Sv: RE: [NetEpic ML] Fliers..

From: <eivind.borgeteien_at_...>
Date: Mon, 11 Mar 2002 14:48:36 +0100

Hi

I tend to bring 3 T-hawks every time I get the chance. Although they have great firepower and are hard to hit, they do not make allthat difference. At least not in 3-4k games.

Eivind
>
> Fra: <jyrki.saari_at_...>
> Dato: 2002/03/11 Mon PM 02:18:41 CET
> Til: <netepic_at_yahoogroups.com>
> Emne: RE: [NetEpic ML] Fliers..
>
> > -----Original Message-----
> > From: ext Sam Dale [mailto:epic_at_...]
> > Sent: 11. March 2002 5:19
> > To: netepic_at_yahoogroups.com
> > Subject: [NetEpic ML] Fliers..
> >
> >
> > Um. Something that was remarked upon in my gaming circle was
> > the NetEpic
> > flier rules. Basically, the way they appear to work is that
> > you have to take
> > AA weapons (or fighter aircraft) in every army or you can't
> > touch enemy
> > fliers.
> >
> > Why was this route decided on?
>
> Because that's the way it is in "real world(TM)" and, not to mention, makes the flyers worth having. If every tank could shoot flyers with their main armament it would be completely ridiculous as well as make the flyers extinct.
>
> > As it stands, i can fight a
> > chaos army, take
> > a couple of companies of line troops backed up with several wings of
> > Marauders and maybe some Thunderbolts, and unless i attack
> > Chaos Marines
> > (they'll need sixes to hit) or there's Doomwings present,
> > there's nothing
> > that can do anything to stop them killing anything they choose to.
> >
>
> If the Chaos player doesn't get any airpower he deserves it. Besides, every infantry unit which is attacked by the flyers can shoot at flyers with 6+ to hit. Not just the marines.
>
> > Yeah, the more fliers, the less to hold the objectives with,
> > but if you've
> > got firepower to melt the enemy army away, it doesn't matter...
> >
> > Sam.
> >
> >
>
> Jyrki Saari
>
> -There is no such thing as free lunch because eating takes time and time is money.
>
>
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>
Received on Mon Mar 11 2002 - 13:48:36 UTC

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