Re: [NetEpic ML] [v5.0] Re: HQ units the weasel way

From: Weasel Fierce <septimus__at_...>
Date: Sat, 27 Apr 2002 19:33:04 +0000

>This rule is absurd. Armies like the Orks have many HQ
>units. The Goff clan comes with 8 Nobz stands and any
>Ork player will tell you that you need to take a
>support card of Nobz (HQ units). So you have now given
>a unit with a 6+ save a fixed 2+ save? The same save
>as the Eldar Avatar. Come on now.
>We play it that you can't target a HQ model unless
>they are the closest model to fire at. If a HQ is with
>a detachment taking fire and hits are scored the
>player removes what casualties he likes (unless there
>was a barrage of course... Look out sir rules). Why
>make this difficult. Plain and simple.
>If you want to keep it simple and keep the rule yoiu
>had in mind make the save a fixed 4+ save then. Still
>I can't see how an IG HQ has a better save than a
>terminator.

Well, which is worse?

A required roll of 6 or being unable to fire at all ?


Weasel



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Received on Sat Apr 27 2002 - 19:33:04 UTC

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