Re: [NetEpic ML] Brainstorm session

From: Peter Ramos <primarch_at_...>
Date: Tue, 26 Mar 2002 09:20:17 -0400

Hi!

> JS: I prefer the more detailed ones. I am probably the only one doing so.

<grin> it seems that you are just one of many because most comments have been for using the detailed ones.
>
> 2. Praetorian costs are too low. This has been discussed before and after much playtest I agree that they need to be increased. The fact that they have templates make them as powerful as titans and sould be priced accordingly. For example, look at the Colossus, with its 8 battle cannon hitting on 4+ and shields. This thing is as good as most warlord titans! I tinkered with the points formula and would suggest that most praetorians need a price hike of 150 points on average. Comments?
>
> JS: This is true, and long overdue if I may add.

Yes I know, it should havee made it to 4.1, but there is another year of playtest data proving they are too cheap.
>
> 3. Another thorn is the issue of weapons with the same name having different stats for different units (bolters being the most prominent example). A lascannon should have the same stats regardless where its on as well as battle cannons, etc. Some uniformity here makes it easier for people to remember
>
> JS: In that case we need new weapon names for vehicle AP weapons, flyer weapons and quite a few others.

Making up names is probably the easy way to do it.

> 4. AA guns should probably be defined as one of two types :static and mobile. Static AA are expensive, have long range and may only fire at either air or ground in a turn (not both). Mobile AA are cheap, shorter range and can fire at both ground and air units indescriminately.
>
> JS: This is a good idea! Adds the differentiation of area AA and point AA to NetEpic in a nice way!

Thanks!

Peter
Received on Tue Mar 26 2002 - 13:20:17 UTC

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