RE: RE: [NetEpic ML] An idea for Slann Mechs

From: Bernasconi Davide <davide.bernasconi_at_...>
Date: Mon, 8 Apr 2002 17:47:19 +0200

no, no please

I like a lot to have a lot of detail, I think I have every type of support/special card a marine and IG army could have (and they are a quite a few)

What I said is to be very carefull with this kind of rules, I have in mind VDR ones for WH40K. Too much customisation (and not detail) can be potentially very cheese ;-)

Davide

> -----Original Message-----
> From: rune.karlsen6_at_... [mailto:rune.karlsen6@...]
> Sent: luned� 8 aprile 2002 17.10
> To: netepic_at_yahoogroups.com
> Subject: RE: RE: [NetEpic ML] An idea for Slann Mechs
>
>
> Hi,
>
> guess i'll never understand why some of you want lesser detail.
> Details is what makes life fun, and what makes gaming fun.
> If i wanted lesser detail, id play Risk or Axis & Allies instead :)
>
> It all comes down to personal preference, and that's why it's so
> damn hard to argue a point sometimes. Some just see more detail
> as more work, while i see it as more fun. So what if it takes
> 5 more minutes to construct your army, or 10 more minutes to play
> the game? That's just 15 more minutes of fun!
>
> :)
>
> Rune
>
> >
> > Fra: "Bernasconi Davide" <davide.bernasconi_at_...>
> > Dato: 2002/04/08 Mon PM 04:20:39 CEST
> > Til: <netepic_at_yahoogroups.com>
> > Emne: RE: RE: [NetEpic ML] An idea for Slann Mechs
> >
> > I think the same too, let's have some kind of customisation
> without going too deep into details (titans could be a way to copy)
> >
> > Davide
> >
> > PS As I have very few spare time, I can't ask to be a
> Project Manager (as I'm in real life btw ...) but I'll try to
> read and follow every discussion
> >
> >
> > > -----Original Message-----
> > > From: eivind.borgeteien_at_...
> [mailto:eivind.borgeteien_at_...]
> > > Sent: luned� 8 aprile 2002 15.48
> > > To: netepic_at_yahoogroups.com
> > > Subject: Sv: RE: [NetEpic ML] An idea for Slann Mechs
> > >
> > >
> > > Hi
> > >
> > > Im not too found of the idea of custom building knights.
> > > First of all, if we use it on the Slann, we should use it on
> > > all other knights as well. Second, I think it wil be harder
> > > to keep the game and armies ballanced and see with horror on
> > > the possibility to max out the weapons slots making the
> > > knights walking cheesedoodles.
> > >
> > > Why change a thing that works as it is?
> > >
> > > Eivind
> > > >
> > > > Fra: "Peter Ramos" <primarch_at_...>
> > > > Dato: 2002/04/08 Mon PM 02:35:55 CEST
> > > > Til: <netepic_at_yahoogroups.com>
> > > > Emne: RE: [NetEpic ML] An idea for Slann Mechs
> > > >
> > > > Hi!
> > > >
> > > > Now that IS an interesting idea. You get upgraded stuff,
> > > but at a cost
> > > > of valuable support slots, not a bad idea at all.
> > > >
> > > > Peter
> > > >
> > > > -----Original Message-----
> > > > From: nils.saugen_at_... [mailto:nils.saugen@...]
> > > > Sent: Monday, April 08, 2002 4:13 AM
> > > > To: netepic_at_yahoogroups.com
> > > > Subject: RE: [NetEpic ML] An idea for Slann Mechs
> > > >
> > > > Aha my good friend I think you miss the point!
> > > >
> > > > In order to upgrade your mechs you have to "sacrifice" a support
> > > > card!!!! :)
> > > >
> > > > I really like that idea!!! It was first suggested way back
> > > when we where
> > > > talking about TAU
> > > >
> > > > Nils
> > > >
> > > > -----Original Message-----
> > > > From: Rune Karlsen [mailto:rune.karlsen6_at_...]
> > > > Sent: 8. april 2002 09:21
> > > > To: netepic_at_yahoogroups.com
> > > > Subject: Re: [NetEpic ML] An idea for Slann Mechs
> > > >
> > > >
> > > > Hi,
> > > >
> > > > I really can't see your point here. I just don't understand the
> > > > difference
> > > > in
> > > > buying a card which tells you what upgrade your mech has
> > > vs. looking at
> > > > a list of options and choosing from that.The titan
> weapons lists are
> > > > pretty
> > > > easy to choose from, and the mech list would be exactly the
> > > same, only
> > > > with fewer options (like a maximum of 10 or so,
> including all the
> > > > different
> > > > uprades). If you use cards, you'd have to look at a
> list of cards
> > > > anyway,
> > > > or look through your pile of cards. Could you please
> > > explain why cards
> > > > would be better?
> > > >
> > > > Rune
> > > > ----- Original Message -----
> > > > From: "Peter Ramos" <primarch_at_...>
> > > > To: <netepic_at_yahoogroups.com>
> > > > Sent: Sunday, April 07, 2002 11:03 PM
> > > > Subject: RE: [NetEpic ML] An idea for Slann Mechs
> > > >
> > > >
> > > > > Hi!
> > > > >
> > > > > Problem is how do you introduce that into the game as a
> > > mechanic? More
> > > > > tables and stuff? Nah, too many tables as is. Your
> > > proposed mechanic
> > > > is
> > > > > by far easier to be introduced as a "Card". It
> amounts to the same
> > > > thing
> > > > > in the end. You buy companies and support as usually you
> > > just add some
> > > > > cards to the mix as well.
> > > > >
> > > > > Peter
> > > > >
> > > > > -----Original Message-----
> > > > > From: Rune Karlsen [mailto:rune.karlsen6_at_...]
> > > > > Sent: Sunday, April 07, 2002 12:04 PM
> > > > > To: netepic_at_yahoogroups.com
> > > > > Subject: Re: [NetEpic ML] An idea for Slann Mechs
> > > > >
> > > > > Hi,
> > > > >
> > > > > There seems to be some sort of misunderstanding here. Im
> > > talking about
> > > > > upgrade cards, not some sort of chaos cards. It was Peter
> > > who called
> > > > > them
> > > > > cards, i just call them upgrades :)
> > > > > The idea is to build a mech lego style, paying for a
> > > chassis and then
> > > > > adding
> > > > > what you want from a restricted list, just like titans :)
> > > > >
> > > > > Rune
> > > > > ----- Original Message -----
> > > > > From: "Weasel Fierce" <septimus__at_...>
> > > > > To: <netepic_at_yahoogroups.com>
> > > > > Sent: Sunday, April 07, 2002 5:41 PM
> > > > > Subject: RE: [NetEpic ML] An idea for Slann Mechs
> > > > >
> > > > >
> > > > > > >The concept of "cards" is certainly not alien to epic.
> > > Many armies
> > > > > have
> > > > > > >them (chaos, orks and tyranids). In the Slann armies
> > > case it sounds
> > > > > > >pretty good to round them out without blanket stat
> changes. The
> > > > slann
> > > > > > >definitely have enough technology to set-up their
> > > armies in this
> > > > > manner.
> > > > > > >
> > > > > > >I'd say adding these as well as a price adjustment for
> > > the slann
> > > > > (since
> > > > > > >no complaints regarding any other units have been
> > > mentioned) will
> > > > > round
> > > > > > >off the slann quite well.
> > > > > > >
> > > > > > >Keep these handy when the time comes Rune.
> > > > > >
> > > > > > Having yet more cards. Seems that armies like the
> > > imperial guys and
> > > > > eldar
> > > > > > get screwed yet again.
> > > > > > All these cards being thrown around are free benefits.
> > > In addition
> > > > to
> > > > > the
> > > > > > troops you pay your points for, you get the advantages
> > > of the cards
> > > > > which
> > > > > > arent paid for in any way (at least not for orks, nids
> > > and chaos).
> > > > > >
> > > > > > These armies are already powerfull enough on their own.
> > > > > >
> > > > > > I'd say to make the field even and add "strategy cards"
> > > or similar
> > > > to
> > > > > the
> > > > > > imperials and something to the other armies that dont
> > > have them yet.
> > > > > >
> > > > > > Weasel
> > > > > >
> > > > > >
> > > > > >
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Received on Mon Apr 08 2002 - 15:47:19 UTC

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