Re: [NetEpic ML] [v5.0] Core rules: fortifications

From: antichrist666it <seimejote_at_...>
Date: Tue, 30 Apr 2002 16:59:23 -0000

--- In netepic_at_y..., "Millett, George" <George.Millett_at_b...> wrote:
> 3. What can cross a trench (unit types)
>
> Most types of tracked / wheeled vehicle would be able to cross a
trench as a
> reduced speed particularly tracked vehicles as the tank was
originally
> designed to negate the advantage of hiding in a trench. Might it be
an idea
> to have a chance of the trench collapsing under the vehicle as it
crosses
> with a greater chance of it collapsing the heavier the vehicle is
with the
> vehicle then becoming bogged down for the remainder of the turn.
>
> G

Maybe "All trenches may be crossed on advance orders only. Cavalry
stands and Vehicles (NOT Super-Heavies or bigger things) must roll
1d6: on a 1 they are immobilised (the trench collapses) for the rest
of the turn, and may escape from the trench only next turn on charge
orders (like the mole mortar effect).

Opinions?
Received on Tue Apr 30 2002 - 16:59:23 UTC

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