Hi!
That was my first thought too! I did not really see the need for supression rules in netepic, but this could be incorporated without slowing down the game.
Then I remembered that in many cases, if you have more supression markers than living stands in a detachment, the detachment is broken and might fall back anyway. I dont really see the need for another penalty once broken.
Now Im back on the thought that supression rules are not for netepic after all...
Eivind
>
> Fra: "Peter Ramos" <primarch_at_...>
> Dato: 2002/03/01 Fri PM 12:48:44 CET
> Til: <netepic_at_yahoogroups.com>
> Emne: Re: [NetEpic ML] net epic suppression
>
> Hi!
>
> Hey! this is not bad, not bad at all. Really simple and elegant. I like it!
>
> Any comments on this one?
>
> Peter
>
> ----- Original Message -----
> From: "kume1967" <kume1967_at_...>
> To: <netepic_at_yahoogroups.com>
> Sent: Friday, March 01, 2002 2:34 AM
> Subject: Re: [NetEpic ML] net epic suppression
>
>
> > Hi,
> >
> > How about incorporating the suppression to hit rolls. When a
> > detechment receives casualties we can put suppression counters as
> > many as the casualties, then at the end of the turn if the counters
> > are more than the remaining models in the unit, the unit must make a
> > suppression roll. If the unit is suppressed it can do nothing in the
> > following turn. I think this is simple, requires no additional tables
> > and HQ, superheavies and titans are immun to this effect.
> >
> > Mete
> >
> >
> >
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> >
> >
>
>
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Received on Fri Mar 01 2002 - 13:18:21 UTC