On Tue, 30 Nov 1999 09:43:29 +0100, Lorenzo Canapicchi wrote:
> "Wilding, Karl" wrote:
> > > terminators need to regain their original
> > > ability: teleportation, but this is only my personal opinion :o)
> >
> > Hit the nail on the head! If you can get the guys into CA, then they
kick
> > butt. You don't want them trudging across an open battlefield, but need
them
> > in some sort of transport, or preferably teleporting in for much
carnage.
>
> We play using an HR like this: They teleport after the CC phase (so they
> cannnot go directly in CC),each detachment scatter once (2 dice along
> the direction of the arrow) and have Advance Fire Orders.
>
> --
> Lorenzo Canapicchi
> mailto:canapicc_at_...
> mailto:canapi_at_...
>
> Personal Page:
> http://www.cli.di.unipi.it/~canapicc
If I donīt make a mistake those are similar to the 1st edition rules but
itīs missing the pportunity to lose them in the warp.(Ithink it was someting
with the same number on both dice or something similar)
It īs only to balance if you can teleport them without any problem they
became too strong (I think)
Marco
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Received on Tue Nov 30 1999 - 12:04:24 UTC