[NetEpic ML] Re: Terminators

From: Marco Croce <marcocroce_at_...>
Date: Tue, 30 Nov 1999 04:04:24 -0800 (PST)

On Tue, 30 Nov 1999 09:43:29 +0100, Lorenzo Canapicchi wrote:

> "Wilding, Karl" wrote:
> > > terminators need to regain their original
> > > ability: teleportation, but this is only my personal opinion :o)
> >
> > Hit the nail on the head! If you can get the guys into CA, then they
kick
> > butt. You don't want them trudging across an open battlefield, but need
them
> > in some sort of transport, or preferably teleporting in for much
carnage.
>
> We play using an HR like this: They teleport after the CC phase (so they
> cannnot go directly in CC),each detachment scatter once (2 dice along
> the direction of the arrow) and have Advance Fire Orders.
>
> --
> Lorenzo Canapicchi
> mailto:canapicc_at_...
> mailto:canapi_at_...
>
> Personal Page:
> http://www.cli.di.unipi.it/~canapicc
If I donīt make a mistake those are similar to the 1st edition rules but
itīs missing the pportunity to lose them in the warp.(Ithink it was someting
with the same number on both dice or something similar)
It īs only to balance if you can teleport them without any problem they
became too strong (I think)

Marco

> ------------------------------------------------------------------------
> Get 75% Off Our Best Selling Health and Wellness Books!
> SelfCare.com has everything you need to take care of you and your family,
> plus spend $40 or more and your shipping is free!
> http://clickhere.egroups.com/click/1824
>
>
>
> -- Check out your group's private Chat room
> -- http://www.egroups.com/ChatPage?listName=netepic&m=1
>
>





_______________________________________________________
Get FREE voicemail, fax and email at http://voicemail.excite.com
 Talk online at http://voicechat.excite.com
Received on Tue Nov 30 1999 - 12:04:24 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:58:48 UTC