--- > > > > > > > > > > > > > > > > > > > > > = > > > > > > > > > > > > > > > > > > > > > From: eivind.b= orgeteien_at_... > > > [ mailto:eivind.borgeteien_at_... ] = > > > > > > > Sent: 14. august 2001 13:14 > > > > > > > To: = netepic_at_yahoogroups.com > > > > > > > Subject: Sv: [NetEpic ML] Re= : Dark eldar revision part 1 (long) > > > > > > > Sensitivity: Conf= idential > > > > > > > > > > > > > > > > > > > > > = Hi > > > > > > > > > > > > > > I dont have much references = concerning the Dark Eldar, > > but I think > > > it = > > > > > > should > > > > > > > follow some generic Netepic princ= iples. > > > > > > > > > > > > > > Thats why I think we sho= uld not introduce "fleet of foot" as an > > > > ability, > = > > > > > nor > > > > > > > upgrade units with equipment and artifa= cts. > > > > > > > > > > > > > > In stead of the "fleet of = foot" suggested I would give > > them a base > > > > move = > > > > > of > > > > > > > 15 cm. > > > > > > > = > > > > > > > The Haemonculi should in stead of being upgraded with = > > an artifact > > be > > > > > given > > > >= > > > said ability by deafault. > > > > > > > > > > > > > = > Eivind > > > > > > > > > > > > > > > > Fra: nils.saugen_at_s= ebkort.no > > > > > > > > Dato: 2001/08/14 Tue AM 09:21:51 CEST = > > > > > > > > Til: netepic_at_yahoogroups.com > > > > > > > >= Emne: [NetEpic ML] Re: Dark eldar revision part 1 (long) > > > > >= > > > > > > > > > > > Hi you all > > > > > > > > >= > > > > > > > Slow start to the Dark Eldar bickering! I recon that = > > is because > > > > > > > > nobody has played with them yet. = > > > > > > > > > > > > > > > > My comments below! > = > > > > > > > > > > > > > > > > > > > > > > > --- In netepi= c_at_y ..., Peter Ramos <primarch_at_c...> wrote: > > > > > > > > > Hi! = > > > > > > > > > > > > > > > > > > We will start hammering = out a Dark Eldar force list while we > > > wait > > > > > >= > > for GW > > > > > > > > > to get thier minis out. Note any list= will be experimental > > until > > > > > > > > some = > > > > > > > > > playtesting is done. The following is from > > = manuscripts made by > > > > > > > > Darius, > > > > > > > >= > Nils and others. I will present the ideas side by side and > > >= people > > > > > > > > can > > > > > > > > > sort them out= . > > > > > > > > > > > > > > > > > > Dark Eldar special ru= le: > > > > > > > > > > > > > > > > > > Special Rules = > > > > > > > > > The Dark Eldar almost always take prisoners during the= ir > > raids. > > > > > > > > When a > > > > > > > = > > unit in close combat with the Dark Eldar is broken, > > and fai= ls > > > it's > > > > > > > > > moral, roll 1d6 for any sta= nds still in Close Combat with a > > Dark > > > > > > > > E= ldar > > > > > > > > > stand in the end phase, on a roll of 4+ the = stand is taken > > > > prisoner > > > > > > > > and = > > > > > > > > > the Dark Eldar player awarded 1 victory point. >= > > > > > > > > > > > > > > > > > > > > > > > > I really, = really, like this rule! The Dark Eldar go to war in > > > order = > > > > > > > > to get slaves to drag back home. I guess they = > > sacrifice them to > > > > > > > > Slaanesh or the great devoure= r, as the god is known to them. > > It's > > > > > > > > co= nstant need for fresh souls, drives the Dark Eldar on their > > > >= > > > > conquest, or else they will be consumed themselves! > > > = > > > > > > > > > > > > > > > > > > > > > > Suggested infan= try powers (and ONLY infantry) > > > > > > > > > > > > > > = > > > > =B7 Fleet of foot- this permits infantry to move an additional = > > 5cm > > > > > > > > during > > > > > > > > > a char= ge move. > > > > > > > > > =B7 Shadowed skin- they may only fired u= pon if the firing unit > > is > > > > > > > > within 25cm = > > > > > > > > > =B7 Combat drugs- roll once on the following table= > > and apply the > > > > > > > > results > > > > = > > > > > to the unit > > > > > > > > > > > > > > > > > > D= ie Roll Result > > > > > > > > > 1 +10cm to base move > > >= > > > > > > 2 + to hit rolls > > > > > > > > > 3 +d6 to CAF = > > > > > > > > > 4 Fixed 5+ save > > > > > > > > > 5 Re-roll 1's= & 2"'s in CC > > > > > > > > > 6 Ignore morale checks > > = > > > > > > > > > > > > > > > > Another manuscript limited combat d= rugs to Whyches > > and Helions > > > > with > > > = > > > > > > tables as follows: > > > > > > > > > > > > > > = > > > > for whyches > > > > > > > > > > > > > > > > > > D6 = RESULT > > > > > > > > > 1 Triple move when charging > > > = > > > > > > 2 + 1 CAF > > > > > > > > > 3 + 1 Attack > > > = > > > > > > 4 +1 Moral > > > > > > > > > 5 +1 To hit > > > = > > > > > > 6 Re roll close combat result once > > > > > > > > > = > > > > > > > > > for helions > > > > > > > > > > > >= > > > > > > D6 RESULT > > > > > > > > > 1 Crazed! Ignores fall bac= k result, always on charge orders. > > > > > > > > > 2 +1 CAF = > > > > > > > > > 3 +1 Attack > > > > > > > > > 4 +1 To Moral = > > > > > > > > > 5 +1 To Hit > > > > > > > > > 6 Re roll clo= se combat result once > > > > > > > > > > > > > > > > > = > > > > > > > > Hmm, if I remember correctly I've included a spesific = > > table for > > > the > > > > > > > > combat Drug= s under each of the descriptions for units that may > > > > > > > >= utilise this! I think that is the best way to go! > > > > > > > > = > > > > > > > > Shadow skinned is a nice addition! However I believ= e it only > > > > (should) > > > > > > > > apply(s)to Mandr= akes! > > > > > > > > > > > > > > > > Fleet of foot is best= added to the unit stats, giving them > > > > additional > = > > > > > > > 5 cm move. However, in Epic Eldar don't have this special = > > ability, > > > > so > > > > > > > > should the Dar= k Eldar have it??? I think they should! > > > > > > > > > >= > > > > > > The Dark Eldar army should be built along three core values. = > > > > > > > > Speed, Firepower and Light Armour. > > > > >= > > > > > > > > > > > > > > > > > > > > Infantry descripti= ons and stats > > > > > > > > > > > > > > > > > > Dark Elda= r Warriors: These are the main infantry unit of the > > > Dark = > > > > > > > > Eldar > > > > > > > > > army. They are armed wi= th Splinter rifles and make for > > excellent > > > > > > >= > > tactical troops. > > > > > > > > > > > > > > > > > > S= courges: Scourges provide the heavy firepower for the > > infantry.= > > > > > > > > They > > > > > > > > > are armed with lasc= annons and use special jump packs that > > > resemble > > >= > > > > > wings. > > > > > > > > > > > > > > > > > > Wyche= s: Wyches are assault troops for the Dark > > Eldar. They are = > > > > > > > > naturally > > > > > > > > > quick and use Combat= Drugs to enhance their > > fighting ability. > > > They = > > > > > > > > are > > > > > > > > > also classifies as elit= e troops. Wyches can only use Advance > > > Fire > > > > > = > > > and > > > > > > > > > Charge orders. > > > > > > > > = > > > > > > > > > > Mandrakes: These units are the deadly recon uni= ts. They are > > > > > > > > Shadowed > > > > > > > > > Ski= nned and Fleet of Foot. They are allowed an infiltration > > move = > > > > at > > > > > > > > the > > > > > > > > > beg= inning of the game, which allows them one move > > up to charge = > > > > rate > > > > > > > > > (this includes Fleet of Foot 5c= m bonus). Mandrakes can only > > use > > > > > > > > Advanc= e > > > > > > > > > Fire and Charge orders. > > > > > > > >= > > > > > > > > > > Hellions: These troops ride razor boards into = combat and are > > > armed > > > > > > > > with > >= > > > > > > > a Hell Glaive. The Hell Glaive is a powerful CC > > = that make the > > > > > > > > Hellions > > > > > > > > > on= e of the most deadly combat troops available to the Dark > > > Elda= r. > > > > > > > > > Hellions also use Combat Drugs. Hellions can o= nly > > use Advance > > > Fire > > > > > > > > and = > > > > > > > > > Charge orders. > > > > > > > > > = > > > > > > > > > Grotesque: These deformed creatures are so hideous that t= hey > > > cause > > > > > > > > fear. > > > > > > >= > > The charged unit must make their morale check or > > fight at = -2. > > > > > > > > Otherwise > > > > > > > > > they are at= -1. In addition to being disgustingly ugly the > > > > > > > > Gro= tesque is > > > > > > > > > quite stupid and must roll a d6 to foll= ow its > > orders. On a 4+ > > > the > > > > > > > = > > Grotesque may follow the orders placed for the unit. If the > >= roll > > > > is > > > > > > > > not > > > > > > > = > > successful the unit cannot move but can fight in CC > > normall= y. > > If > > > a > > > > > > > > > Grotesque is hi= t and fails its save it isn't destroyed yet. > > Turn > > >= > > > > > the > > > > > > > > > model on its side and at the End p= hase roll 1d6 and on a 4+ > > the > > > > > > > > unit = > > > > > > > > > gets up and continues as if it was never hit. This do= es not > > work > > > > in > > > > > > > > CC = > > > > > > > > > however. > > > > > > > > > > > > > > >= > > > Beast Master: This elite troop controls Warp Beast packs and = > > is > > > > > > > > enhanced > > > > > > > > > with Com= bat Drugs. They are very fast because they > > need to be >= > > able > > > > > > > > to > > > > > > > > > keep up with= the Warp Beasts. The Beast Master is a > > deadly CC > > >= unit > > > > > > > > and > > > > > > > > > must be with 10= cm of the pack she controls. The Beast Master > > > moves >= > > > > > > > and > > > > > > > > > shoots like a command unit but= can be targeted normally. > > > > > > > > > > > > > > > > = > > Incubus: The Incubi are command units for the Dark Eldar > > > = Warriors. > > > > > > > > Any > > > > > > > > > Warrior sta= nd within 10cm of the Incubi is +1 on morale > > checks. > = > > > > > > > > > > > > > > > > > Haemonculus: The Haemonculi are c= ommand units for > > Wyches. Any > > > Wych > > > >= > > > > stand > > > > > > > > > within 10cm of the Haemonculi gain= s a +1 to CAF. > > > > > > > > > > > > > > > > > > Archon: = The evil Leader of the Dark Eldar. Any Dark > > Eldar unit = > > > > > > > > within > > > > > > > > > 10cm of the Archon automat= ically passes morale checks. The > > > Archon > > > > > > >= > has a > > > > > > > > > psychic save of 5+. A Haemonculus bodygu= ard accompanies the > > > > Archon. > > > > > > > > > = > > > > > > > > > Dark Warlock: These are the psykers of the Dark Eldar = race. > > They > > > > > > > > are > > > > > > > > = > command units and targeting rules apply. The Dark > > Warlock has= > > a > > > > > > > > psychic > > > > > > > > > sa= ve of 4+. The Dark Warlock may use one of the following > > powers = > > > > > > > > once > > > > > > > > > per turn as long as = they aren't in close combat. > > > > > > > > > > > > > > > = > > > * Shadowed: This power enables the psyker to hide one > > det= achment > > > > or > > > > > > > > unit > > > > > >= > > > (not company) from the enemy. The shadowed units appear to >= > > flicker > > > > > > > > in > > > > > > > > > out of th= eir shadows thus making them more difficult to hit > > and = > > > > > > > > fight in > > > > > > > > > close combat. When this = is used the unit must be within 50cm > > of > > > > the = > > > > > > > > > psyker. The effects last for 1 turn. All enemy = > > units must roll > > a > > > > 4+ > > > > > >= > > on > > > > > > > > > 1d6 in order to shoot at Shadowed units. = If successful they > > may > > > do > > > > > > > >= so at > > > > > > > > > -1. Shadowed units in close combat receive= a +2 > > bonus to their > > > > CAF. > > > > > > >= > > > > > > > > > > > * Blinded: This enables the psyker to blind = one unit (not > > > > > > > > detachment) in > > > > > > > = > > a shroud of darkness. Command targeting does not apply. The > >= > shroud > > > > > > > > of > > > > > > > > > darkness wil= l follow the unit for one turn. The > > affected unit > > >= > > > > > cannot > > > > > > > > > fire or engage in close combat = but move. When > > moving, roll the > > > > > > > > scatter= > > > > > > > > > die for every 5cm the unit travels and move it i= n the > > direction > > > > > > > > > indicated. In additio= n, enemy units can't engage it nor fire > > at > > > > it. = > > > > > > > > The > > > > > > > > > psyker must roll a 4+= to be successful. Units that have a > > > psychic > > > > = > > > > save > > > > > > > > > must make a successful psychic save = roll to negate this > > effect. > > > > > > > > This = > > > > > > > > > power has a range of 50cm. > > > > > > > > > * = Death Grip: This allows the psyker to attack one unit in a > > > > = > > > > detachment > > > > > > > > > within 25 cm. The warlock play= er must roll a 4+ on 1d6 to > > > > > > > > successfully > = > > > > > > > > attack the unit. If successful, the unit is automatically = > > > > destroyed > > > > > > > > > unless it has a psychic = save. Titans and > > praetorians who lose > > > > their = > > > > > > > > crew > > > > > > > > > to this attack aren't d= estroyed but can't move and are at -1 > > to > > > > hit = > > > > > > > > for > > > > > > > > > the rest of the game (t= here are still enough crew members to > > man > > > > > > >= > the > > > > > > > > > other posts. > > > > > > > > > = > > > > > > > > > The stats are in one continuous line with name follo= wed by > > move, > > > > > > > > save, > > > > > > = > > > CAF, weapon, range, attack dice, to hit number, save modifer = > > and > > > > > > > > special > > > > > > > > > notes in = that order. > > > > > > > > > > > > > > > > > > Warrior 10c= m None +1 Splinter Rifles 50cm 2 5+ 0 > > > > > > > > > Scourge 15c= m None +2 Lascan. 50cm 2 5+ -1 Skimmer > > > > > > > > > Wych 15cm = None +3 Splinter Pistols/ CC Weapons 25cm 2 5+ 0 > > > Combat = > > > > > > > > Drugs > > > > > > > > > Elite > > > > > = > > > > Mandrake 15cm None +4 Splinter Pistols/ CC Weapons > > 25cm= 2 5+ 0 > > > > > > > > Shadow > > > > > > > > > Skinned Fl= eet of Feet > > > > > > > > > Hellion 20cm None +5 Hell Glaive 15cm= 1 3+ -2 Combat Drugs > > > Skimmer > > > > > > > > > Grote= sque 10cm 5+Fix +5 CC Weapons N/A N?A N/A N/A Stupidity > > > > > >= > > Toughness > > > > > > > > > Beast Master 20cm 6+ +2 Splinter P= istols/ CC > > Weapons 2 25cm 5+ > > 0 > > > > > > = > > Combat > > > > > > > > > Drugs Psychic Save Elite > > >= > > > > > > Incubus 10cm 6+Fix +5 Splinter Pistol 2 25cm 5+ 0 Command = > > Elite > > > > > > > > Morale Bonus > > > > > > > > = > Haemonculus 15cm 6+Fix +6 DestructorCannon CC Weapons 2 50cm > > = 4+ > > > -1 > > > > > > > > > Command EliteCAF Bonus = > > > > > > > > > Archon 10cm 5+Fix +6 Destructor Cannon 50cm 50cm 4+ = > > -2 Command > > > > > > > > Elite > > > > > > > > >= Psychic Save Morale Bonus > > > > > > > > > Dark Warlock 10cm None= 0 Shredder Pistol 25cm 2 5+ 0 Command > > > > Psyker > > >= > > > > > > > > > > > > > > > The second version is as follows: = > > > > > > > > > > > > > > > > > > INFANTRY > > > > = > > > > > > > > > > > > > > Warriors > > > > > > > > > Dark= Eldar warriors attack rapidly, killing or > > crippling those = > > > > that > > > > > > > > > oppose them. They then drag off = any survivors back to > > Commorragh > > > > to > >= > > > > > > be > > > > > > > > > tortured or killed at leisure. = > > > > > > > > > > > > > > > > > > Scrouges > > > > = > > > > > On black pinions, the Scrouges drop down from the > > ski= es, their > > > > > > > > heavy > > > > > > > > > weapons u= nleashing a hail of splinters and pulses of dark > > > energy. = > > > > > > > > They > > > > > > > > > attack wherever they ple= ase, and strike where least > > expected, > > > > > > > > u= tilising > > > > > > > > > their wings to quickly retreat or drive = forward > > depending upon > > > the > > > > > > > = > > enemies strength. > > > > > > > > > Models: Swooping Hawks, Exa= rchs or any 1/300 scale miniature > > > with > > > > > > > = > either > > > > > > > > > wings or jumppacks. > > > > > > = > > > > > > > > > > > > Wyches > > > > > > > > > Ruled by t= heir Succubi, Wyches spend their entire lives > > > perfecting = > > > > > > > > the > > > > > > > > > skills of gladiatorial co= mbat. Few survive their first duel, > > but > > > > > > > >= those > > > > > > > > > who live learn quickly. A Dark Eldar lord = with sufficient > > means > > > > can > > > > > > >= > hire > > > > > > > > > these highly-skilled warriors to accompan= y him into battle, > > > > > > > > promising > > > > > > > = > > great rewards for those whose fighting displays are most > > > = pleasing > > > > > > > > to watch. > > > > > > > > > = > > > > > > > > > Wyches use combat drugs to artificially boost their alr= eady > > fine > > > > > > > > honed > > > > > > > >= > abilities. Roll a d6 for every Wych detachment at > > the start = of > > > the > > > > > > > > > battle to see what effect th= e vile narcotics have > > on the unit. > > > The > = > > > > > > > > effect lasts for the entire battle. > > > > > > > >= > > > > > > > > > > D6 RESULT > > > > > > > > > 1 Triple m= ove when charging > > > > > > > > > 2 + 1 CAF > > > > > > >= > > 3 + 1 Attack > > > > > > > > > 4 +1 Moral > > > > > > = > > > 5 +1 To hit > > > > > > > > > 6 Re roll close combat result o= nce > > > > > > > > > > > > > > > > > > Grotesques = > > > > > > > > > All Dark Eldar take pleasure in suffering, especially the= > > > > > > > > infliction of > > > > > > > > > pain. Ther= e are some that have become so obsessed > > by this need > = > > for > > > > > > > > > torture that they have turned upon their = own bodies. Others > > are > > > > > > > > less > >= > > > > > > > voluntary about their twisted, manipulated flesh, > = > haven fallen > > > > > > > > victim to > > > > > > > > > = the attention of the Haemonculi through some real > > or perceived = > > > > > > > > misdeed, > > > > > > > > > or by simply bei= ng in the wrong place at the wrong time. > > > > > > > > > = > > > > > > > > > Grotesques are not noted for their intelligence. To be gi= ven > > > > orders > > > > > > > > as > > > > > > >= > > normal the detachment has to be within 10 cm of a Command > > = unit. > > > If > > > > > > > > not, > > > > > > > >= > roll a d6; on a 3+ the Grotesques receive charge orders, > > > o= therwise > > > > > > > > they > > > > > > > > > receive adv= ance orders. > > > > > > > > > > > > > > > > > > Grotesques= are inured to pain and shrug off minor > > wounds that > >= > > would > > > > > > > > > leave another writhing in agony. Becau= se of this they ignore > > the > > > > > > > > wounds = > > > > > > > > > from weapons without a save modifier. > > > > = > > > > > > > > > > > > > > Grotesques are so terrifying that any u= nit they enter into > > close > > > > > > > > combat = > > > > > > > > > with must make a morale check or go on fallback orders.= > > > > > > > > Additionally, > > > > > > > > > enemy troo= ps must succeed in a moral check if they > > wish to try > = > > to > > > > > > > > enter > > > > > > > > > close combat= with a grotesque stand. > > > > > > > > > > > > > > > > > = > Mandrakes > > > > > > > > > Mandrakes are the most malevolent of = the Dark Eldar, preying > > on > > > > > > > > their = > > > > > > > > > own kind form the shadows of Commorragh. Who can say ho= w a > > Dark > > > > > > > > Eldar > > > > > > > > = > Lord can entice these vile creatures to serve him in battle. > > = > What > > > > > > > > prizes > > > > > > > > > can be offe= red to beasts who crave flesh and blood > > and little > > = > > else? > > > > > > > > > > > > > > > > > > The special c= hameleon-like skin of the Mandrakes > > allow them to > > >= > > > > > blend > > > > > > > > > into the background, even when s= tanding in open > > terrain. This > > > > means > >= > > > > > > the > > > > > > > > > can not be seen at a range of ov= er 25 cm, and thus not be > > > targeted > > > > > > > > by= > > > > > > > > > units that are further away. If in cover the cov= er > > modifier is > > > > > > > > counted > > > > = > > > > > as being one level higher. > > > > > > > > > > > = > > > > > > > The Mandrakes may infiltrate after initial deployment up to = > > > their > > > > > > > > full > > > > > > > > > c= harge move before the battle begins. > > > > > > > > > > > = > > > > > > > Helion > > > > > > > > > Mounted on multibladed skybo= ards, Helions sweep > > down from the > > > sky > >= > > > > > > > screaming chilling battle cries. They delight in surprise = > > > attacks, > > > > > > > > using > > > > > > > > = > their speed and specialised weapons to strike quick > > and hard,= > > > and > > > > > > > > then > > > > > > > > > m= ove out of range, before the enemy can turn their guns on > > them.= > > > > > > > > > > > > > > > > > > If the Helions are on = charge orders all enemy units shooting > > at > > > > > > >= > them > > > > > > > > > receive a -1 penalty. > > > > > >= > > > > > > > > > > > > The Helions is a subsect of the Wych Cult,= and like Wyches > > they > > > > use > > > > > > >= > > combat drugs to artificially boost abilities. Roll a d6 for > = > > every > > > > > > > > Helion > > > > > > > > > detachme= nt at the start of the battle to see what effect the > > > vile = > > > > > > > > > narcotics have on the unit. The effect lasts for the= entire > > > > battle. > > > > > > > > > > > > > >= > > > > The Helions is armed with the hellglaive. It incorporates a = > > > > > > > > splinter > > > > > > > > > rifle and a set of vic= ious cutting blades that are > > capable to > > > > > > > >= slicing a > > > > > > > > > man in half when the Helions swoops in= to close combat. When > > the > > > > > > > > Helion = > > > > > > > > > initiates close combat he may add +1 to his CAF. This e= ffect > > > lasts > > > > > > > > for > > > > > > >= > > the first round of close combat only. > > > > > > > > > = > > > > > > > > > D6 RESULT > > > > > > > > > 1 Crazed! Ignores f= all back result, always on charge orders. > > > > > > > > > 2 +1 CA= F > > > > > > > > > 3 +1 Attack > > > > > > > > > 4 +1 To M= oral > > > > > > > > > 5 +1 To Hit > > > > > > > > > 6 Re r= oll close combat result once > > > > > > > > > > > > > > > = > > > Incubi > > > > > > > > > The Incubi is the Dark Eldar Lord's = most trusted > > and deadliest > > > > > > > > servants. = > > > > > > > > > None can tell what the true aims of the Incubi are.= On the > > > surface > > > > > > > > their > > > >= > > > > > only need appears to be to excel in martial skills. > > = That they > > > have > > > > > > > > some > > > > >= > > > > hidden plan, some unfulfilled agenda, is without doubt. > = > Whatever > > > > > > > > their > > > > > > > > > reasons,= no Dark Eldar Lord is without a force of these > > > incredible = > > > > > > > > > warriors to protect them. The Incubi will protect t= heir Lord > > in > > > > > > > > battle, > > > > > = > > > > but, as the Dark Eldar is an evil and power hungry race, the = > > > Lord > > > > > > > > > requires his Incubi to also protect = him from his > > own followers > > > > > > > > nearly as = > > > > > > > > > much as they are required to shield him from the en= emy. > > > > > > > > > > > > > > > > > > Unit stats present= as above: > > > > > > > > > > > > > > > > > > Warrior 15 -= +1 Splinter Rifles 50 1 5+ - > > > > > > > > > Scrouge 20 - +1 Spl= inter Cannon 75 2 5+ -1 Jump Packs > > > > > > > > > Wyches 15 - +3= Splinter Pistol 25 1 5+ - Elite, Combat Drugs > > > > > > > > > Gr= otesque 15 - +4 None - - - - Elite, Stupidity, > > Special Rules = > > > > > > > > > Mandrake 15 - +2 Splinter Pistol 25 1 5+ - Elite, = > > Infiltrate, > > > > > > > > Special Rules > > > = > > > > > > Helion 20 - +2 Hellglaive 50 1 5+ - Skimmer, Combat Drugs, = > > > Special > > > > > > > > Rules > > > > > > > > > I= ncubi 10 6+ +6 Tormentor Helm/ Punisher 25 1 5+ - Elite > > > > > >= > > > > > > > > > > > > > > > > > > > > > SPECIAL UNITS = > > > > > > > > > > > > > > > > > > Dark Eldar Lord >= > > > > > > > > Dark Eldar thrive on domination and power, and those who a= re > > > > > > > > vicious and > > > > > > > > > ruthless e= nough will quickly rise to the position of > > authority. >= > > > The > > > > > > > > Dark > > > > > > > > > Eldar Lor= d's lead their servants into battle in the > > search for >= > > > > > > > slaves > > > > > > > > > and souls, leaving worlds i= n ruin and a veritable > > mountain of > > > dead >= > > > > > > > > heaped in their wake. The Dark Eldar Lords are known as = > > Archons. > > > > > > > > > > > > > > > > > > Haem= onculus > > > > > > > > > There is no pain unknown to the Haemoncul= i, no agony they > > cannot > > > > > > > > > administer up= on their victims. They treat the infliction of > > > misery = > > > > > > > > and > > > > > > > > > death as the highest of arts= , gleefully producing > > choruses of > > > > > > > > screa= ms > > > > > > > > > and taking delight in any nuance of discomfort= and woe. > > > > > > > > > > > > > > > > > > The Haemoncul= us is a command unit, they bring a lot > > of arcane > > > = > > > > > devices > > > > > > > > > into battle to administer suffe= ring on their enemies. > > > > > > > > > > > > > > > > > > = The Dark Eldar Haemonculi use a special gun, known as the > > > sti= nger. > > > > > > > > It > > > > > > > > > fires a dart of = a very virulent poison into the > > victims blood > > > > >= > > > stream, > > > > > > > > > causing them to explode. If the ta= rget is killed > > place a blast > > > > > > > > marker = > > > > > > > > > centred on the exploding model, and roll a hit again= st all > > other > > > > > > > > models > > > > > >= > > > at least half covered by the template, scoring a hit on 5+. = > > This > > > > > > > > weapon > > > > > > > > > will only= affect opponents of flesh and blod! > > > > > > > > > > > = > > > > > > > They also carry the Destructor, it fires a spray of highly = > > > > > > > > corrosive > > > > > > > > > acid that can eat= through any armour. Use the small (10cm) > > > > teardrop = > > > > > > > > > template. This weapon ignores covermodifiers. > >= > > > > > > > > > > > > > > > > Crucible of Malediction; no one kn= ows what arcane the Dark > > Eldar > > > > > > > > use to = > > > > > > > > > create this devices. Each crucible contains the tr= apped > > spirits > > > of > > > > > > > > > psyker= s captured and tortured by the dark eldar. > > When released = > > > > > > > > these > > > > > > > > > spirits hurtle across the= battlefield unleashing a psychic > > > > > > > > cacophony = > > > > > > > > > that can drive enemy psykers insane. The Heamonculi need= to > > > focus > > > > > > > > his > > > > > > > >= > entire concentration to use this item, thus he may not move, > >= > fire > > > > > > > > any > > > > > > > > > other weapon = or be in close combat. > > > > > > > > > > > > > > > > > > = When the crucible is used the Dark Eldar player rolls 2d6 > > while= > > > > the > > > > > > > > > closest enemy psyker (or dae= mon) rolls 1d6 (Greater daemons > > roll > > > > > > > > 3d= 6). > > > > > > > > > If the Dark Eldar player rolls higher, then t= he enemy psyker > > is > > > > > > > > slain > > > = > > > > > > and is removed from the battle. If the enemies roll > >= is higher, > > > > then > > > > > > > > the > > > = > > > > > > tortured spirits hurtle along towards the second closest = > > psyker > > > > and > > > > > > > > > attack in the sa= me manner as above. The spirits > > continue until > > > > = > > > > either > > > > > > > > > one enemy psyker is slain or all s= urvives the attacks. > > > > > > > > > > > > > > > > > > Su= ccubus > > > > > > > > > All Wych cults is lead by a Succubi. The S= uccubi is > > the finest > > > > > > > > warrior > = > > > > > > > > in the cult, and won the title by defeating the > >= predecessor in > > > > > > > > single > > > > > > > > > co= mbat. The Succubi must constantly fight duels with their > > best = > > > > > > > > warriors > > > > > > > > > to keep their tit= le. > > > > > > > > > > > > > > > > > > The Succubi use the= Shardnet and the impaler in > > close combat, > > > > > > = > > reducing > > > > > > > > > their opponents CAF by 1. > = > > > > > > > > > > > > > > > > > Like all Wych the Succubi use Com= bat Drugs to boost their > > > > abilities. > > > > > > > >= > > > > > > > > > > D6 RESULT > > > > > > > > > 1 Triple m= ove when charging > > > > > > > > > 2 + 1 CAF > > > > > > >= > > 3 + 1 Attack > > > > > > > > > 4 +1 Moral > > > > > > = > > > 5 +1 To hit > > > > > > > > > 6 Re roll close combat result o= nce > > > > > > > > > > > > > > > > > > Beast Master = > > > > > > > > > Beastmasters are a subsect of the Wych cult, that fight= > > against > > > > > > > > wild > > > > > > > > >= creatures in the arenas of Commorragh. The Beastmasters also > > u= se > > > > > > > > combat > > > > > > > > > drugs, but alwa= ys get the triple charge rate > > result, in order > > to = > > > > > > > > allow > > > > > > > > > them to keep up with= their pack of warp beasts. > > > > > > > > > > > > > > > >= > > Dracon > > > > > > > > > The only way to power in Commorragh i= s through murder and > > > deceit. > > > > > > > > Many = > > > > > > > > > Dark Eldar shows great talent at this, and the few t= hat > > survives > > > > do > > > > > > > > > often= rise quickly to power within their Kabal and become > > > Dracons.= > > > > > > > > Their > > > > > > > > > ultimate goal is t= o become the next Archon of the Kabal. > > > > > > > > > > = > > > > > > > > The Dracon is always looking for an opportunity to strike a= t > > the > > > > > > > > Arcon, > > > > > > > > > = so whenever a Dracon stand is the closest stand to > > an Arcon in = > > > the > > > > > > > > > orders segment. The Dracon must= charge the Arcon and engage > > him > > > in > > >= > > > > > close > > > > > > > > > combat. The Dark Eldar player mu= st make this move before > > moving > > > > any > >= > > > > > > > other units in that turn. > > > > > > > > > = > > > > > > > > > The Dracons use a special type of ammunition made = > > of captured > > > > > > > > wraithbone > > > > > > > >= > lootet from the bodies of slain Eldar Wraithguards. You may > > = > > re-roll > > > > > > > > any > > > > > > > > > misses on= ce, and this weapon ignores cover to hit. > > > > > > > > > = > > > > > > > > > Terrorfex is a wrist mounted grenade launcher, >= > firing grenades > > > > made > > > > > > > > of = > > > > > > > > > Eldar Wraithbone. The effect this is to produce nightmari= sh, > > > > > > > > psychically > > > > > > > > > induced v= isions that terrify the users enemies. To use this > > > weapon = > > > > > > > > > choose a target as normal. Place a blast marker = > > centred on the > > > > > > > > target > > > > > > >= > > model and roll to hit, the target is not allowed an armour > >= save, > > > > > > > > but > > > > > > > > > cover modifier= s is applied as normal. If you score > > a hit, all > > > >= > > > > models at > > > > > > > > > least half-covered by the temp= late must make a moral check > > with > > > a > > >= > > > > > +1 > > > > > > > > > penalty or go on fallback orders. T= his weapon may > > not be fired > > > > > > > > indirectly.= > > > > > > > > > > > > > > > > > > Sybarite > > >= > > > > > > The most cruel and cunning of the Dark Eldar > > warri= ors rise to > > > the > > > > > > > > ranks > > > >= > > > > > of the Sybarite. The Sybarite is armed with a scaled down = > > > version > > > > > > > > of the > > > > > > > > > Da= rk Lance. This weapon fires a beam of dark energy that > > > > > > = > > annihilates > > > > > > > > > anything it hits. Its especially = effective against heavily > > > > armoured > > > > > > > > = > vehicles, thick armour plates offer no protection > > against the= > > > > beam. > > > > > > > > Due > > > > > > > > = > to its unique nature targets with a 3+ or better save are > > > t= reated > > > > > > > > as a 4+. > > > > > > > > > >= > > > > > > > > Unit stats presented as above: > > > > > > > > > = > > > > > > > > > Troop Type Move Saving Throw CAF Weapons Range Att= ack Dice > > Roll > > > To > > > > > > > > Hit = > > > > > > > > > TSM Notes > > > > > > > > > Dark Eldar Lord 1= 5 4+ Fixed +6 Splinter Pistol 25 2 5+ - > > > > Commander, = > > > > > > > > Elite > > > > > > > > > Haemonculus 15 - +4 Stinger= Destructor 25Template 1 44 -1 > > > Special > > > > > > > = > Rules, > > > > > > > > > Commander, EliteIgnores cover to hit = > > > > > > > > > Succubi 15 - +4 Splinter Pistol 25 2 5+ - Commander,= Elite, > > > Combat > > > > > > > > Drugs > > > > = > > > > > Dracon 15 6+ +4 TerrorfexSplinter pistol 3525 Template2 4+5+ = > > > > > > > > Special-1 > > > > > > > > > Commandander, Elite= , Soul seeker amunition, ignores cover > > > > > > > > > Sybarite 1= 5 - +2 Dark Lance 75 2 5+ Special > > Commander, Elite, > >= > > > > > > Special Rules > > > > > > > > > Beast Master 15 - +4 S= plinter pistol/Agoniser 25 2 5+ - > > > Commander, > > > > = > > > > Elite > > > > > > > > > Combat drugs Special Rules = > > > > > > > > > > > > > > > > > > > > > > > > > Here we c= ould go either way. The unit description on the last > > > tekst = > > > > > > > > is copied from the Codex dark Eldar, so we might want= to > > consider > > > > > > > > using the other. >= > > > > > > > > > > > > > > > I think the Incubi, and special infa= ntry units from the latter > > > text > > > > > > > > is th= e better choise, especially the Dracon/Archon conflict. > > > > How= ever, > > > > > > > > a cross between the two would probably be bet= ter still. > > > > > > > > > > > > > > > > I don't think th= e Dark Eldar should have any > > psychers, but that > > > t= he > > > > > > > > Haemonculi should be able to protect them from p= sychic attacs > > > using > > > > > > > > artifacts like th= e Curcible of Malediction. > > > > > > > > > > > > > > > > = > > > > > > > > > This should be anough to get started, vehicles an= d cavalry > > will > > > > > > > > follow > > > > >= > > > > in a day or so. > > > > > > > > > > > > > > > > > = > Peter > > > > > > > > > > > > > > > > Well, thats it for = the infantry on my part! > > > > > > > > > > > > > > > > Ni= ls > > > > > > > > > > > > > > > > > > > > > > > > = To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com > >= > > > > > > > > > > > > > > Your use of Yahoo! Groups is subject t= o > > > > > > http://docs.yahoo.com/info/terms/ > > > > > = > > > > > > > > > > > > > > > > > > > > > > > > > >= > > > > > > > > > > > > > > > > > > > > > To unsub= scribe send e-mail to: netepic-unsubscribe_at_egroups.com > > > > > >= > > > > > > > > Your use of Yahoo! Groups is subject to > = > > > > http://docs.yahoo.com/info/terms/ > > > > > > > > = > > > > > > > > > > > > > To unsubscribe send e-mail to: netepic-un= subscribe_at_egroups.com > > > > > > > > > > > > > > Your use= of Yahoo! Groups is subject to > > > > > http://docs.yahoo.com/inf= o/terms/ > > > > > > > > > > > > > > > > > > > > >= > > > > > > > > > > > > > > > > > > > > > = > > > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com = > > > > > > > > > > > > Your use of Yahoo! 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To unsubscri= be send e-mail to (Message over 64 KB, truncated) ------=_NextPart_000_0021_01C125B5.AAEC3680--From "Eivind Borgeteien" <eivind.borgeteien_at_...> Wed Aug 15 21:00:12 2001 Content-Length: 64523 Return-Path: <eivind.borgeteien_at_...> X-Sender: eivind.borgeteien_at_... X-Apparently-To: netepic_at_yahoogroups.com Received: (EGP: mail-7_3_1); 15 Aug 2001 20:45:40 -0000 Received: (qmail 13178 invoked from network); 15 Aug 2001 20:44:48 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 15 Aug 2001 20:44:48 -0000 Received: from unknown (HELO mta01.chello.no) (212.186.255.12) by mta2 with SMTP; 15 Aug 2001 20:44:33 -0000 Received: from pekka ([213.46.205.159]) by mta01.chello.no (InterMail vK.4.03.00.00 201-232-121 license e9baf6250a3e09baf933190ee5f5f2b0) with SMTP id <20010815204539.TWMN20663.mta01_at_pekka> for <netepic_at_yahoogroups.com>; Wed, 15 Aug 2001 22:45:39 +0200 Message-ID: <001901c125cd$4718b710$9fcd2ed5_at_pekka> To: <netepic_at_yahoogroups.com> References: <20010815152545.1774.qmail_at_...> Subject: Re: [NetEpic ML] Re: Dark eldar revision part 1 (long) Date: Wed, 15 Aug 2001 23:00:12 +0200 MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0016_01C125DE.0A553BD0" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2919.6700 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6700 From: "Eivind Borgeteien" <eivind.borgeteien_at_...> ------=_NextPart_000_0016_01C125DE.0A553BD0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hi it is quite possible that a whirlwind cant kill them in 40k but there ar= e a couple of things to consider. 40k deals with the single vehicles, we a= re talking about the combined firepower of 3 whirlwinds or 5 thud guns. Its= quite OK that theese units cant kill SH tanks, but I find it unreasonable = that weapon systems that hits on 4+ and 2+ has absolutely no chance of kill= ing an infantry stand. But most important, this also applies to many other= units. In 40k a lasgun or whirlwind cant kill a dreadnought, nor ANY vehic= le except bikes, and if I remember correctly not even a SM terminator. This= is the fluff of 40K on theese units also, and the way netepic is dealing w= ith it is by the armor save system. Eivind ----- Original Message -----= From: quester To: netepic_at_yahoogroups.com Sent: Wednesday, August= 15, 2001 5:25 PM Subject: Re: [NetEpic ML] Re: Dark eldar revision part = 1 (long) From what I remember from them a whirlwind can t kill them in = 40K eather (only str. 5) the weapon has to be str. 6 or higher to kill = them in 40K las rifles, bolters, and cats cant wound them let alone sto= p them their living dead types and you have to totaly dismember them to= stop them so the need for a -1 tsm is the only suggestion that fits t= he fluff you need a heavy weapon to kill one thats what you have work i= nto epic. The other suggestions don t do that. Eivind B= orgeteien <eivind.borgeteien_at_...> wrote: Infantry should NEVER = need weapons with modifers to kill them, too unbalancing. The idea to treat= them as juggers that they always complete a charge is much, much better. = ---------->I do agree!!! With this you compare them to something reaso= nable, a jugger and not a void shield! I have a hard time thinking that any= humanoid crature, no matter how malformed, could just walk through the bar= rage of a Whirlwind battery! Lets go for this. Eivind -----= Original Message ----- From: Peter Ramos To: netepic_at_yahoogr= oups.com Sent: Wednesday, August 15, 2001 2:25 PM Subject: Re:= [NetEpic ML] Re: Dark eldar revision part 1 (long) Hi! Hehe= , well, well, its seems we are waking up a bit after the long slumber and w= ith a yell too! My impressions: I dont mind fleet of foot as = long as it is not combined with any other ability that would make infantry = move too fast. Only some should receive it, perhpas stuff like grotesques s= hould not. Infantry should NEVER need weapons with modifers to kill = them, too unbalancing. The idea to treat them as juggers that they always c= omplete a charge is much, much better. Only command types hsould ha= ve saves and low ones with a light sprinkling of fixed save, the vast major= ity should have no saves. Darius's summary on this looked pretty good. = I like the capture slaves rules, very character building. The combat dru= gs I am unsure about, why not integrate some of the effects to those units = that fluff wise could have them and forego the table? Peter e= ivind.borgeteien_at_... wrote: hehe.. Thi guy Trygve i= s really in the right mood today, dealing punches left and right :-) = Eivind > > Fra: Trygve Bj=F8rnstad <trygve_at_...> = > Dato: 2001/08/15 Wed PM 12:57:53 CEST > Til: <netepic_at_yah= oogroups.com> > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision = part 1 (long) > > Only problem is I'll beat the crap out o= f you, meaning that the army will > appear to be too weak... mwhuah= ahahaha.... > > Oooops, just broke one of Eivind's rules..= . sorry ;o) > > Trygve > > > -----Origina= l Message----- > > From: nils.saugen_at_... [mailto:nils.saugen= _at_...] > > Sent: 15. august 2001 12:25 > > To: netepi= c_at_yahoogroups.com > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar = revision part 1 (long) > > Sensitivity: Confidential > > = > > > > We are thinking of giving the Dark Eldar a test. Then= i'ts easier > > to discuss > > if somethings are utterly u= nbalanced or not! I'm in for a gluing > > session for > > t= he rest of the week I think! > > > > -----Original Message-= ---- > > From: eivind.borgeteien_at_... [mailto:eivind.borgeteie= n_at_...] > > Sent: 15. august 2001 12:13 > > To: netepi= c_at_yahoogroups.com > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar = revision part 1 (long) > > Sensitivity: Confidential > > = > > > > ...and if you wonder whatthe 2nd and 3rd rule of nett= iquette are, Im not > > sure yet but I will invent them as we break= them :-)) > > > > Eivind > > > > > > Fra: = nils.saugen_at_... > > > Dato: 2001/08/15 Wed PM 12:00:14 CEST = > > > Til: netepic_at_yahoogroups.com > > > Emne: RE: RE: [Net= Epic ML] Re: Dark eldar revision part 1 (long) > > > > > > = Right, > > > > > > However, this was directed at you. And y= ou should know me well > > enough not > > to > > > = take this to seriously! Well, I'm gonna let this silly excange drop now! = > > > > > > Nils > > > > > > -----Original Me= ssage----- > > > From: eivind.borgeteien_at_... [mailto:eivind.b= orgeteien_at_...] > > > Sent: 15. august 2001 11:55 > > = > To: netepic_at_yahoogroups.com > > > Subject: RE: RE: [NetEpic ML] R= e: Dark eldar revision part 1 (long) > > > Sensitivity: Confidentia= l > > > > > > > > > 1st rule of netiquette; Dont us= e irony! > > > > > > You should be real carefull using iron= y on this list as mail > > lacks some of > > > the finer as= pects of communication like mimmic, body language and so on. > > > = > > > So, think about this; when we first discovered this list we w= atched the > > > discussions for weeks before we wrote anything. An= d when we did > > , we where > > > quite ancious abot what = kind of reply we would get. Everything > > written on > > >= this list should have the goal to include people, so irony or not, you = > > > should not really ironize over peoples suggestions on this list.= > > > > > > Eivind > > > > > > > > Fra: ni= ls.saugen_at_... > > > > Dato: 2001/08/15 Wed AM 11:01:20 CEST = > > > > Til: netepic_at_yahoogroups.com > > > > Emne: RE: RE: = [NetEpic ML] Re: Dark eldar revision part 1 (long) > > > > = > > > > Get real! > > > > > > > > Irony my friend IRONY! = > > > > > > > > Flamers locked and ready to go! > > >= > > > > > However, having said that, I really don't think it was a= good Idea for > > > this > > > > particular unit! First of= f, I'm not over entusiastic of adding armour > > save > > >= > to the Dark Eldar army. (This is why I prefer my rule over darius as = > > this > > > > also includes an armour save). Secondly, this= unit comes as a > > detachment > > > of > > > > 4 = stands and is quite nasty in CC. Now having my rule means > > that = regular > > > > infantry cant fire them down from afar. You need to= allocate better > > weapon > > > > to do that, or try to t= ake them out in CC. Which is quite difficult. > > > > Remember this= unit has some serious limitations also! We are now only > > > > wo= rking on a small part of the list, overall I feel that the > > dark= Eldar > > > army > > > > is quite balanced! So Believe me,= this is in no way unbalancing, at > > least > > > > that i= s my humble opinion! > > > > > > > > Nils > > > > = > > > > -----Original Message----- > > > > From: eivind.borg= eteien_at_... [mailto:eivind.borgeteien@...] > > > > Sent:= 15. august 2001 10:51 > > > > To: netepic_at_yahoogroups.com = > > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long)= > > > > Sensitivity: Confidential > > > > > > > > = > > > > Thats OK, but if you want people to take part of the = > > discussion you cant > > > > kill their suggiestions like that= . It will only lead to a dull and > > awfully > > > > quiet= list. :-( > > > > > > > > Eivind > > > > > = > > > > > Fra: nils.saugen_at_... > > > > > Dato: 2001/08/15 W= ed AM 10:40:11 CEST > > > > > Til: netepic_at_yahoogroups.com = > > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 (long) = > > > > > > > > > > Hmmm, I think it was self proclamed you= know, like when Napoleon tok > > the > > > > > crown from = the pope and crowned himself emperor. Nice and symbolic, > > > > Na= poleon > > > > > was then even greater than God.... To bad he only = took his bading > > > outfits > > > > > when visiting = > > > > > Russia.... > > > > > > > > > > Now, over to mo= re serious matters. I think my solution is > > the best for = > > > > this > > > > > unit, then Darius idea and finally yours. = > > > > > > > > > > Nils > > > > > > > > > >= -----Original Message----- > > > > > From: eivind.borgeteien_at_chell= o.no > > [mailto:eivind.borgeteien_at_...] > > > > > Sen= t: 15. august 2001 10:08 > > > > > To: netepic_at_yahoogroups.com = > > > > > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision part 1 = (long) > > > > > Sensitivity: Confidential > > > > > = > > > > > > > > > > Who died and made you god? > > > > > = > > > > > > > Fra: nils.saugen_at_... > > > > > > Dato:= 2001/08/15 Wed AM 08:44:35 CEST > > > > > > Til: netepic_at_yahoogrou= ps.com > > > > > > Emne: RE: RE: [NetEpic ML] Re: Dark eldar revisi= on part 1 (long) > > > > > > > > > > > > boooooohhhhh!!!! = > > > > > > > > > > > > That was quickly woted down! = > > > > > > > > > > > > Now we are back to 2 options :) > = > > > > > > > > > > > Nils > > > > > > The Laughing God = > > > > > > > > > > > > -----Original Message----- > >= > > > > From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...] = > > > > > > Sent: 14. august 2001 15:56 > > > > > > To: netepic_at_= yahoogroups.com > > > > > > Subject: Re: RE: [NetEpic ML] Re: Dark = eldar revision > > part 1 (long) > > > > > > > > > = > > > > > > > > > I know thats was the options given but I dont lik= e either of them. > > > Thats > > > > > why > > > >= > > I introduced option number 3; > > > > > > > > > > > > = 4+ to save, modifiable to 6 > > > > > > > > > > > > So, now= there are 3 options....! > > > > > > > > > > > > Eivind = > > > > > > ----- Original Message ----- > > > > > > From: <n= ils.saugen_at_...> > > > > > > To: <netepic_at_yahoogroups.com> = > > > > > > Sent: Tuesday, August 14, 2001 2:58 PM > > > > > = > Subject: RE: RE: [NetEpic ML] Re: Dark eldar revision > > part 1 = (long) > > > > > > > > > > > > > > > > > > Well, I = guess the options are: > > > > > > > > > > > > No save, but= weapon needs a modifyer to harm it. > > > > > > or save + regen ro= ll. > > > > > > > > > > > > I think the first is the best o= ption! > > > > > > > > > > > > Nils > > > > > > = > > > > > > -----Original Message----- > > > > > > From: eivin= d.borgeteien_at_... > > [mailto:eivind.borgeteien_at_...] = > > > > > > Sent: 14. august 2001 14:53 > > > > > > To: netepi= c_at_yahoogroups.com > > > > > > Subject: Sv: RE: [NetEpic ML] Re: Dar= k eldar revision > > part 1 (long) > > > > > > Sensitivity:= Confidential > > > > > > > > > > > > > > > > > > G= rotesque > > > > > > > 10 5+Fix +5 CC Weapons Stupidity Toughness = (regen!) > > > > > > > 10 - +4 None Elite, Stupidity, Special R= ules (-1 to wound) > > > > > > > > > > > > What does this m= ean? That you must have a weapon of at > > least -1 TSM > >= to > > > > hit > > > > > > it? Man! What are you thinking?= ??!!! This is waaaayyyy to > > cheesy!!!! > > > We = > > > > > > should probably rename the unit to Gorgoneque after the milk = > > > product!!! > > > > > > > > > > > > > > = > > > > Hehehe... :-)) > > > > > > > > > > > > I just miss= ed some heavvy bickering as the list has been > > very quiet = > > > > > lately. > > > > > > I will put my flamer down now, put = it in a box and lay it > > safely in > > > the > > = > > > > closet. > > > > > > > > > > > > Honestly, I would r= ather prefer a 4+, modifiable to 6. > > > > > > > > > > > >= Yours cincerely > > > > > > Eivind :-) > > > > > > = > > > > > > > Fra: nils.saugen_at_... > > > > > > > Dato: 2001= /08/14 Tue PM 02:09:15 CEST > > > > > > > Til: netepic_at_yahoogroups.= com > > > > > > > Emne: RE: [NetEpic ML] Re: Dark eldar revision pa= rt 1 (long) > > > > > > > > > > > > > > Hi, > > > >= > > > > > > > > > > My point exactly. The artifacts should be a pe= rmanent > > part of the > > > > > > Haemonculi > > = > > > > > stas instead of psychic powers! > > > > > > > > >= > > > > > I've gone through the stats as well and present them > >= side by side: > > > > > > > > > > > > > > Warrior = > > > > > > > 10 - +1 Splinter Rifles 50 2 5+ - > > > > > > > 15 - = +1 Splinter Rifles 50 1 5+ - > > > > > > > > > > > > > > Sc= rouge > > > > > > > 15 - +2 Lascannon 50 2 5+ -1 Skimmer > = > > > > > > 20 - +1 Splinter Cannon 75 2 5+ -1 Jump Packs > > > > >= > > > > > > > > > Wyches > > > > > > > 15 - +3 Splinter Pi= stols/CC Weapons 25cm 2 5+ 0 > > CombatDrugs, Elite > > > >= > > > 15 - +3 Splinter Pistol 25 1 5+ - Elite, Combat Drugs > > > = > > > > > > > > > > > Grotesque > > > > > > > 10 5+Fix +5 C= C Weapons Stupidity Toughness (regen!) > > > > > > > 10 - +4 No= ne Elite, Stupidity, Special Rules (-1 to wound) > > > > > > > = > > > > > > > Mandrake > > > > > > > 15 - +4 Splinter Pistols = 25cm 2 5+ 0 Shadow Skinned > > Fleet of Feet > > > > > > > = 15 - +2 Splinter Pistol 25 1 5+ - Elite, > > Infiltrate,Special Rul= es > > > > > > > > > > > > > > Helion > > > > > > >= 20 - +2 Hellglaive 50 1 5+ - Skimmer, Combat Drugs, > > Special Ru= les > > > > > > > 20 - +5 Hellglaive 15 1 3+ -2 Combat Drugs, Skimm= er > > > > > > > > > > > > > > Incubi > > > > > > >= 10cm 6+Fix +5 Splinter Pistol 25cm 2 5+ 0 Command Elite Morale > >= Bonus > > > > > > > 10 6+ +6 Tormentor Helm/Punisher 25 1 5+ - Eli= te > > > > > > > > > > > > > > Dark Eldar Lord > > = > > > > > 15 6+Fix +6 DestructorCannon CC Weapons 2 50cm 4+ -1 Command = > > > EliteCAF > > > > > > Bonus > > > > > > > 15 4+ Fi= xed +6 Splinter Pistol 25 2 5+ - Commander, Elite > > > > > > > = > > > > > > > Haemonculus > > > > > > > 15 - +4 Stinger 25 1 4= + -1 > > > > > > > Destructor Template 4 -1 Special Rules,Commander= , > > > > > > > EliteIgnores cover to hit > > > > > > > Suc= cubi > > > > > > > 15 - +4 Splinter Pistol 25 2 5+ - Commander, Eli= te, CombatDrugs > > > > > > > > > > > > > > Dracon = > > > > > > > 15 6+ +4 Terrorfex 35 Template 4+ Special > > > > > >= > Splinter pistol 25 2 5+ -1 Commandander, Elite, Soul seeker > > = > > > > > amunition, ignores cover > > > > > > > Sybarite >= > > > > > > 15 - +2 Dark Lance 75 2 5+ Special Commander, > > Elit= e,Special Rules > > > > > > > > > > > > > > Beast Master = > > > > > > > 15 - +4 Splinter pistol/Agoniser 25 2 5+ - Commander, = > > Elite Combat > > > > drugs > > > > > > > Special= Rules > > > > > > > 20 6+ +2 Splinter Pistols/CC Weapons 2 25cm 5+= 0 Combat Drugs > > > Psychic > > > > > Save > > > = > > > > Elite > > > > > > > > > > > > > > Dark Warlock 10cm= None 0 Shredder Pistol 25cm 2 5+ 0 Command > > Psyker > > = > > > > > > > > > > > > They are very similar. > > > > > > = > > > > > > > > Nils > > > > > > > > > > > > > > --= ---Original Message----- > > > > > > > > > > > > > > = > > > > > > > > > > > > > > > > > > > > > > > > >= > > > From: eivind.borgeteien_at_... > > > [mailto:eivind.borge= teien_at_...] > > > > > > > Sent: 14. august 2001 13:14 = > > > > > > > To: netepic_at_yahoogroups.com > > > > > > > Subject: Sv= : [NetEpic ML] Re: Dark eldar revision part 1 (long) > > > > > > > = Sensitivity: Confidential > > > > > > > > > > > > > > = > > > > > > > Hi > > > > > > > > > > > > > > I dont have= much references concerning the Dark Eldar, > > but I think = > > > it > > > > > > should > > > > > > > follow some gene= ric Netepic principles. > > > > > > > > > > > > > > Thats w= hy I think we should not introduce "fleet of foot" as an > > > > ab= ility, > > > > > > nor > > > > > > > upgrade units with equ= ipment and artifacts. > > > > > > > > > > > > > > In stead = of the "fleet of foot" suggested I would give > > them a base = > > > > move > > > > > of > > > > > > > 15 cm. >= > > > > > > > > > > > > > The Haemonculi should in stead of being = upgraded with > > an artifact > > be > > > > > give= n > > > > > > > said ability by deafault. > > > > > > > = > > > > > > > Eivind > > > > > > > > > > > > > > > > F= ra: nils.saugen_at_... > > > > > > > > Dato: 2001/08/14 Tue AM = 09:21:51 CEST > > > > > > > > Til: netepic_at_yahoogroups.com = > > > > > > > > Emne: [NetEpic ML] Re: Dark eldar revision part 1 (long) = > > > > > > > > > > > > > > > > Hi you all > > > > > = > > > > > > > > > > > Slow start to the Dark Eldar bickering! I rec= on that > > is because > > > > > > > > nobody has played wi= th them yet. > > > > > > > > > > > > > > > > My comments be= low! > > > > > > > > > > > > > > > > > > > > > > > = > --- In netepic_at_y..., Peter Ramos <primarch_at_c...> wrote: > > > > >= > > > > Hi! > > > > > > > > > > > > > > > > > > We will st= art hammering out a Dark Eldar force list while we > > > wait = > > > > > > > > for GW > > > > > > > > > to get thier minis out.= Note any list will be experimental > > until > > > > > > >= > some > > > > > > > > > playtesting is done. The following is fro= m > > manuscripts made by > > > > > > > > Darius, >= > > > > > > > > Nils and others. I will present the ideas side by side and= > > > people > > > > > > > > can > > > > > > > > >= sort them out. > > > > > > > > > > > > > > > > > > Dark El= dar special rule: > > > > > > > > > > > > > > > > > > Speci= al Rules > > > > > > > > > The Dark Eldar almost always take prison= ers during their > > raids. > > > > > > > > When a = > > > > > > > > > unit in close combat with the Dark Eldar is broken, = > > and fails > > > it's > > > > > > > > > moral, roll 1= d6 for any stands still in Close Combat with a > > Dark > >= > > > > > > Eldar > > > > > > > > > stand in the end phase, on a r= oll of 4+ the stand is taken > > > > prisoner > > > > > > >= > and > > > > > > > > > the Dark Eldar player awarded 1 victory po= int. > > > > > > > > > > > > > > > > > > > > > > > = > > I really, really, like this rule! The Dark Eldar go to war in >= > > order > > > > > > > > to get slaves to drag back home. I guess= they > > sacrifice them to > > > > > > > > Slaanesh or the= great devourer, as the god is known to them. > > It's > > = > > > > > > constant need for fresh souls, drives the Dark Eldar on their = > > > > > > > > conquest, or else they will be consumed themselves! = > > > > > > > > > > > > > > > > > > > > > > > > > S= uggested infantry powers (and ONLY infantry) > > > > > > > > > = > > > > > > > > > =B7 Fleet of foot- this permits infantry to move an a= dditional > > 5cm > > > > > > > > during > > > > > = > > > > a charge move. > > > > > > > > > =B7 Shadowed skin- they ma= y only fired upon if the firing unit > > is > > > > > > > >= within 25cm > > > > > > > > > =B7 Combat drugs- roll once on the f= ollowing table > > and apply the > > > > > > > > results = > > > > > > > > > to the unit > > > > > > > > > > > >= > > > > > > Die Roll Result > > > > > > > > > 1 +10cm to base move= > > > > > > > > > 2 + to hit rolls > > > > > > > > > 3 +d6= to CAF > > > > > > > > > 4 Fixed 5+ save > > > > > > > > >= 5 Re-roll 1's & 2"'s in CC > > > > > > > > > 6 Ignore morale check= s > > > > > > > > > > > > > > > > > > Another manuscript li= mited combat drugs to Whyches > > and Helions > > > > with = > > > > > > > > > tables as follows: > > > > > > > > > = > > > > > > > > > for whyches > > > > > > > > > > > > >= > > > > > D6 RESULT > > > > > > > > > 1 Triple move when charging = > > > > > > > > > 2 + 1 CAF > > > > > > > > > 3 + 1 Attack = > > > > > > > > > 4 +1 Moral > > > > > > > > > 5 +1 To hit = > > > > > > > > > 6 Re roll close combat result once > > > = > > > > > > > > > > > > > > > for helions > > > > > > > > >= > > > > > > > > > D6 RESULT > > > > > > > > > 1 Crazed! Ig= nores fall back result, always on charge orders. > > > > > > > > > = 2 +1 CAF > > > > > > > > > 3 +1 Attack > > > > > > > > > 4 = +1 To Moral > > > > > > > > > 5 +1 To Hit > > > > > > > > >= 6 Re roll close combat result once > > > > > > > > > > > >= > > > > > > > > > > > > > Hmm, if I remember correctly I've includ= ed a spesific > > table for > > > the > > > > > > >= > combat Drugs under each of the descriptions for units that may >= > > > > > > > utilise this! I think that is the best way to go! > = > > > > > > > > > > > > > > > Shadow skinned is a nice addition! Ho= wever I believe it only > > > > (should) > > > > > > > > ap= ply(s)to Mandrakes! > > > > > > > > > > > > > > > > Fleet o= f foot is best added to the unit stats, giving them > > > > additio= nal > > > > > > > > 5 cm move. However, in Epic Eldar don't have th= is special > > ability, > > > > so > > > > > > > > = should the Dark Eldar have it??? I think they should! > > > > > > >= > > > > > > > > > The Dark Eldar army should be built along three = core values. > > > > > > > > Speed, Firepower and Light Armour. = > > > > > > > > > > > > > > > > > > > > > > > > > Infa= ntry descriptions and stats > > > > > > > > > > > > > > > >= > > Dark Eldar Warriors: These are the main infantry unit of the >= > > Dark > > > > > > > > Eldar > > > > > > > > > army. The= y are armed with Splinter rifles and make for > > excellent = > > > > > > > > > tactical troops. > > > > > > > > > > > >= > > > > > > Scourges: Scourges provide the heavy firepower for the = > > infantry. > > > > > > > > They > > > > > > > > > are a= rmed with lascannons and use special jump packs that > > > resemble= > > > > > > > > wings. > > > > > > > > > > > > > >= > > > > Wyches: Wyches are assault troops for the Dark > > Eldar. = They are > > > > > > > > naturally > > > > > > > > > quick = and use Combat Drugs to enhance their > > fighting ability. = > > > They > > > > > > > > are > > > > > > > > > also clas= sifies as elite troops. Wyches can only use Advance > > > Fire = > > > > > > > > and > > > > > > > > > Charge orders. > = > > > > > > > > > > > > > > > > > Mandrakes: These units are the de= adly recon units. They are > > > > > > > > Shadowed > > > >= > > > > > Skinned and Fleet of Foot. They are allowed an infiltration = > > move > > > > at > > > > > > > > the > > > >= > > > > > beginning of the game, which allows them one move > > up= to charge > > > > rate > > > > > > > > > (this includes Fl= eet of Foot 5cm bonus). Mandrakes can only > > use > > > > = > > > > Advance > > > > > > > > > Fire and Charge orders. >= > > > > > > > > > > > > > > > > > Hellions: These troops ride razo= r boards into combat and are > > > armed > > > > > > > > wi= th > > > > > > > > > a Hell Glaive. The Hell Glaive is a powerful C= C > > that make the > > > > > > > > Hellions > > > = > > > > > > one of the most deadly combat troops available to the Dark = > > > Eldar. > > > > > > > > > Hellions also use Combat Drugs. = Hellions can only > > use Advance > > > Fire > > > = > > > > > and > > > > > > > > > Charge orders. > > > > > > = > > > > > > > > > > > > Grotesque: These deformed creatures are so = hideous that they > > > cause > > > > > > > > fear. = > > > > > > > > > The charged unit must make their morale check or = > > fight at -2. > > > > > > > > Otherwise > > > > > > > >= > they are at -1. In addition to being disgustingly ugly the > > >= > > > > > Grotesque is > > > > > > > > > quite stupid and must rol= l a d6 to follow its > > orders. On a 4+ > > > the = > > > > > > > > > Grotesque may follow the orders placed for the unit. If t= he > > roll > > > > is > > > > > > > > not = > > > > > > > > > successful the unit cannot move but can fight in CC = > > normally. > > If > > > a > > > > > > > > > G= rotesque is hit and fails its save it isn't destroyed yet. > > Turn= > > > > > > > > the > > > > > > > > > model on its side an= d at the End phase roll 1d6 and on a 4+ > > the > > > > > >= > > unit > > > > > > > > > gets up and continues as if it was neve= r hit. This does not > > work > > > > in > > > > > = > > > CC > > > > > > > > > however. > > > > > > > > > = > > > > > > > > > Beast Master: This elite troop controls Warp Beast pac= ks and > > is > > > > > > > > enhanced > > > > > > = > > > with Combat Drugs. They are very fast because they > > need t= o be > > > able > > > > > > > > to > > > > > > > > = > keep up with the Warp Beasts. The Beast Master is a > > deadly CC= > > > unit > > > > > > > > and > > > > > > > > > m= ust be with 10cm of the pack she controls. The Beast Master > > > m= oves > > > > > > > > and > > > > > > > > > shoots like a co= mmand unit but can be targeted normally. > > > > > > > > > = > > > > > > > > > Incubus: The Incubi are command units for the Dark Eldar = > > > Warriors. > > > > > > > > Any > > > > > > > >= > Warrior stand within 10cm of the Incubi is +1 on morale > > chec= ks. > > > > > > > > > > > > > > > > > > Haemonculus: The Ha= emonculi are command units for > > Wyches. Any > > > Wych = > > > > > > > > stand > > > > > > > > > within 10cm of the H= aemonculi gains a +1 to CAF. > > > > > > > > > > > > > > > = > > > Archon: The evil Leader of the Dark Eldar. Any Dark > > Eldar= unit > > > > > > > > within > > > > > > > > > 10cm of the = Archon automatically passes morale checks. The > > > Archon = > > > > > > > > has a > > > > > > > > > psychic save of 5+. A Haem= onculus bodyguard accompanies the > > > > Archon. > > > > >= > > > > > > > > > > > > > Dark Warlock: These are the psykers of t= he Dark Eldar race. > > They > > > > > > > > are > = > > > > > > > > command units and targeting rules apply. The Dark >= > Warlock has > > a > > > > > > > > psychic > > > = > > > > > > save of 4+. The Dark Warlock may use one of the following = > > powers > > > > > > > > once > > > > > > > > > per tu= rn as long as they aren't in close combat. > > > > > > > > > = > > > > > > > > > * Shadowed: This power enables the psyker to hide one = > > detachment > > > > or > > > > > > > > unit = > > > > > > > > > (not company) from the enemy. The shadowed units appea= r to > > > flicker > > > > > > > > in > > > > > > >= > > out of their shadows thus making them more difficult to hit > = > and > > > > > > > > fight in > > > > > > > > > close comb= at. When this is used the unit must be within 50cm > > of >= > > > the > > > > > > > > > psyker. The effects last for 1 turn. A= ll enemy > > units must roll > > a > > > > 4+ = > > > > > > > > on > > > > > > > > > 1d6 in order to shoot at Sh= adowed units. If successful they > > may > > > do >= > > > > > > > so at > > > > > > > > > -1. Shadowed units in close = combat receive a +2 > > bonus to their > > > > CAF. = > > > > > > > > > > > > > > > > > > * Blinded: This enables the ps= yker to blind one unit (not > > > > > > > > detachment) in = > > > > > > > > > a shroud of darkness. Command targeting does not apply. T= he > > > shroud > > > > > > > > of > > > > > > > > = > darkness will follow the unit for one turn. The > > affected unit= > > > > > > > > cannot > > > > > > > > > fire or engage in= close combat but move. When > > moving, roll the > > > > >= > > > scatter > > > > > > > > > die for every 5cm the unit travels= and move it in the > > direction > > > > > > > > > indicat= ed. In addition, enemy units can't engage it nor fire > > at = > > > > it. > > > > > > > > The > > > > > > > > > psyker = must roll a 4+ to be successful. Units that have a > > > psychic = > > > > > > > > save > > > > > > > > > must make a successful= psychic save roll to negate this > > effect. > > > > > > >= > This > > > > > > > > > power has a range of 50cm. > > > = > > > > > > * Death Grip: This allows the psyker to attack one unit in a = > > > > > > > > detachment > > > > > > > > > within 25 cm. Th= e warlock player must roll a 4+ on 1d6 to > > > > > > > > successfu= lly > > > > > > > > > attack the unit. If successful, the unit is a= utomatically > > > > destroyed > > > > > > > > > unless it = has a psychic save. Titans and > > praetorians who lose > >= > > their > > > > > > > > crew > > > > > > > > > to this a= ttack aren't destroyed but can't move and are at -1 > > to = > > > > hit > > > > > > > > for > > > > > > > > > the rest = of the game (there are still enough crew members to > > man = > > > > > > > > the > > > > > > > > > other posts. > > > >= > > > > > > > > > > > > > > The stats are in one continuous line w= ith name followed by > > move, > > > > > > > > save, = > > > > > > > > > CAF, weapon, range, attack dice, to hit number, save mo= difer > > and > > > > > > > > special > > > > > > >= > > notes in that order. > > > > > > > > > > > > > > > > >= > Warrior 10cm None +1 Splinter Rifles 50cm 2 5+ 0 > > > > > > > >= > Scourge 15cm None +2 Lascan. 50cm 2 5+ -1 Skimmer > > > > > > > = > > Wych 15cm None +3 Splinter Pistols/ CC Weapons 25cm 2 5+ 0 > > = > Combat > > > > > > > > Drugs > > > > > > > > > Elite = > > > > > > > > > Mandrake 15cm None +4 Splinter Pistols/ CC Weapons = > > 25cm 2 5+ 0 > > > > > > > > Shadow > > > > > > > = > > Skinned Fleet of Feet > > > > > > > > > Hellion 20cm None +5 He= ll Glaive 15cm 1 3+ -2 Combat Drugs > > > Skimmer > > > > >= > > > > Grotesque 10cm 5+Fix +5 CC Weapons N/A N?A N/A N/A Stupidity = > > > > > > > > Toughness > > > > > > > > > Beast Master 20cm 6+= +2 Splinter Pistols/ CC > > Weapons 2 25cm 5+ > > 0 = > > > > > > > > Combat > > > > > > > > > Drugs Psychic Save Elite= > > > > > > > > > Incubus 10cm 6+Fix +5 Splinter Pistol 2 25cm 5+ = 0 Command > > Elite > > > > > > > > Morale Bonus > = > > > > > > > > Haemonculus 15cm 6+Fix +6 DestructorCannon CC Weapons 2 50c= m > > 4+ > > > -1 > > > > > > > > > Command EliteCA= F Bonus > > > > > > > > > Archon 10cm 5+Fix +6 Destructor Cannon 50= cm 50cm 4+ > > -2 Command > > > > > > > > Elite > >= > > > > > > > Psychic Save Morale Bonus > > > > > > > > > Dark War= lock 10cm None 0 Shredder Pistol 25cm 2 5+ 0 Command > > > > Psyker= > > > > > > > > > > > > > > > > > > The second version is = as follows: > > > > > > > > > > > > > > > > > > INFANTRY = > > > > > > > > > > > > > > > > > > Warriors > > > > = > > > > > Dark Eldar warriors attack rapidly, killing or > > crippl= ing those > > > > that > > > > > > > > > oppose them. They = then drag off any survivors back to > > Commorragh > > > > = to > > > > > > > > be > > > > > > > > > tortured or killed = at leisure. > > > > > > > > > > > > > > > > > > Scrouges = > > > > > > > > > On black pinions, the Scrouges drop down from the = > > skies, their > > > > > > > > heavy > > > > > > >= > > weapons unleashing a hail of splinters and pulses of dark > > = > energy. > > > > > > > > They > > > > > > > > > attack whe= rever they please, and strike where least > > expected, > >= > > > > > > utilising > > > > > > > > > their wings to quickly ret= reat or drive forward > > depending upon > > > the = > > > > > > > > > enemies strength. > > > > > > > > > Models: Swoop= ing Hawks, Exarchs or any 1/300 scale miniature > > > with = > > > > > > > > either > > > > > > > > > wings or jumppacks. = > > > > > > > > > > > > > > > > > > Wyches > > > > > > > = > > Ruled by their Succubi, Wyches spend their entire lives > > > p= erfecting > > > > > > > > the > > > > > > > > > skills of g= ladiatorial combat. Few survive their first duel, > > but >= > > > > > > > those > > > > > > > > > who live learn quickly. A Da= rk Eldar lord with sufficient > > means > > > > can = > > > > > > > > hire > > > > > > > > > these highly-skilled warrio= rs to accompany him into battle, > > > > > > > > promising = > > > > > > > > > great rewards for those whose fighting displays are most = > > > pleasing > > > > > > > > to watch. > > > > > = > > > > > > > > > > > > > Wyches use combat drugs to artificially b= oost their already > > fine > > > > > > > > honed >= > > > > > > > > abilities. Roll a d6 for every Wych detachment at = > > the start of > > > the > > > > > > > > > battle to see = what effect the vile narcotics have > > on the unit. > > > = The > > > > > > > > > effect lasts for the entire battle. >= > > > > > > > > > > > > > > > > > D6 RESULT > > > > > > > = > > 1 Triple move when charging > > > > > > > > > 2 + 1 CAF = > > > > > > > > > 3 + 1 Attack > > > > > > > > > 4 +1 Moral = > > > > > > > > > 5 +1 To hit > > > > > > > > > 6 Re roll close c= ombat result once > > > > > > > > > > > > > > > > > > Grote= sques > > > > > > > > > All Dark Eldar take pleasure in suffering, = especially the > > > > > > > > infliction of > > > > > > > = > > pain. There are some that have become so obsessed > > by this n= eed > > > for > > > > > > > > > torture that they have turn= ed upon their own bodies. Others > > are > > > > > > > > le= ss > > > > > > > > > voluntary about their twisted, manipulated fle= sh, > > haven fallen > > > > > > > > victim to > > = > > > > > > > the attention of the Haemonculi through some real > >= or perceived > > > > > > > > misdeed, > > > > > > > > > or= by simply being in the wrong place at the wrong time. > > > > > > = > > > > > > > > > > > > Grotesques are not noted for their intellig= ence. To be given > > > > orders > > > > > > > > as = > > > > > > > > > normal the detachment has to be within 10 cm of a Comman= d > > unit. > > > If > > > > > > > > not, >= > > > > > > > > roll a d6; on a 3+ the Grotesques receive charge orders, = > > > otherwise > > > > > > > > they > > > > > > > >= > receive advance orders. > > > > > > > > > > > > > > > > = > > Grotesques are inured to pain and shrug off minor > > wounds th= at > > > > would > > > > > > > > > leave another writhing i= n agony. Because of this they ignore > > the > > > > > > > = > wounds > > > > > > > > > from weapons without a save modifier. = > > > > > > > > > > > > > > > > > > Grotesques are so terrify= ing that any unit they enter into > > close > > > > > > > >= combat > > > > > > > > > with must make a morale check or go on fa= llback orders. > > > > > > > > Additionally, > > > > > > > = > > enemy troops must succeed in a moral check if they > > wish to = try > > > to > > > > > > > > enter > > > > > > > > = > close combat with a grotesque stand. > > > > > > > > > > = > > > > > > > > Mandrakes > > > > > > > > > Mandrakes are the most = malevolent of the Dark Eldar, preying > > on > > > > > > > = > their > > > > > > > > > own kind form the shadows of Commorragh. = Who can say how a > > Dark > > > > > > > > Eldar > = > > > > > > > > Lord can entice these vile creatures to serve him in battle= . > > > What > > > > > > > > prizes > > > > > > > >= > can be offered to beasts who crave flesh and blood > > and littl= e > > > > else? > > > > > > > > > > > > > > > > > >= The special chameleon-like skin of the Mandrakes > > allow them to= > > > > > > > > blend > > > > > > > > > into the backgroun= d, even when standing in open > > terrain. This > > > > mea= ns > > > > > > > > the > > > > > > > > > can not be seen at= a range of over 25 cm, and thus not be > > > targeted > > = > > > > > > by > > > > > > > > > units that are further away. If in= cover the cover > > modifier is > > > > > > > > counted = > > > > > > > > > as being one level higher. > > > > > > > > = > > > > > > > > > > The Mandrakes may infiltrate after initial depl= oyment up to > > > their > > > > > > > > full > > >= > > > > > > charge move before the battle begins. > > > > > > > > = > > > > > > > > > > Helion > > > > > > > > > Mounted on mul= tibladed skyboards, Helions sweep > > down from the > > > s= ky > > > > > > > > > screaming chilling battle cries. They delight = in surprise > > > attacks, > > > > > > > > using > = > > > > > > > > their speed and specialised weapons to strike quick = > > and hard, > > > and > > > > > > > > then > > >= > > > > > > move out of range, before the enemy can turn their guns on = > > them. > > > > > > > > > > > > > > > > > > If the H= elions are on charge orders all enemy units shooting > > at = > > > > > > > > them > > > > > > > > > receive a -1 penalty. = > > > > > > > > > > > > > > > > > > The Helions is a subsect of = the Wych Cult, and like Wyches > > they > > > > use = > > > > > > > > > combat drugs to artificially boost abilities. Roll a d6 = for > > > every > > > > > > > > Helion > > > > > > = > > > detachment at the start of the battle to see what effect the = > > > vile > > > > > > > > > narcotics have on the unit. The effect= lasts for the entire > > > > battle. > > > > > > > > > = > > > > > > > > > The Helions is armed with the hellglaive. It incorpo= rates a > > > > > > > > splinter > > > > > > > > > rifle an= d a set of vicious cutting blades that are > > capable to >= > > > > > > > slicing a > > > > > > > > > man in half when the Hel= ions swoops into close combat. When > > the > > > > > > > >= Helion > > > > > > > > > initiates close combat he may add +1 to h= is CAF. This effect > > > lasts > > > > > > > > for = > > > > > > > > > the first round of close combat only. > > > > > = > > > > > > > > > > > > > D6 RESULT > > > > > > > > > 1 Cra= zed! Ignores fall back result, always on charge orders. > > > > > >= > > > 2 +1 CAF > > > > > > > > > 3 +1 Attack > > > > > > >= > > 4 +1 To Moral > > > > > > > > > 5 +1 To Hit > > > > > = > > > > 6 Re roll close combat result once > > > > > > > > > = > > > > > > > > > Incubi > > > > > > > > > The Incubi is the Dark= Eldar Lord's most trusted > > and deadliest > > > > > > > = > servants. > > > > > > > > > None can tell what the true aims of t= he Incubi are. On the > > > surface > > > > > > > > their = > > > > > > > > > only need appears to be to excel in martial skills= . > > That they > > > have > > > > > > > > some = > > > > > > > > > hidden plan, some unfulfilled agenda, is without dou= bt. > > Whatever > > > > > > > > their > > > > > > = > > > reasons, no Dark Eldar Lord is without a force of these > > >= incredible > > > > > > > > > warriors to protect them. The Incubi = will protect their Lord > > in > > > > > > > > battle, = > > > > > > > > > but, as the Dark Eldar is an evil and power hungry ra= ce, the > > > Lord > > > > > > > > > requires his Incubi to= also protect him from his > > own followers > > > > > > > = > nearly as > > > > > > > > > much as they are required to shield h= im from the enemy. > > > > > > > > > > > > > > > > > > Unit= stats present as above: > > > > > > > > > > > > > > > > > = > Warrior 15 - +1 Splinter Rifles 50 1 5+ - > > > > > > > > > Scrou= ge 20 - +1 Splinter Cannon 75 2 5+ -1 Jump Packs > > > > > > > > > = Wyches 15 - +3 Splinter Pistol 25 1 5+ - Elite, Combat Drugs > > > = > > > > > > Grotesque 15 - +4 None - - - - Elite, Stupidity, > > Sp= ecial Rules > > > > > > > > > Mandrake 15 - +2 Splinter Pistol 25 1= 5+ - Elite, > > Infiltrate, > > > > > > > > Special Rules = > > > > > > > > > Helion 20 - +2 Hellglaive 50 1 5+ - Skimmer, Comb= at Drugs, > > > Special > > > > > > > > Rules > > >= > > > > > > Incubi 10 6+ +6 Tormentor Helm/ Punisher 25 1 5+ - Elite = > > > > > > > > > > > > > > > > > > > > > > > > > > > SP= ECIAL UNITS > > > > > > > > > > > > > > > > > > Dark Eldar = Lord > > > > > > > > > Dark Eldar thrive on domination and power, a= nd those who are > > > > > > > > vicious and > > > > > > > = > > ruthless enough will quickly rise to the position of > > author= ity. > > > > The > > > > > > > > Dark > > > > > > >= > > Eldar Lord's lead their servants into battle in the > > search= for > > > > > > > > slaves > > > > > > > > > and souls, le= aving worlds in ruin and a veritable > > mountain of > > > = dead > > > > > > > > > heaped in their wake. The Dark Eldar Lords a= re known as > > Archons. > > > > > > > > > > > > > = > > > > > Haemonculus > > > > > > > > > There is no pain unknown to= the Haemonculi, no agony they > > cannot > > > > > > > > >= administer upon their victims. They treat the infliction of > > > = misery > > > > > > > > and > > > > > > > > > death as the h= ighest of arts, gleefully producing > > choruses of > > > >= > > > > screams > > > > > > > > > and taking delight in any nuance= of discomfort and woe. > > > > > > > > > > > > > > > > > >= The Haemonculus is a command unit, they bring a lot > > of arcane = > > > > > > > > devices > > > > > > > > > into battle to ad= minister suffering on their enemies. > > > > > > > > > > > = > > > > > > > The Dark Eldar Haemonculi use a special gun, known as the = > > > stinger. > > > > > > > > It > > > > > > > > > fi= res a dart of a very virulent poison into the > > victims blood = > > > > > > > > stream, > > > > > > > > > causing them to expl= ode. If the target is killed > > place a blast > > > > > > = > > marker > > > > > > > > > centred on the exploding model, and ro= ll a hit against all > > other > > > > > > > > models = > > > > > > > > > at least half covered by the template, scoring a hit o= n 5+. > > This > > > > > > > > weapon > > > > > > >= > > will only affect opponents of flesh and blod! > > > > > > > > = > > > > > > > > > > They also carry the Destructor, it fires a spra= y of highly > > > > > > > > corrosive > > > > > > > > > aci= d that can eat through any armour. Use the small (10cm) > > > > tea= rdrop > > > > > > > > > template. This weapon ignores covermodifier= s. > > > > > > > > > > > > > > > > > > Crucible of Maledict= ion; no one knows what arcane the Dark > > Eldar > > > > > = > > > use to > > > > > > > > > create this devices. Each crucible c= ontains the trapped > > spirits > > > of > > > > > = > > > > psykers captured and tortured by the dark eldar. > > When r= eleased > > > > > > > > these > > > > > > > > > spirits hur= tle across the battlefield unleashing a psychic > > > > > > > > cac= ophony > > > > > > > > > that can drive enemy psykers insane. The H= eamonculi need to > > > focus > > > > > > > > his >= > > > > > > > > entire concentration to use this item, thus he may not mov= e, > > > fire > > > > > > > > any > > > > > > > > >= other weapon or be in close combat. > > > > > > > > > > > = > > > > > > > When the crucible is used the Dark Eldar player rolls 2d6 = > > while > > > > the > > > > > > > > > closest enemy = psyker (or daemon) rolls 1d6 (Greater daemons > > roll > > = > > > > > > 3d6). > > > > > > > > > If the Dark Eldar player rolls = higher, then the enemy psyker > > is > > > > > > > > slain = > > > > > > > > > and is removed from the battle. If the enemies ro= ll > > is higher, > > > > then > > > > > > > > the = > > > > > > > > > tortured spirits hurtle along towards the second = closest > > psyker > > > > and > > > > > > > > > at= tack in the same manner as above. The spirits > > continue until = > > > > > > > > either > > > > > > > > > one enemy psyker is = slain or all survives the attacks. > > > > > > > > > > > > = > > > > > > Succubus > > > > > > > > > All Wych cults is lead by a = Succubi. The Succubi is > > the finest > > > > > > > > warr= ior > > > > > > > > > in the cult, and won the title by defeating t= he > > predecessor in > > > > > > > > single > > > = > > > > > > combat. The Succubi must constantly fight duels with their = > > best > > > > > > > > warriors > > > > > > > > > to = keep their title. > > > > > > > > > > > > > > > > > > The S= uccubi use the Shardnet and the impaler in > > close combat, = > > > > > > > > reducing > > > > > > > > > their opponents CAF by= 1. > > > > > > > > > > > > > > > > > > Like all Wych the S= uccubi use Combat Drugs to boost their > > > > abilities. >= > > > > > > > > > > > > > > > > > D6 RESULT > > > > > > > = > > 1 Triple move when charging > > > > > > > > > 2 + 1 CAF = > > > > > > > > > 3 + 1 Attack > > > > > > > > > 4 +1 Moral = > > > > > > > > > 5 +1 To hit > > > > > > > > > 6 Re roll close c= ombat result once > > > > > > > > > > > > > > > > > > Beast= Master > > > > > > > > > Beastmasters are a subsect of the Wych cu= lt, that fight > > against > > > > > > > > wild > >= > > > > > > > creatures in the arenas of Commorragh. The Beastmasters also= > > use > > > > > > > > combat > > > > > > > > > d= rugs, but always get the triple charge rate > > result, in order = > > to > > > > > > > > allow > > > > > > > > > them t= o keep up with their pack of warp beasts. > > > > > > > > > = > > > > > > > > > Dracon > > > > > > > > > The only way to power i= n Commorragh is through murder and > > > deceit. > > > > > = > > > Many > > > > > > > > > Dark Eldar shows great talent at this,= and the few that > > survives > > > > do > > > > >= > > > > often rise quickly to power within their Kabal and become = > > > Dracons. > > > > > > > > Their > > > > > > > > > ulti= mate goal is to become the next Archon of the Kabal. > > > > > > > = > > > > > > > > > > > The Dracon is always looking for an opportuni= ty to strike at > > the > > > > > > > > Arcon, > > = > > > > > > > so whenever a Dracon stand is the closest stand to > = > an Arcon in > > > the > > > > > > > > > orders segment. T= he Dracon must charge the Arcon and engage > > him > > > in= > > > > > > > > close > > > > > > > > > combat. The Dark E= ldar player must make this move before > > moving > > > > a= ny > > > > > > > > > other units in that turn. > > > > > > = > > > > > > > > > > > > The Dracons use a special type of ammunitio= n made > > of captured > > > > > > > > wraithbone >= > > > > > > > > lootet from the bodies of slain Eldar Wraithguards. You ma= y > > > > re-roll > > > > > > > > any > > > > > > >= > > misses once, and this weapon ignores cover to hit. > > > > > >= > > > > > > > > > > > > Terrorfex is a wrist mounted grenade launc= her, > > firing grenades > > > > made > > > > > > >= > of > > > > > > > > > Eldar Wraithbone. The effect this is to pro= duce nightmarish, > > > > > > > > psychically > > > > > > >= > > induced visions that terrify the users enemies. To use this > = > > weapon > > > > > > > > > choose a target as normal. Place a bla= st marker > > centred on the > > > > > > > > target = > > > > > > > > > model and roll to hit, the target is not allowed an armo= ur > > save, > > > > > > > > but > > > > > > > > > = cover modifiers is applied as normal. If you score > > a hit, all = > > > > > > > > models at > > > > > > > > > least half-cover= ed by the template must make a moral check > > with > > > a= > > > > > > > > +1 > > > > > > > > > penalty or go on fall= back orders. This weapon may > > not be fired > > > > > > >= > indirectly. > > > > > > > > > > > > > > > > > > Sybarite= > > > > > > > > > The most cruel and cunning of the Dark Eldar = > > warriors rise to > > > the > > > > > > > > ranks = > > > > > > > > > of the Sybarite. The Sybarite is armed with a scal= ed down > > > version > > > > > > > > of the > > > = > > > > > > Dark Lance. This weapon fires a beam of dark energy that = > > > > > > > > annihilates > > > > > > > > > anything it hits. I= ts especially effective against heavily > > > > armoured > = > > > > > > > > vehicles, thick armour plates offer no protection >= > against the > > > > beam. > > > > > > > > Due > = > > > > > > > > to its unique nature targets with a 3+ or better save are = > > > treated > > > > > > > > as a 4+. > > > > > > >= > > > > > > > > > > > Unit stats presented as above: > > >= > > > > > > > > > > > > > > > Troop Type Move Saving Throw CAF Wea= pons Range Attack Dice > > Roll > > > To > > > > > = > > > Hit > > > > > > > > > TSM Notes > > > > > > > > > Dar= k Eldar Lord 15 4+ Fixed +6 Splinter Pistol 25 2 5+ - > > > > Comma= nder, > > > > > > > > Elite > > > > > > > > > Haemonculus 1= 5 - +4 Stinger Destructor 25Template 1 44 -1 > > > Special = > > > > > > > > Rules, > > > > > > > > > Commander, EliteIgnores co= ver to hit > > > > > > > > > Succubi 15 - +4 Splinter Pistol 25 2 5= + - Commander, Elite, > > > Combat > > > > > > > > Drugs = > > > > > > > > > Dracon 15 6+ +4 TerrorfexSplinter pistol 3525 Templ= ate2 4+5+ > > > > > > > > Special-1 > > > > > > > > > Comma= ndander, Elite, Soul seeker amunition, ignores cover > > > > > > > = > > Sybarite 15 - +2 Dark Lance 75 2 5+ Special > > Commander, Elit= e, > > > > > > > > Special Rules > > > > > > > > > Beast Ma= ster 15 - +4 Splinter pistol/Agoniser 25 2 5+ - > > > Commander, = > > > > > > > > Elite > > > > > > > > > Combat drugs Special = Rules > > > > > > > > > > > > > > > > > > > > > > >= > > Here we could go either way. The unit description on the last = > > > tekst > > > > > > > > is copied from the Codex dark Eldar, so= we might want to > > consider > > > > > > > > using the ot= her. > > > > > > > > > > > > > > > > I think the Incubi, an= d special infantry units from the latter > > > text > > > >= > > > > is the better choise, especially the Dracon/Archon conflict. = > > > > However, > > > > > > > > a cross between the two would p= robably be better still. > > > > > > > > > > > > > > > > I = don't think the Dark Eldar should have any > > psychers, but that = > > > the > > > > > > > > Haemonculi should be able to prote= ct them from psychic attacs > > > using > > > > > > > > art= ifacts like the Curcible of Malediction. > > > > > > > > > = > > > > > > > > > > > > > > > > This should be anough to get starte= d, vehicles and cavalry > > will > > > > > > > > follow = > > > > > > > > > in a day or so. > > > > > > > > > > = > > > > > > > > Peter > > > > > > > > > > > > > > > > Well,= thats it for the infantry on my part! > > > > > > > > > > = > > > > > > Nils > > > > > > > > > > > > > > > > > = > > > > > > > To unsubscribe send e-mail to: netepic-unsubscribe_at_...= m > > > > > > > > > > > > > > > > Your use of Yahoo! Groups= is subject to > > > > > > http://docs.yahoo.com/info/terms/ = > > > > > > > > > > > > > > > > > > > > > > > > = > > > > > > > > > > > > > > > > > > > > > > > > > >= > > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com = > > > > > > > > > > > > > > Your use of Yahoo! Groups is subject t= o > > > > > http://docs.yahoo.com/info/terms/ > > > > > > = > > > > > > > > > > > > > > > To unsubscribe send e-mail to= : netepic-unsubscribe_at_egroups.com > > > > > > > > > > > > >= > Your use of Yahoo! Groups is subject to > > > > > http://docs.ya= hoo.com/info/terms/ > > > > > > > > > > > > > > > = > > > > > > > > > > > > > > > > > > > > > > > > = > > > > > > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups= .com > > > > > > > > > > > > Your use of Yahoo! Groups is s= ubject to > > > > http://docs.yahoo.com/info/terms/ > > > = > > > > > > > > > > > > > > > To unsubscribe send e-mail to= : netepic-unsubscribe_at_egroups.com > > > > > > > > > > > > Y= our use of Yahoo! Groups is subject to > > > > http://docs.yahoo.co= m/info/terms/ > > > > > > > > > > > > > > > > > > = > > > > > > > > > > > > To unsubscribe send e-mail to: nete= pic-unsubscribe_at_egroups.com > > > > > > > > > > > > Your us= e of Yahoo! Groups is subject to > > > > http://docs.yahoo.com/info= /terms/ > > > > > > > > > > > > > > > > > > To uns= ubscribe send e-mail to: netepic-unsubscribe_at_egroups.com > > > > > = > > > > > > > Your use of Yahoo! Groups is subject to > > >= > http://docs.yahoo.com/info/terms/ > > > > > > > > > > >= > > > > > > > > > > > > > > > > > > > > > = > > > > > > To unsubscribe send e-mail to: netepic-unsubscribe_at_egro= ups.com > > > > > > > > > > Your use of Yahoo! Groups is su= bject to > > > http://docs.yahoo.com/info/terms/ > > > > >= > > > > > > > > > > To unsubscribe send e-mail to: netepic= -unsubscribe_at_egroups.com > > > > > > > > > > Your use of Ya= hoo! Groups is subject to > > > http://docs.yahoo.com/info/terms/ = > > > > > > > > > > > > > > > > > > > = > > > > > > > > > > > > To unsubscribe send e-mail to: n= etepic-unsubscribe_at_egroups.com > > > > > > > > Your use of = Yahoo! Groups is subject to > > http://docs.yahoo.com/info/terms/ = > > > > > > > > > > > > > > > > To unsubscr= ibe send e-mail to: netepic-unsubscribe_at_egroups.com > > > > = > > > > Your use of Yahoo! Groups is subject to > > http://docs.ya= hoo.com/info/terms/ > > > > > > > > > > > > = > > > > > > > > > > > > To unsubscribe send e-mai= l to: netepic-unsubscribe_at_egroups.com > > > > > > Your use = of Yahoo! Groups is subject to > > http://docs.yahoo.com/info/terms= / > > > > > > > > > > > > To unsubscribe s= end e-mail to: netepic-unsubscribe_at_egroups.com > > > > > > = Your use of Yahoo! Groups is subject to > > http://docs.yahoo.com/i= nfo/terms/ > > > > > > > > > > > >= > > > > > To unsu (Message over 64 KB, truncated) ------=_NextPart_000_0016_01C125DE.0A553BD0--From Dalton Calford <dcalford_at_...> Wed Aug 15 23:26:40 2001 Content-Length: 2562 Return-Path: <dcalford_at_...> X-Sender: dcalford_at_... X-Apparently-To: netepic_at_yahoogroups.com Received: (EGP: mail-7_3_1); 15 Aug 2001 23:27:35 -0000 Received: (qmail 62568 invoked from network); 15 Aug 2001 23:27:34 -0000 Received: from unknown (10.1.10.27) by l9.egroups.com with QMQP; 15 Aug 2001 23:27:34 -0000 Received: from unknown (HELO sr11.tor.distributel.ca) (209.20.34.11) by mta2 with SMTP; 15 Aug 2001 23:27:34 -0000 Received: from localhost.localdomain (unverified [64.228.89.44]) by sr11.tor.distributel.ca (EMWAC SMTPRS 0.83) with SMTP id <B0002628636_at_...>; Wed, 15 Aug 2001 19:20:16 -0400 Content-Type: text/plain; charset="iso-8859-1" Reply-To: dcalford_at_... Organization: Distributel Communications Ltd., To: netepic_at_yahoogroups.com Subject: Re: [NetEpic ML] New Models from Forgeworld Date: Wed, 15 Aug 2001 19:26:40 -0400 X-Mailer: KMail [version 1.2] References: <EBEBCE0ED23CD21187B6420035687503F2389F_at_...> <3B7A8F8D.2020402@...> <00b901c1259f$81d91580$18ca7ad5_at_pbncomputer> In-Reply-To: <00b901c1259f$81d91580$18ca7ad5_at_pbncomputer> MIME-Version: 1.0 Message-Id: <01081519264000.04680_at_...> Content-Transfer-Encoding: 8bit From: Dalton Calford <dcalford_at_...> Can you give a URL and any special instructions needed to get onto the forum? thanks Dalton On August 15, 2001 11:32 am, you wrote: > hi Guys, > > I just checked out the GW Forums and have found that Forge World is going > to be the Topic of the week on the board of that name. They will apparently > be having both Tony Cottrel (SP?) and Ewen Little answering questions, > talking of new products and more importantly taking ideas for new pieces. > > After recent talks on one of these mailing groups (I forget if it was the > epic or NETepic so I'm cros-posting) about new models I thought you might > like to know that this is our oppertunity t oput our thoughts forward on FW > making such things as some new Ork Vehicles, larger Eldar SH's, new > versions of the Leviathan / Capitol Imperialis / Hellbore / Mole etc.etc. > > I'm starting a thread there now and look forward to seeing both your ideas > and what response we can get! > > Cheers, > Paul "TuffSkull" T. > http://tuffnett.com - TuffNett Productions Ltd. > http://epic40k.com - If its Epic, Its there! (Now an Official Warpgate > Network site!) http://welcome.to/weird_world - Weird World Wargaming. ---------------------------------------- Content-Type: text/html; charset="us-ascii"; name="Attachment: 1" Content-Transfer-Encoding: 7bit Content-Description: ----------------------------------------Received on Wed Aug 15 2001 - 15:25:45 UTC
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