Re: [NetEpic ML] Regarding Epic40K- Armageddon Playtest

From: Peter Ramos <primarch_at_...>
Date: Mon, 11 Feb 2002 15:59:36 -0400

Hi!

No worries, the net epic list is flame retardant! <chuckle>

Actually I need to hear what e40k'ers have to say. I'm curious to know what they think since it affects them more than anyone else.

By the way Markco has the epic mailing list organized to give input or are they still talking about it?

Peter

----- Original Message -----
From: "Tom Webb" <Webbsoft_at_hotmail.com>
To: <netepic_at_yahoogroups.com>
Sent: Monday, February 11, 2002 3:36 PM
Subject: RE: [NetEpic ML] Regarding Epic40K- Armageddon Playtest


> Careful, we don't want to start a flame war :)
>
> -----Original Message-----
> From: markconz [mailto:markconz_at_...]
> Sent: 11 February 2002 10:41
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Regarding Epic40K- Armageddon Playtest
>
>
> --- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:
> > Hi!
> >
> > Its a shame that there si no real way of knowing. This is one of
> those questions that I always carry with me. It's only when members
> speak up when it gets at least partially answered.
> >
> > You gotta wonder....
> >
> > Peter
> >
> >
> > > I know around 6 people in my playing circle who play NetEpic but
> I am the
> > > only one on the mailing list so it is potentially much more
> popular than
> > > it
> > > appears by the statistics.
> > >
> > > Tom.
> > >
> > > -->Same here as with Tom. I play with 3-4 people, but am the
> only one on
> > > the ML. NetEpic probably has a much larger appeal than can be
> accurately
> > > measured by the ML, or even by Web hits, as there are people like
> me, who
> > > have it all (for NetEpic at least), and freely share it amongst
> their
> > > group. Not a bad job really.
> > >
> > > Josh R
> > >
> > > "No matter where you go, there you are." B.Bonzai
>
>
> Remember that not all 300 subscribers to list this list are players
> of net-epic! I suspect there are many like myself who just lurk here
> to keep an eye on all you damn heretics :) ... and pick up some cool
> rule or miniatures ideas now and again.
>
> I for one have no desire to return to the turgid shooting duels of
> editions before E40k (the One True Game). Why resolve firing of 3
> tanks at a time when you could resolve the fire of an entire company
> in the same time? Why have several dice rolls to resolve hitting and
> armour effects when it can all be rationalised into a single die
> roll? Why issue orders to platoons when you should be issuing them
> to whole companies? The name of the game is Epic not Squad Leader.
> Space Marine reminds me too much of those old moderns and ww2 rules
> where u had to roll to spot a target, then roll to hit, then roll to
> penetrate, then make individual morale tests for tiny little sections
> of your force... uh! no thanks...
>
> Also a number of 'realism' factors annoyed me about Space Marine...
> Why do you always have to kill something to affect morale, and why
> can troops move even under heavy fire?! I'm not sure if net-epic
> addresses these mind u. Also the play balance and character of
> armies in E40k (with a few exceptions) appeals to me a lot more in
> E40k than it did in space marine. Eg. Eldar really capture the feel
> of a swift deadly, but brittle rapier that needs to choose when and
> where it strikes with care... hit and fade. Beats the old eldar 'tie
> things up with aspects and bikes and shoot them from a distance' of
> the previous editon.
>
> The changes Jervis is proposing sound to me like they still leave
> good macro level mechanics and game play, but add more 'realism' if
> that is the right word for a science fantasy game... Weapons
> specialised against either infantry or armour (something that bugged
> me more in theory than practice about E40k), and the flanking rules
> which is not something that I had considered much. Also the unit
> activation system sounds interesting, if we could do away with order
> counters/dice I would be very happy.
>
> I do agree with comments made here about the sort of audience Epic
> appeals to. I and many other historical gamers cruised into Epic,
> especially when E40k was released, in spite of enormous difficulties
> because of the crappy release schedules and marketing... we do not
> play other GW games, though BFG and warmaster have their appeal...
>
> I also agree that the netepic list is a very pleasant bunch of
> people, as is the epic list... In fact I have remarked on other lists
> that if they want to see an example of netiquette with never a flame
> in sight they should join the epic list... totally seriously.
>
> Anyway looks like the soul of epic is up for grabs... the die is
> cast, hats are in the ring :) Maybe its time I and others told
> Jervis that we do actually like much of his E40k mechanics! Gotta
> stop u netepic guys sticking in rules giving gretchin stands 3 attack
> types including a 'pet squig attack' and the like ;)
>
> Markco
>
> P.S. I have shown netepic to a fair number of people over the last
> couple of years so I'm not all bad... :) Look foward to jousting
> with u guys anyway...
>
>
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Received on Mon Feb 11 2002 - 19:59:36 UTC

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