Sv: RE: Sv: RE: [NetEpic ML] An idea for Slann Mechs

From: <rune.karlsen6_at_...>
Date: Mon, 8 Apr 2002 18:01:33 +0200

Hi,

I was trying to convince Eivind :)

Rune

> Fra: "Peter Ramos" <primarch_at_...>
> Dato: 2002/04/08 Mon PM 05:38:11 CEST
> Til: <netepic_at_yahoogroups.com>
> Emne: RE: Sv: RE: [NetEpic ML] An idea for Slann Mechs
>
> Hi!
>
> No need to convince me on this point. Like I said I LIKE this idea. I'd
> make them support cards, but instead of units they'd be upgrade
> packages. I'd like to expand the idea to all armies too, mainly those
> who don't have cards right now.
>
> As mentioned before, I think it will be a good idea to leave ALL cards
> as advanced rules. You can play the game with out cards (and yes this
> means chaos, orks and tyranids would NOT get any cards in a basic game)
> or play one with them. Also we would need to standardize the rules for
> cards. Note this does not mean to rip away any character of those cards
> to their respective armies, but to have clear common rules on how they
> work so as not to have "super" cards or effects.
>
> I'd suggest Rune, start assembling ideas for these "support" cards.
> Points costs effect all that, even test them. Since the Slann are
> further down the schedule you have lots of time to try them out.
>
> Peter
>
> -----Original Message-----
> From: rune.karlsen6_at_... [mailto:rune.karlsen6@...]
> Sent: Monday, April 08, 2002 11:06 AM
> To: netepic_at_yahoogroups.com
> Subject: Sv: Sv: RE: [NetEpic ML] An idea for Slann Mechs
>
> Hi,
>
> The reason why the Tau and Slann could do it, is because
> of their advanced technology. Besides, there are only 3 types
> of mechs, and only the heavy mech seems to fulfill its role.
> That's my point, they don't work. They need to be more flexible,
> and the upgrades is a fine way of doing it without changing cost.
> The maxed out weapon slots will be equivalent to the heavy mech.
> Other weaponry will exist as well. Today, you have either 75cms,
> or 25cms. There is no inbetween, so if you want to have a tankbuster
> mech, or a close combat mech, you have to go with the heavy mech.
> The Slann have very few units compared with other armies, and they
> need to be a little more flexible some places. One of the things
> that makes Epic so fun to play, is the diversity of units. The more
> units you have to choose between, the more fun it is. When you have
> only 4 company cards, of which 2 are infantry and the other 2 are
> two versions of the mechs, you are severly limited. I'm not doing
> this to cheese up the Slann, i just want to have some more choices,
> making them a more dynamic army to play.
>
> If we never changed things which work, we'd still be in the
> dark ages. "Hey, Slavery works for us, why change it?".
> Well, thats a little extreme, but what seems to work for you
> doesn't necessarily mean it works for someone else. You are and
> will always be the voice of the conservative, guess that's why
> we argue so much :)
>
> Rune
>
>
> >
> > Fra: <eivind.borgeteien_at_...>
> > Dato: 2002/04/08 Mon PM 03:48:23 CEST
> > Til: netepic_at_yahoogroups.com
> > Emne: Sv: RE: [NetEpic ML] An idea for Slann Mechs
> >
> > Hi
> >
> > Im not too found of the idea of custom building knights. First of all,
> if we use it on the Slann, we should use it on all other knights as
> well. Second, I think it wil be harder to keep the game and armies
> ballanced and see with horror on the possibility to max out the weapons
> slots making the knights walking cheesedoodles.
> >
> > Why change a thing that works as it is?
> >
> > Eivind
> > >
> > > Fra: "Peter Ramos" <primarch_at_...>
> > > Dato: 2002/04/08 Mon PM 02:35:55 CEST
> > > Til: <netepic_at_yahoogroups.com>
> > > Emne: RE: [NetEpic ML] An idea for Slann Mechs
> > >
> > > Hi!
> > >
> > > Now that IS an interesting idea. You get upgraded stuff, but at a
> cost
> > > of valuable support slots, not a bad idea at all.
> > >
> > > Peter
> > >
> > > -----Original Message-----
> > > From: nils.saugen_at_... [mailto:nils.saugen@...]
> > > Sent: Monday, April 08, 2002 4:13 AM
> > > To: netepic_at_yahoogroups.com
> > > Subject: RE: [NetEpic ML] An idea for Slann Mechs
> > >
> > > Aha my good friend I think you miss the point!
> > >
> > > In order to upgrade your mechs you have to "sacrifice" a support
> > > card!!!! :)
> > >
> > > I really like that idea!!! It was first suggested way back when we
> where
> > > talking about TAU
> > >
> > > Nils
> > >
> > > -----Original Message-----
> > > From: Rune Karlsen [mailto:rune.karlsen6_at_...]
> > > Sent: 8. april 2002 09:21
> > > To: netepic_at_yahoogroups.com
> > > Subject: Re: [NetEpic ML] An idea for Slann Mechs
> > >
> > >
> > > Hi,
> > >
> > > I really can't see your point here. I just don't understand the
> > > difference
> > > in
> > > buying a card which tells you what upgrade your mech has vs. looking
> at
> > > a list of options and choosing from that.The titan weapons lists are
> > > pretty
> > > easy to choose from, and the mech list would be exactly the same,
> only
> > > with fewer options (like a maximum of 10 or so, including all the
> > > different
> > > uprades). If you use cards, you'd have to look at a list of cards
> > > anyway,
> > > or look through your pile of cards. Could you please explain why
> cards
> > > would be better?
> > >
> > > Rune
> > > ----- Original Message -----
> > > From: "Peter Ramos" <primarch_at_...>
> > > To: <netepic_at_yahoogroups.com>
> > > Sent: Sunday, April 07, 2002 11:03 PM
> > > Subject: RE: [NetEpic ML] An idea for Slann Mechs
> > >
> > >
> > > > Hi!
> > > >
> > > > Problem is how do you introduce that into the game as a mechanic?
> More
> > > > tables and stuff? Nah, too many tables as is. Your proposed
> mechanic
> > > is
> > > > by far easier to be introduced as a "Card". It amounts to the same
> > > thing
> > > > in the end. You buy companies and support as usually you just add
> some
> > > > cards to the mix as well.
> > > >
> > > > Peter
> > > >
> > > > -----Original Message-----
> > > > From: Rune Karlsen [mailto:rune.karlsen6_at_...]
> > > > Sent: Sunday, April 07, 2002 12:04 PM
> > > > To: netepic_at_yahoogroups.com
> > > > Subject: Re: [NetEpic ML] An idea for Slann Mechs
> > > >
> > > > Hi,
> > > >
> > > > There seems to be some sort of misunderstanding here. Im talking
> about
> > > > upgrade cards, not some sort of chaos cards. It was Peter who
> called
> > > > them
> > > > cards, i just call them upgrades :)
> > > > The idea is to build a mech lego style, paying for a chassis and
> then
> > > > adding
> > > > what you want from a restricted list, just like titans :)
> > > >
> > > > Rune
> > > > ----- Original Message -----
> > > > From: "Weasel Fierce" <septimus__at_...>
> > > > To: <netepic_at_yahoogroups.com>
> > > > Sent: Sunday, April 07, 2002 5:41 PM
> > > > Subject: RE: [NetEpic ML] An idea for Slann Mechs
> > > >
> > > >
> > > > > >The concept of "cards" is certainly not alien to epic. Many
> armies
> > > > have
> > > > > >them (chaos, orks and tyranids). In the Slann armies case it
> sounds
> > > > > >pretty good to round them out without blanket stat changes. The
> > > slann
> > > > > >definitely have enough technology to set-up their armies in
> this
> > > > manner.
> > > > > >
> > > > > >I'd say adding these as well as a price adjustment for the
> slann
> > > > (since
> > > > > >no complaints regarding any other units have been mentioned)
> will
> > > > round
> > > > > >off the slann quite well.
> > > > > >
> > > > > >Keep these handy when the time comes Rune.
> > > > >
> > > > > Having yet more cards. Seems that armies like the imperial guys
> and
> > > > eldar
> > > > > get screwed yet again.
> > > > > All these cards being thrown around are free benefits. In
> addition
> > > to
> > > > the
> > > > > troops you pay your points for, you get the advantages of the
> cards
> > > > which
> > > > > arent paid for in any way (at least not for orks, nids and
> chaos).
> > > > >
> > > > > These armies are already powerfull enough on their own.
> > > > >
> > > > > I'd say to make the field even and add "strategy cards" or
> similar
> > > to
> > > > the
> > > > > imperials and something to the other armies that dont have them
> yet.
> > > > >
> > > > > Weasel
> > > > >
> > > > >
> > > > >
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Received on Mon Apr 08 2002 - 16:01:33 UTC

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