Re: [NetEpic ML] More on the tyranids
Hi!
Thanks!
I have one comment though
<snip>
Why? Mandatory movement (like units on fallback) is before all other movement in the movement phase, thus they could hit units that have yet to move thus gathering more casualties. So if you hit a unit in one round you could hit more before they move next turn, a distinct advantage.
-----------> Hmm.... Maybe we have misinterpreted the mandatory movement? We play it the way that the player with the initiative moves oe of his detachments that must move mandatory, and if the opponent does not have any mandatory moves, he moves a detachment of his own choice. Should it rather be that all mandatory movement is done first, and THEN we can begin to move other units?
Eivind
----- Original Message -----
From: Peter Ramos
To: netepic_at_yahoogroups.com
Sent: Sunday, October 07, 2001 7:28 PM
Subject: Re: [NetEpic ML] More on the tyranids
Hi!
Eivind Borgeteien wrote:
Hi
I have some questions regarding the tyranids:
Biovores:
They are some strange critters! If you dont hit anything staight away, their spores float around the battlefield untill they hit something.
Why is the movement of theese spores conducted in the mandatory movement phase? It seems to me that when the 'nids use this weapon they are bound to loose momentum, even if they win the initiative, they will loose it because of the spores!
Why? Mandatory movement (like units on fallback) is before all other movement in the movement phase, thus they could hit units that have yet to move thus gathering more casualties. So if you hit a unit in one round you could hit more before they move next turn, a distinct advantage.
-----------> Hmm.... Maybe we have misinterpreted the mandatory movement? We play it the way that the player with the initiative moves oe of his detachments that must move mandatory, and if the opponent does not have any mandatory moves, he moves a detachment of his own choice. Should it rather be that all mandatory movement is done first, and THEN we can begin to move other units?
Other things that drifts around the battlefield do so in the end phase (like the vortex) This sounds much more wiser to me...
Hive Tyrants:
If they go in CC with infantry, can they still use their psychic powers? We play it the way that psychers cant use their powers in CC, but the HT is a knight and is not pinned by infantry. Therefore it should be able to use its psychic powers. That is my take on it, but am I right?
Any unit that is pinned could NOT use powers or abilities. Hive tyrants CAN use them if they are in combat with units that dont pin them.
Hormagaunts:
Theese fun little critters have no ranged weapons an a low basemove, but still they have the Hunt instinct(?) (move 10 cm and shoot). Well, they cant shoot and are biolocically made for CC. Wouldn't the Rampage instinct be more natural? (Charge the nearest opponent)
They do move triple (30cm) on charge orders which is pretty good, but you are right it should be rampage.
Hope you can give me some answers...
Eivind
Peter
Yahoo! Groups Sponsor
ADVERTISEMENT
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
Received on Sun Oct 07 2001 - 19:11:48 UTC
This archive was generated by hypermail 2.3.0
: Tue Oct 22 2019 - 10:59:26 UTC