[NetEpic ML] Infantry saving throws
Hi again boyz
I had a little playtest battle last night ...
here are the rules we went with:
Each player used a marine battle company, a predator detachment and a land
raider detachment.
Marine infantry got a 4+ save, all vehicles kept their saving throws.
Infantry bolters were made all purpose
Pistols were anti-infantry
Tank bolters anti-infantry
Heavy weapons all purpose
Autocannon all purpose
Lascannon anti-tank
Anti-infantry guns hit infantry with their save modifier, they dont scratch
tanks
All purpose guns hit all targets with their save modifier
Anti-tank guns waste infantry with no save and hit tanks with their save
modifier.
This seemed pretty okay, though it made the lascannon a bit too hard
compared to the autocannon.
We tried another fight where we used a -1 penalty to hit when firing
anti-tank weapons at infantry. This turned things more in favour of the
infantry but ghave horrible results when the guys were in cover.
It made those tank bolters a lot better though.
ANyway, we used tank bolters hitting on 5+ with a -1 modifier (They are
heavy bolters after all)
It proved great and I hope that some of you people will try out a similar
battle.
BTW we also used a 5 cm. follow up move for models that destroyed their
enemy in close combat. This is a simple yet GREAT rule that vastly increases
realism and the tactical advantage of close assaulting a defending
objective.
Comments???
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Received on Thu Dec 09 1999 - 07:26:00 UTC
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: Tue Oct 22 2019 - 10:58:48 UTC