RE: [NetEpic ML] [v5.0] Re: HQ units the weasel way

From: Peter Ramos <primarch_at_...>
Date: Sat, 27 Apr 2002 08:35:30 -0400

Hi!

Well, as they say enough is enough! <grin> The way I see it there are
three viable alternatives:

1. Leave this as they are with some careful wording and lots of
examples.

2. "Weasels Way". Open targeting, but must pass a requisite roll before
firing normally, units within 10cm of a unit can be shot at directly.

3. "Alberts Way" In depth rules where you can fire at units farther than
25cm (except when in objectives) and rules to shoot at HQ when mixed in
with detachments depending on the number of screening troops.

If anyone has another one to throw in do so now and get a poll going!

Peter

-----Original Message-----
From: darius spano [mailto:dmanspano_at_...]
Sent: Saturday, April 27, 2002 8:18 AM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] [v5.0] Re: HQ units the weasel way

This rule is absurd. Armies like the Orks have many HQ
units. The Goff clan comes with 8 Nobz stands and any
Ork player will tell you that you need to take a
support card of Nobz (HQ units). So you have now given
a unit with a 6+ save a fixed 2+ save? The same save
as the Eldar Avatar. Come on now.
We play it that you can't target a HQ model unless
they are the closest model to fire at. If a HQ is with
a detachment taking fire and hits are scored the
player removes what casualties he likes (unless there
was a barrage of course... Look out sir rules). Why
make this difficult. Plain and simple.
If you want to keep it simple and keep the rule yoiu
had in mind make the save a fixed 4+ save then. Still
I can't see how an IG HQ has a better save than a
terminator.
My thoughts.
Darius
--- Weasel Fierce <septimus__at_...> wrote:
>
> >I agree with this. I'd prefer your origional
> proposal of only one roll per
> >detachment instead of per model, but that's a minor
> point. Looking over
> >this, I've an idea. Same effect, simpler to
> remember:
> >
> >"HQ units have a 2+ fixed save in addition to their
> normal armor save."
> >
> >Think about it: it's the same effect. Roll a 1-in-6
> or the shot is lost.
> >Much easier to remember, no worries about
> templates, buildings or whatever.
> >We'd need to include an explination that it's from
> targeting restrictions
> >rather than invulnerability (for people who haven't
> been following this
> >discussion), but I think it'd work.
> >
> >In order to prevent HQs from being
> nigh-invulnerable, we'd need a limit:
> >
> >"This fixed save is negated if the HQ is either the
> closest unit to the
> >firer, or more than 10cm from friendly units of the
> same pinning class."
> >
>
> THis can work too. It does have different
> implications. namely the lack of
> risk by targeting a HQ.
>
> If you risk losing your shots this turn, its more of
> a gamble than if the
> shots will just be saved by the HQ
>
>
>
>
>
> Weasel
>
>
>
>
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Received on Sat Apr 27 2002 - 12:35:30 UTC

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