Re: [NetEpic ML] Rules Q: Tyranid Titans

From: Peter Ramos <primarch_at_...>
Date: Sat, 26 Jan 2002 03:46:47 -0400

Hi!

You are correct, you can apply the damage bonus to it, since it represents
the weapons greater ability to cause more sensitive damage.

Peter

----- Original Message -----
From: "darius spano" <dmanspano_at_...>
To: <netepic_at_yahoogroups.com>
Sent: Wednesday, January 23, 2002 9:00 AM
Subject: Re: [NetEpic ML] Rules Q: Tyranid Titans


> Perfect with the exception of weapons that add +1 to
> damage rolls. This wouldn't be modified on the 2nd
> save would it? Its TSM would be useless but the damage
> mod to the results table would remain? That is the
> last question. I am dying to play my Heirophant and
> want o make sure I am ready to have it charge out
> against a Capitol Imperialis loaded with 2 companies
> of IG Heavy weapons stands (power gamers!!).
> Thanks.
> Darius
> --- Peter Ramos <primarch_at_...> wrote:
> > Hi!
> >
> > The overall save is modifiable by weapons. Thus it
> > can be penetrated by weapons with high save modifer.
> > Once this save fails and you determine the location
> > as normal and you roll for that locations save. The
> > difference however is that this save is
> > UNMODIFIABLE. Its a straight up save with the number
> > indicated on the location.
> >
> > Now remember the following:
> >
> > 1. IF the first save fails you get ONE wound.
> > 2. The second save is more of a question wether a
> > hit causes more severe damage, thus the second save
> > when failed causes even more wounds in excess to the
> > first failed save.
> >
> > So in summary the first save works like most saves
> > and causes ONE wound when failed. The second one is
> > unique to tyranids and cannot be modified but yields
> > nasty damage if failed.
> >
> > Did that answer it clearly?
> >
> > Peter
> >
> > ----- Original Message -----
> > From: "darius spano" <dmanspano_at_...>
> > To: <netepic_at_yahoogroups.com>
> > Sent: Sunday, January 20, 2002 5:32 AM
> > Subject: Re: [NetEpic ML] Rules Q: Tyranid Titans
> >
> >
> > > I have a question about the Heirophant and
> > Heirodule.
> > > They have an overall armor save and a location
> > save.
> > > How does this owrk? Do they first make a modified
> > save
> > > on the Overall save and if fail go to the location
> > > dice and location and then make a Location save
> > (is it
> > > modified again by the weapons strength or does the
> > > Overall save cover that)? Either way these titans
> > can
> > > take some serious damage and keep on moving.
> > > Darius
> > > --- Peter Ramos <primarch_at_...> wrote:
> > > > Hi!
> > > >
> > > > The ruling as I have understood it and used it
> > for
> > > > all these years is that any given nob needs to
> > be
> > > > 10cm away from ANY boyz stand in that ork mob to
> > get
> > > > standard orders. Its sort of like the IG that at
> > > > least one model of a detachment needs to be
> > within
> > > > the platoon leader radius or HQ units radius to
> > > > receive orders. The ork command radius of 10cm
> > is a
> > > > severe limitation to begin with to use it to the
> > > > extent that you mention would really cripple
> > them.
> > > >
> > > > Peter
> > > >
> > > > ----- Original Message -----
> > > > From: "gustaviusau"
> > > > <justin.hewlett_at_...>
> > > > To: <netepic_at_yahoogroups.com>
> > > > Sent: Thursday, January 17, 2002 5:37 PM
> > > > Subject: [NetEpic ML] Rules Q:
> > > >
> > > >
> > > > > I have always played Epic with the opionion
> > that
> > > > an Ork Nob... must be within 10cm of ALL boys
> > stands
> > > > in a detachment for them to
> > > > > recieve orders correctly, and any out of
> > range...
> > > > say 1 or 2 stands out of a detachment then act
> > as
> > > > per the 'orc command rule'...
> > > > >
> > > > > But after thinking about I think I may been
> > been
> > > > playing the rule wrong...
> > > > >
> > > > > **** Does a detachment of 20 orc boys receive
> > > > orders as a whole if only 3 or 4 of the models
> > are
> > > > within 10 cm of a Nob? ****
> > > > >
> > > > > please clarify
> > > > > happy birthday netepic..
> > > > >
> > > > > gus
> > > > >
> > > > >
> > > > >
> > > > >
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> > > > >
> > > > >
> > > >
> > > >
> > >
> > >
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Received on Sat Jan 26 2002 - 07:46:47 UTC

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