[NetEpic ML] Re: Who's got the BIGGEST balls?

From: Warprat <warprat_at_...>
Date: Wed, 08 Dec 1999 23:08:21 -0800

I have to agree. You can pretty much depend on Warp Missles to do
damage. I'm sure that my dice rolls are average, but it sure dosn't
feel that way when I'm the one who misses and/or scatters.

Warprat




Tzeentch wrote:
>
> I have YET to see a vortex missile do anything more amazing then accidently
> destroy a single Tempest tank when it scattered. I use Warp missiles, much
> more effective in my mind.
>
> Ken
>
> "If some unemployed punk in New Jersey can get a casette to make love to
> Elle McPherson for $19.95, this virtual reality stuff is going to make crack
> look like Sanka."
> -Dennis Miller
>
> ----- Original Message -----
> From: Warprat <warprat_at_...>
> To: <netepic_at_egroups.com>
> Sent: Wednesday, December 08, 1999 10:42 PM
> Subject: [NetEpic ML] Who's got the BIGGEST balls?
>
> > Hey, thanks to Thomas, Kelvin, Jyrki, Peter, Steve and Ken for thier
> > GREAT comments!
> >
> > First, sorry, I was wrong about the ball and Eldar holo fields. I
> > re-read the rules. The ball IS a template, templates IGNORE holo
> > fields.
> >
> > Second, although I like to pick the type of round loaded into my
> > Gargant, before the battle starts, that is just my preferance.
> > The rules have always said that the pick was made at the start of
> > the turn.
> >
> > Now for an interesting comparison:
> >
> > Gut Buster Vortex Missile
> >
> > Cost: 100 150
> > Firing Rate: 1/2 1 use only
> > Range: 100cm Unlimited
> > Chance to hit: 1/3 (scatter) 1/3 (scatter)
> > Dammage: 1 hit 1d6 hits (3 average)
> > Shield damage: Shields reduced to O Shields reduced to 0
> > Hit location: Leg Gut Buster, then
> > both Magazines
> >
> > Chance of
> > destroying enemy Falling Ave of 5 fires (1+2+2)
> > Titan or Gargant: 1/6 = 17% 0 +1/3 +2/3 = 100%
> >
> >
> > Who's got the BIGGEST balls?
> >
> > Warprat
> >
> >
> >
> > Kelvin wrote:
> > >
> > > At 10:26 PM 12/7/99 -0800, you wrote:
> > > >Frankly, I don't understand what all the Hub-bub is about.
> > > >
> > > >The Gut Buster can only fire every other round, (of course the first
> > > >round is the most deadly). Gargants must choose at the start of the
> > > >turn which type of ammo is to be used. I choose the type of ammo to be
> > > >loaded, before the game is setup, when I pick my units, not after I
> have
> > > >learned what my opponent has taken, and where everything is positioned.
> > >
> > > No you don't. The rules state that the ammo for the Gutbuster must be
> > > chosen "at the start of the game but before the first turn". So you
> know
> > > what you are facing. Plus, you don't need to have a table of what you
> > > inten load for the whole game before you set up. You simply chose the
> ammo
> > > to load on the turn you relaod it. They really are an effective weapon.
> I
> > > love my Gargants.
> > >
> > > >The Ball round scatters, approx 1/3 chance of a hit. Then there is the
> > > >amount of roll, (which usually is no problem). The weapon is GREAT, if
> > > >it hits, but it's hardly reliable. And once it's fired, the enemy
> KNOWS
> > > >you won't be able to use it the turn it reloads. Also, because the
> ball
> > > >is not a barrage template, Eldar holo fields are effective against it.
> > >
> > > Perhaps its just me, but I tend to hit more times than not with my Ball
> > > Rounds (pardon the unintentional pun). I seem to rarely miss enough
> that
> > > the shot will not hit is intended target (usually a Praetorian or
> Titan).
> > > Its a ll a matter of positioning.
> > >
> > > >Gargants have flickering shields and the armor saves are not so great,
> > > >so every little shot fired at them has a real chance of doing real
> > > >damage, and staring a fire. Infantry weapons have a good chance
> against
> > > >Gargants.
> > >
> > > No they don't. I've waded Great Gargants through Imperial Guard
> Tactical
> > > companies and come outh the other side unscathed. I admit I have had
> times
> > > when a lucky infantry shot has taken out my Gargant, but that would be
> > > twice in about 50 games I have played. Mostly, Gargants take an
> ENORMOUS
> > > amount of firepower to stop. Which suits their character.
> > >
> > > >Of course Gargants are tough, and it takes three fires to ensure
> > > >destuction.
> > >
> > > Try 4. They can survive (and I have) for several turns with 3 fires
> > > running on a Great Gargant. Gargants are really tough.
> > >
> > > >Warlords, on the other hand, have shields that work against the vast
> > > >majority of weapons. The shields can regenerate. Warlords can carry
> > > >a wide varity of weapons. Among these are Warp Missles and Vortex
> > > >Missles. Both of these one shot gambles, can get lucky and do some
> > > >pretty horrific damage about 1/3 of the time (scatter).
> > >
> > > And they are quite fragile once the shields go down. If you have
> weapons
> > > that ignore the shields, then they are in a fair amount of trouble, and
> > > there are plenty of cost-effective weapons that ignore shields or trash
> > > them fairly readily (Deathstrike missiles, Vibro/Tremor Cannons, Deth
> Rays,
> > > Ball Rounds, Vortex and Warp Missiles, Cyclops Cannon, etc..). Plus its
> > > really easy to lose 4 or 6 shields in a turn. Doesn't take a lot of
> > > firepower to drop them.
> > >
> > > >Eldar titans are also super neat. Holo fields are awsome, as long as
> > > >the titan can keep moving, and avoid the barrage templates Thier
> > > >weapons are perhaps the most powerfull in the game. This is ballanced
> > > >by the smaller number of weapons they can carry. I absolutly LOVE to
> > > >play with Eldar Titans!
> > >
> > > Nah. Elf Titans is real squishy! I love playing soccer with them!
> They
> > > HATE Ball rounds and to really take them out, you only need to land lots
> of
> > > barrages on them. Sure, their weapons are pretty good, but the Titans
> > > themselves are actually pretty weak. I love squishing them.
> > >
> > > >I have never played with Chaos titans, but if they are as well
> ballanced
> > > >as the other titans, I'm sure they're not a bad pick. Weapons costs
> may
> > > >need to be adjusted, but overall, these Gigantic Machines of Destuction
> > > >seem to be extreamly well ballanced to me.
> > > >
> > > >What's the BIG deal?
> > >
> > > That Titans USED to be the awesome, all-powerful lords of the
> battlefield
> > > in Adeptus Titanicus Epic and were downgraded a great deal in Titan
> Legions
> > > Epic. We've tried to redress the balance somewhat in NetEpic, but many
> of
> > > us think they are still quite squishy as they stand. That's the big
> deal.
> > >
> > > -Kelvin....
> > >
> > > ============================================
> > > "Of course I'm paranoid!
> > > Everyone's trying to kill me."
> > > ============================================
> > >
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Received on Thu Dec 09 1999 - 07:08:21 UTC

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