > > > close
> > > > > > > > > combat. The Dark E=
ldar player must make this move before
> > moving
> > > > a=
ny
> > > > > > > > > other units in that turn.
> > > > > > =
> > >
> > > > > > > > > The Dracons use a special type of ammunitio=
n made
> > of captured
> > > > > > > > wraithbone
>=
> > > > > > > > lootet from the bodies of slain Eldar Wraithguards. You ma=
y
> > > > re-roll
> > > > > > > > any
> > > > > > >=
> > misses once, and this weapon ignores cover to hit.
> > > > > >=
> > >
> > > > > > > > > Terrorfex is a wrist mounted grenade launc=
her,
> > firing grenades
> > > > made
> > > > > > >=
> of
> > > > > > > > > Eldar Wraithbone. The effect this is to pro=
duce nightmarish,
> > > > > > > > psychically
> > > > > > >=
> > induced visions that terrify the users enemies. To use this
> =
> > weapon
> > > > > > > > > choose a target as normal. Place a bla=
st marker
> > centred on the
> > > > > > > > target
=
> > > > > > > > > model and roll to hit, the target is not allowed an armo=
ur
> > save,
> > > > > > > > but
> > > > > > > > > =
cover modifiers is applied as normal. If you score
> > a hit, all
=
> > > > > > > > models at
> > > > > > > > > least half-cover=
ed by the template must make a moral check
> > with
> > > a=
> > > > > > > > +1
> > > > > > > > > penalty or go on fall=
back orders. This weapon may
> > not be fired
> > > > > > >=
> indirectly.
> > > > > > > > >
> > > > > > > > > Sybarite=
> > > > > > > > > The most cruel and cunning of the Dark Eldar
=
> > warriors rise to
> > > the
> > > > > > > > ranks
=
> > > > > > > > > of the Sybarite. The Sybarite is armed with a scal=
ed down
> > > version
> > > > > > > > of the
> > > =
> > > > > > Dark Lance. This weapon fires a beam of dark energy that
=
> > > > > > > > annihilates
> > > > > > > > > anything it hits. I=
ts especially effective against heavily
> > > > armoured
> =
> > > > > > > > vehicles, thick armour plates offer no protection
>=
> against the
> > > > beam.
> > > > > > > > Due
> =
> > > > > > > > to its unique nature targets with a 3+ or better save are
=
> > > treated
> > > > > > > > as a 4+.
> > > > > > >=
> >
> > > > > > > > > Unit stats presented as above:
> > >=
> > > > > >
> > > > > > > > > Troop Type Move Saving Throw CAF Wea=
pons Range Attack Dice
> > Roll
> > > To
> > > > > =
> > > Hit
> > > > > > > > > TSM Notes
> > > > > > > > > Dar=
k Eldar Lord 15 4+ Fixed +6 Splinter Pistol 25 2 5+ -
> > > > Comma=
nder,
> > > > > > > > Elite
> > > > > > > > > Haemonculus 1=
5 - +4 Stinger Destructor 25Template 1 44 -1
> > > Special
=
> > > > > > > > Rules,
> > > > > > > > > Commander, EliteIgnores co=
ver to hit
> > > > > > > > > Succubi 15 - +4 Splinter Pistol 25 2 5=
+ - Commander, Elite,
> > > Combat
> > > > > > > > Drugs
=
> > > > > > > > > Dracon 15 6+ +4 TerrorfexSplinter pistol 3525 Templ=
ate2 4+5+
> > > > > > > > Special-1
> > > > > > > > > Comma=
ndander, Elite, Soul seeker amunition, ignores cover
> > > > > > > =
> > Sybarite 15 - +2 Dark Lance 75 2 5+ Special
> > Commander, Elit=
e,
> > > > > > > > Special Rules
> > > > > > > > > Beast Ma=
ster 15 - +4 Splinter pistol/Agoniser 25 2 5+ -
> > > Commander,
=
> > > > > > > > Elite
> > > > > > > > > Combat drugs Special =
Rules
> > > > > > > > >
> > > > > > > >
> > > > > >=
> > Here we could go either way. The unit description on the last
=
> > > tekst
> > > > > > > > is copied from the Codex dark Eldar, so=
we might want to
> > consider
> > > > > > > > using the ot=
her.
> > > > > > > >
> > > > > > > > I think the Incubi, an=
d special infantry units from the latter
> > > text
> > > >=
> > > > is the better choise, especially the Dracon/Archon conflict.
=
> > > > However,
> > > > > > > > a cross between the two would p=
robably be better still.
> > > > > > > >
> > > > > > > > I =
don't think the Dark Eldar should have any
> > psychers, but that
=
> > > the
> > > > > > > > Haemonculi should be able to prote=
ct them from psychic attacs
> > > using
> > > > > > > > art=
ifacts like the Curcible of Malediction.
> > > > > > > >
> =
> > > > > > >
> > > > > > > > > This should be anough to get starte=
d, vehicles and cavalry
> > will
> > > > > > > > follow
=
> > > > > > > > > in a day or so.
> > > > > > > > >
> =
> > > > > > > > Peter
> > > > > > > >
> > > > > > > > Well,=
thats it for the infantry on my part!
> > > > > > > >
> > =
> > > > > > Nils
> > > > > > > >
> > > > > > > >
> =
> > > > > > > To unsubscribe send e-mail to: netepic-unsubscribe_at_...=
m
> > > > > > > >
> > > > > > > > Your use of Yahoo! Groups=
is subject to
> > > > > > http://docs.yahoo.com/info/terms/
=
> > > > > > > >
> > > > > > > >
> > > > > > > >
=
> > > > > > >
> > > > > > >
> > > > > > >
> > > > >=
> > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
=
> > > > > > >
> > > > > > > Your use of Yahoo! Groups is subject t=
o
> > > > > http://docs.yahoo.com/info/terms/
> > > > > > =
>
> > > > > > >
> > > > > > > To unsubscribe send e-mail to=
: netepic-unsubscribe_at_egroups.com
> > > > > > >
> > > > > >=
> Your use of Yahoo! Groups is subject to
> > > > > http://docs.ya=
hoo.com/info/terms/
> > > > > > >
> > > > > > >
> =
> > > > > >
> > > > > >
> > > > > >
> > > > > >
=
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> > > > > > Your use of Yahoo! Groups is s=
ubject to
> > > > http://docs.yahoo.com/info/terms/
> > > =
> > >
> > > > > >
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> > > > http://docs.yahoo.co=
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> > >=
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> > http://docs.yahoo.com/info/terms/
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> > To unsu
(Message over 64 KB, truncated)
------=_NextPart_000_0016_01C125DE.0A553BD0--From Dalton Calford <dcalford_at_...> Wed Aug 15 23:26:40 2001
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Organization: Distributel Communications Ltd.,
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] New Models from Forgeworld
Date: Wed, 15 Aug 2001 19:26:40 -0400
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References: <EBEBCE0ED23CD21187B6420035687503F2389F_at_...> <3B7A8F8D.2020402@...> <00b901c1259f$81d91580$18ca7ad5_at_pbncomputer>
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From: Dalton Calford <dcalford_at_...>
Can you give a URL and any special instructions needed to get onto the forum?
thanks
Dalton
On August 15, 2001 11:32 am, you wrote:
> hi Guys,
>
> I just checked out the GW Forums and have found that Forge World is going
> to be the Topic of the week on the board of that name. They will apparently
> be having both Tony Cottrel (SP?) and Ewen Little answering questions,
> talking of new products and more importantly taking ideas for new pieces.
>
> After recent talks on one of these mailing groups (I forget if it was the
> epic or NETepic so I'm cros-posting) about new models I thought you might
> like to know that this is our oppertunity t oput our thoughts forward on FW
> making such things as some new Ork Vehicles, larger Eldar SH's, new
> versions of the Leviathan / Capitol Imperialis / Hellbore / Mole etc.etc.
>
> I'm starting a thread there now and look forward to seeing both your ideas
> and what response we can get!
>
> Cheers,
> Paul "TuffSkull" T.
> http://tuffnett.com - TuffNett Productions Ltd.
> http://epic40k.com - If its Epic, Its there! (Now an Official Warpgate
> Network site!) http://welcome.to/weird_world - Weird World Wargaming.
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Received on Wed Aug 15 2001 - 15:25:45 UTC
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