>I like the idea of this, but I'm not completely happy
>with an invulnerable HQ stand that just keeps on going
>and going and going as long as there are regular
>troops to soak up any incoming shots for them.
>Somewhere along the line it should be possible, albeit
>rarely, to take out the HQ and leave the troops
>leaderless. How about letting the HQ pass the damage
>on to another stand if they can roll 2+ on 1d6? That
>means they will *probably* survive, but it still
>allows for some element of risk.
a roll of 6 to target the HQ, a to-hit roll with normal modifiers, a saving
throw possibly and a roll of 1 to avoid the hit being soaked up.
Why bother shooting ? Its next to impossible then
Weasel
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Received on Fri Apr 26 2002 - 12:45:03 UTC