RE: RE: [NetEpic ML] Re: more questions :)

From: <rune.karlsen6_at_...>
Date: Tue, 9 Apr 2002 15:12:38 +0200

Hi

Titans and Praetorians also get a -2 modifier to their armor
when fired upon from behind? This is news to me. I was taught how
to play by Nils and Eivind, and they've never played with that.
I guess that means they also get a -1 modifier from the side, huh?
Suddenly titans and praetorians seem to be easier to take out.
It isnt always a given that one will be able to warp around the
back of a unit though, specially one which will almost always stand
just behind your opponents setup line. I still dont think one unit
should cost more than the two units would separately though,
especially when it costs 2/5ths more, no matter how you explain
the strategy one should use.

Rune

>
> Fra: "Peter Ramos" <primarch_at_...>
> Dato: 2002/04/09 Tue PM 02:17:45 CEST
> Til: <netepic_at_yahoogroups.com>
> Emne: RE: RE: [NetEpic ML] Re: more questions :)
>
> Hi!
>
> Also, remember we need to increase the prices on praetorians, it's a
> well known fact they are grossly underpriced. So the leviathan should be
> your test subject, since it should cost 500 points. It SHOULD lose
> against the colossus since that unit should cost around 700 points. SO
> its not much of a question of it not being worth 500 points, its that
> your test subjects are grossly underpriced.
>
> Also, in case of the super heavies, a combination of the "see warp gate"
> power and firing from behind (with the additional -2 to the armor saves)
> should make quick work of them. In battle in open ground favors the unit
> with more dice to fire, part of the slanns defense is to warp jump
> around cover to close the gap and either fire from the side or rear to
> gain the benefit of weaker armor.
>
> Peter
>
> -----Original Message-----
> From: Rune Karlsen [mailto:rune.karlsen6_at_...]
> Sent: Tuesday, April 09, 2002 6:21 AM
> To: netepic_at_yahoogroups.com
> Subject: Re: RE: [NetEpic ML] Re: more questions :)
>
> I did a battle between a company of 3 shadowswords as well (they also
> cost
> 500).
> The SMM lasted either 1 or 2 rounds, and generally killed one SS, or
> damaged
> two.
> That Volcano Cannon is lethal :)
>
> Rune
> ----- Original Message -----
> From: "Rune Karlsen" <rune.karlsen6_at_...>
> To: <netepic_at_yahoogroups.com>
> Sent: Tuesday, April 09, 2002 11:37 AM
> Subject: Re: RE: [NetEpic ML] Re: more questions :)
>
>
> > Hi,
> >
> > Ive done a mock battle between a Slann Mage in Mech(SMM) and a
> Colossus(C)
> > (they're the
> > same price and both special cards). I've assumed they're at 75cms
> range,
> and
> > only firing at eachother.
> > Now, the SMM usually manages to get a nullify missile in, which
> reduces
> the
> > C's chances to hit,
> > and usually takes down either one or two shields per turn (of which
> half
> are
> > regen'ed). So, for the
> > SMM to get in a shot, it takes it about 6 turns to get the C's shields
> down.
> > By that time the SMM
> > is toast. It may survive a few rounds (i even got it to last 4 rounds
> one
> > time) due to its warp shield
> > and 1+ save, but it's no match for the C's. I do recognize the fact
> that
> > head-on testing isnt always the
> > best way to test units. The SMM has some other powers as well, which
> can
> be
> > used to help other
> > Mechs warpjump and such. But, it just doesnt have anywhere near the
> > resiliency or firepower that
> > the C's has, and is a piece of cake to wipe out in close combat (which
> is
> > easily done if you have to
> > use the SMM offensively, since no other armies have so few
> detachments.
> > Eventually, you have to
> > move the SMM, and then it has to stay put and take it). So, in
> conclusion
> :
> > This unit costs 500.
> > It is a mage in a heavy mech. A mage would cost about 150, and a heavy
> mech
> > costs 167 points.
> > Reason dictates that it shouldn't cost more than the two combined, it
> should
> > probably cost less,
> > given that it is one unit, not two.
> >
> > The Time Mage really has to be tested in combat, since its a do or
> dont
> > unit.
> >
> > Rune
> >
> > ----- Original Message -----
> > From: "Peter Ramos" <primarch_at_...>
> > To: <netepic_at_yahoogroups.com>
> > Sent: Monday, April 08, 2002 5:29 PM
> > Subject: RE: RE: [NetEpic ML] Re: more questions :)
> >
> >
> > > Hi!
> > >
> > > Yes. Please playtest them, that more than anything will be the final
> > > arbiter.
> > >
> > > I think I'll make a little mock battle of the weekend a slann mage
> mech
> > > versus a Colossus or leviathan, see how effective it is.
> > >
> > > Peter
> > >
> > > Peter
> > >
> > >
> > > Yes, i agree completely. Its just that some people hear the
> > > word "Slann", and they immediately go into fetal position.
> > > I will gladly playtest the Slann mage in a mech and the time
> > > mage in a mech at 500 points a pop, just to prove that they
> > > are a waste of points. Hey, lets test a 500 point Slann Mage
> > > in a mech against a Leviathan or Colossus, they're about
> > > the same cost. That'd be fun ;)
> > >
> > > Rune
> > >
> > >
> > >
> > >
> > >
> > >
> > > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> > >
> > > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> > >
> > >
> >
> >
> >
> > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
>
>
>
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
>
>
>
>
> To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
Received on Tue Apr 09 2002 - 13:12:38 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:34 UTC