>I agree with this. I'd prefer your origional proposal of only one roll per
>detachment instead of per model, but that's a minor point. Looking over
>this, I've an idea. Same effect, simpler to remember:
>
>"HQ units have a 2+ fixed save in addition to their normal armor save."
>
>Think about it: it's the same effect. Roll a 1-in-6 or the shot is lost.
>Much easier to remember, no worries about templates, buildings or whatever.
>We'd need to include an explination that it's from targeting restrictions
>rather than invulnerability (for people who haven't been following this
>discussion), but I think it'd work.
>
>In order to prevent HQs from being nigh-invulnerable, we'd need a limit:
>
>"This fixed save is negated if the HQ is either the closest unit to the
>firer, or more than 10cm from friendly units of the same pinning class."
>
THis can work too. It does have different implications. namely the lack of
risk by targeting a HQ.
If you risk losing your shots this turn, its more of a gamble than if the
shots will just be saved by the HQ
Weasel
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Received on Sat Apr 27 2002 - 06:00:49 UTC