>With the ongoing debate on teleporting termies I thought that what if we
>let
>theese units teleport as well?
>
From the top of my head I would say that they would be special cards at
>double cost.
I cant imagine teleporting dreads really. Rather, I think dreads should have
better saving throws. Bump them down to 3+ or so. Make them slow but
heavily armoured walking pillboxes. Ideal for defensive actions and
protecting an objective near your own deployment area
Add to their CAF a bit too. Dreads should be tough for infantry to handle
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Received on Sat Mar 30 2002 - 16:29:10 UTC