Sv: RE: [NetEpic ML] [V5.0] Shok attack gun and buildings

From: <rune.karlsen6_at_...>
Date: Tue, 30 Apr 2002 14:52:38 +0200

Hi,

If i remember correctly, the Gargant has the Gutbuster which
can destroy buildings. I'd never play Orks without bringing
one of these badass guys :)

Rune
>
> Fra: "Millett, George" <George.Millett_at_...>
> Dato: 2002/04/30 Tue PM 02:51:15 CEST
> Til: "'netepic_at_yahoogroups.com'" <netepic_at_yahoogroups.com>
> Emne: RE: [NetEpic ML] [V5.0] Shok attack gun and buildings
>
> Most of the buildings mentioned have some form of reactor in it as a back
> up in case the main power supply is removed.
>
> And other armies do have something similar, Imperials have the Vortex
> missile and Eldar have the Vibro cannon both of which would be very
> effective at knocking down/ removing buildings.
>
> As an Aside once a plasma reactor has been started it can't be "shut down"
> as it is effectively a sun in a very heavy magnetic containment field.
>
> And how exactly would one design a machine to survive having a horde
> (remember we aren't just talking about 1 small Snotling) of warp crazed
> lunatics swarm over a machine and hit it with what ever implement they have
> found particularly when that implement has been ripped from its housing in
> the machine. :)
>
> G
>
> -----Original Message-----
> From: Steve Kerry [mailto:steve_kerry_uk_at_...]
> Sent: Tuesday, April 30, 2002 1:34 PM
> To: netepic_at_yahoogroups.com
> Subject: RE: [NetEpic ML] [V5.0] Shok attack gun and buildings
>
>
> How many buildings contain a plasma reactor? That is
> the sort of thing you find at the heart of an Imperial
> Titan! The rules need to cover pretty much all
> buildings - government research facility, supermarket,
> office block, primary school, military bunker, etc.
>
> And if a reactor can be blown up by a demented
> snotling messing around with the gubbins, it needs to
> be redesigned before being fitted in the first place!
> Perhaps the witless little creatures could initiate a
> shutdown, but that would have little effect on the
> game.
>
> In game terms it would essentially give the Orks a
> tactical nuke to use against buildings, which would
> upset the all-important game balance unless you gave
> one to all the other armies as well. Even then,
> although it would be fun, you might quickly run out of
> opponents!
>
> Steve
>
>
> --- "Millett, George"
> <George.Millett_at_...> wrote: > It may not
> do much actual damage to a wall but if it
> > lands in something like
> > the containment system for a plasma reactor or near
> > the controls for it I
> > don't like the buildings chances of surviving the
> > experience or of anyone in
> > the area doing anything about it.
> >
> > G
> >
> > -----Original Message-----
> > From: Peter Ramos [mailto:primarch_at_...]
> > Sent: Tuesday, April 30, 2002 1:07 PM
> > To: netepic_at_yahoogroups.com
> > Subject: RE: [NetEpic ML] [V5.0] Shok attack gun and
> > buildings
> >
> >
> > Hi!
> >
> > That was tackled in the original revision. The
> > sentiment then was that
> > since this weapon works by opening a "warp gate"
> > close or near a target
> > (or in it) with snotlings appearing this wasn't
> > enough for structural
> > damage since snotlings are just "meat and bones" how
> > much damage could
> > it cause appearing inside a building wall? On the
> > other hand these units
> > can destroy tanks and such. Another point to discuss
> > when the orks are
> > done.
> >
> > Peter
> >
> > -----Original Message-----
> > From: Millett, George
> > [mailto:George.Millett_at_...]
> > Sent: Tuesday, April 30, 2002 6:35 AM
> > To: Netepic (E-mail)
> > Subject: [NetEpic ML] [V5.0] Shok attack gun and
> > buildings
> >
> > Out of curiosity what would happen to a building if
> > it got hit by a shok
> > attack gun.
> >
> > Whilst it is a hand held weapon which the consensus
> > appears to be it
> > should
> > not affect buildings, but having a pack of warp
> > crazed Snotlings appear
> > in a
> > reactor or something similar is going to have a
> > detrimental effect on
> > the
> > building.
> >
> > G
> >
> >
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Received on Tue Apr 30 2002 - 12:52:38 UTC

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