Re: [NetEpic ML] New to List

From: Pete <petecorn_at_...>
Date: Fri, 12 Oct 2001 13:39:54 +0000

Tom Webb wrote:

> Email received and hint taken :).Maybe we should meet up on ICQ and
> get these PDFs uploaded? As for the search engines, I would rather get
> all the meta tags in place first if we are going to submit them to
> search engines.Tom.



Thanks Tom'
Unfortunatly I'm not on ICQ at the moment. But, now I know that 4.1 is
there I think I can get them somehow. It's a shame that I used so much
ink cartridge printing 4.0. just a few weeks ago.:)
Are there alot of differences in the new version ? Have all the army
lists been updated?

Also I don't want to take undue credit - I , unfortunatly don't have a
squat army - but if they'd had 1st ed rules for them back then, I would
have. It brought me great sadness to discover that all those great
swarms of trikes etc on the plastic sprues are no longer available.
Frankly I thought Epic would be supported as long as 40k was, and if a
third edition ever came out it would be more like Netepic and there
would be no reason to stop supporting the Squats. Alas, time ran out.
Even for background reasons their departure has left a vacume. I think
the Imperials need some abhuman or even human variation because without
them then the millions of worlds of the human empire have one
mono-culture and I can't buy that. At least the squats hinted at the
variation in humanity that must inevitably occur over the vastness of
time and space. Infact, I can't look at those Tau suits without thinking
of them as human - like they are in Appleseed (man they look similar). I
think it would have been good if the Tau were a different brand of
humans who developed their tech while isolated by warp-storms. They
could even have mutated to look the same as they do. They look almost
human anyway. (now Tyranids - they are aliens!) Maybe the Inquisition
could want them destroyed so that the balance of power is not disrupted
by their new "human' technology. When isolated from chaos by warp
storms, plenty of human civilisations could evolve and infact might
develop to be far better off than under the repression of the Imperium.
Though I'm not entirely comfortable with how they did it , I do think it
was a good idea to intoduce a Manga style army.(and it's great to know
Netepic is here to adapt it ). I know they are not supposed to be close
combat troops, but I'd like to see one of those big suits wielding a
long Samurai sword. Which reminds me, I don't play Warhammer , but I
always thought an army of evil looking fantasy Samurai would be great.

About scenarios- I haven't ever played them, but I snipped out and filed
an article from an old WD, with, I think, four quite interesting looking
scenarios specifically for 2nd edition. I don't have a scanner at
present, but for now I can dig them out and describe them if you like. I
doubt I'm the only one with that old WD though.(Unfortunately i cut them
from the mag and cant remember which issue) Maybe someone has already
tried them? Anyway, they seem like a simple way of adding varirety to
the game, particularly for armies that have faced each other before.

Peter Cornwell



Tom Webb wrote:

> Email received and hint taken :).Maybe we should meet up on ICQ and
> get these PDFs uploaded? As for the search engines, I would rather get
> all the meta tags in place first if we are going to submit them to
> search engines.Tom.
>
> -----Original Message-----
> From: Peter Ramos [mailto:primarch_at_...]
> Sent: 11 October 2001 14:13
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] New to List
> Hi!
>
> Welcome Peter!
>
> I'm very glad that our efforts are to your liking. What you
> have before you is the labor of nearly 5 years of
> discussions and play testing. We try our best to support the
> game we favor with as much as this group can produce.
>
> As many in the list, I too, liked the first edition of the
> game and actually played it quite extensively. As you point
> out many aspects bog down play a little too much. Second
> edition, in our opinion, had a good balance of detail and
> abstraction. Of course there were many things the game
> lacked or was poorly integrated. Net epic has over time
> dealt very effectively with those problems and has greatly
> expanded those rules. The practical experience of members of
> this list has been crucial to make Net Epic what it is. You
> have but scratched the surface on all the changes, some are
> monumental (titan construction system ala AT) or small
> (vehicles can self defense fire against infantry that charge
> it) and many others in between.
>
> Currently, all material can be gotten at www.netepic.org or
> the download section of the yahoo group. You have seen the
> new net epic army cards as well as buildings and a host of
> other things. In time even more will be made available.
>
> You make good points regarding site accessibility and
> search. Our resident web master Tom will no doubt hear you
> suggestions and best implement them (hear that Tom, wink,
> wink). We tend not to advertise ourselves much since we like
> people to join us through their own motive and desire. It
> makes for a better group!
>
> Net epic 4.1 is available at the Epicentre (www.netepic.org)
> in doc format I have those files in PDF format which I could
> make available to you (and any other member that wishes
> them). My epic collection of material is vast so I can scan
> and get things to people given time.
>
> Scenarios would be a great idea. If you have some please
> post them. I think it is something lacking currently in net
> epic. Also any ideas should also be sent to Tom for our
> e-zine Incoming!
>
>
> Welcome aboard!!
>
> Peter
>
> Peter Cornwell wrote:
>
> >
> >
> > Hi, I've been on this list for about a month and I'm just
> > so impressed
> > with Netepic I can't resist having a short rave.
> >
> > I'm an old player who never had time to play as much as I
> > wanted even
> > before I had to stop playing for many years.
> > I was very passionate about AT and 1st ed when they first
> > came out, even
> > though I never got to play it all that much. When 2nd ed
> > came out I
> > became a bit dissolusioned though (I couldn't handle Space
> > Marines not
> > getting a save for example).
> >
> > More recently I got back into playing 1st ed. (Infact I
> > drafted but
> > never sent a post about the virtues of 1st ed on the other
> > Epic list
> > where it gets a good trashing). But, as I played 1st ed
> > alot more, many
> > of the rules that I liked on paper started to become
> > irritating in
> > practice. For example, I liked the firing arcs of 1st ed
> > vehicles. They
> > were truer to 40k and helped give each vehicle a distinct
> > individual
> > character. But in practice it didn't always work out as
> > I'd imagined.
> > For example, because the land Raider and Predator las
> > cannons fire
> > either left or right arc, you had to aim the vehicle
> > exactly at the
> > target to fire both sides.I'm not a rules lawyer and I
> > didn't feel that
> > exact placing of vehicles should really be the focus of
> > the game. So
> > there were times, particularly in bigger battles, when
> > both sides wanted
> > to fudge this rule. Finally I understood 2nd eds forward
> > arc for all
> > vehicles rule.(though I like the Netepic rule for vehicle
> > bolter arcs)
> > Also, though short and long range did add tactical nuance,
> > it certainly
> > took time to look up those extra stats. There was the same
> > problem with
> > the separate stats for shooting vehicles and infantry,
> > though I did like
> > this in principal. A las cannon could destroy a Leman Russ
> > with one
> > shot, but if it is not an area weapon surely it would
> > take five shots
> > to kill five imperial guardsmen? Three killed to remove
> > the stand?
> > Inpractice though all the extra saving rolls for infantry
> > made the games
> > frustratingly longer - because they just took longer to
> > die.
> >
> > Anyway, I still like 1st edition (I still think a big part
> > of its
> > percieved complexity came from very badly laid out
> > reference sheets),
> > but Netepic has won me over. Any slight abstractions work
> > well, and the
> > game achieves something I could never do by tooling around
> > with the
> > rules myself, something only extensive play testing can
> > achieve - game
> > balance.
> >
> > An early turning point was when I dug out the spectacular
> > battle report
> > in my old WD 179 and I couldn't believe that I didn't get
> > Titan Legions
> > when it came out! So much more my style than 3rd editon -
> > and I had
> > completely missed the boat! By many years infact! I walked
> > around for
> > days unable to believe I had screwed up and the game had
> > gone forever.
> > Those glossy ads from the past looked beautiful showing
> > the smorgasboard
> > of bits from the box I could never get. They were mocking
> > me!
> >
> > Then - happiness! I found you guys and it was too good to
> > be true that I
> > could not only download all the templates from TL - but
> > those great
> > looking buildings too! Plus it is better than TL. Netepic
> > rules really
> > have made improvements over 2nd ed that I love (like
> > giving space
> > marines a save. It gives them their space marine feel
> > back).
> >
> > My only comment is that at first I found the Epicenter,
> > and it's
> > mirrors, very confusing. I found the site through Fanatic
> > who still link
> > to the old Tzeench site at
> > www.geocities.com/BourbonStreet/1353/epicentre.htm even
> > the mailgroup
> > links to this old site. It would be great if this old site
> > linked to
> > other sites, becase for a long time I didn't even know
> > they were there!
> > The Google search engine only turns up this old site too.
> >
> > I've printed out all the Netepic 4.0 PDF's from the old
> > site, but it
> > now appears the newer sites may have Netepic 4.1? (my mac
> > can't read
> > DOCs yet). Also all the army cards were a very welcome
> > discovery. Even
> > the play aids site could use a pointer to the download
> > section for all
> > the Empirator/Mega-gargant stuff, because not being
> > familiar with news
> > groups I didn't realise these strangely missing files
> > could be tucked
> > away in yet another download section.
> >
> > One question. Does anyone play scenarios for Netepic? Or
> > do you just lay
> > down objective counters as per normal? I've found some
> > scenarios for 2nd
> > ed in an old WD and wondered if they/& or others have made
> > their way
> > into the system? I don't have 3rd ed, but it looks like
> > its Battles Book
> > is full of them and, infact the variety of scenarios is a
> > big part of
> > the game - is it not? I haven't found any mention of the
> > subject yet
> > in Netepic.
> >
> > Anyway it's so great to see this group keeping the game
> > alive as it
> > should be kept alive! And long live the Squats!
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > To unsubscribe send e-mail to:
> > netepic-unsubscribe_at_egroups.com
> >
> > Your use of Yahoo! Groups is subject to the Yahoo! Terms
> > of Service .
>
>
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Received on Fri Oct 12 2001 - 13:39:54 UTC

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