RE: [NetEpic ML] [v5.0] Core rules: fortifications

From: Peter Ramos <primarch_at_...>
Date: Tue, 30 Apr 2002 13:06:37 -0400

Hi!

That's pretty good and simple too! I think we should use it.

Peter

-----Original Message-----
From: antichrist666it [mailto:seimejote_at_...]
Sent: Tuesday, April 30, 2002 12:59 PM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] [v5.0] Core rules: fortifications

--- In netepic_at_y..., "Millett, George" <George.Millett_at_b...> wrote:
> 3. What can cross a trench (unit types)
>
> Most types of tracked / wheeled vehicle would be able to cross a
trench as a
> reduced speed particularly tracked vehicles as the tank was
originally
> designed to negate the advantage of hiding in a trench. Might it be
an idea
> to have a chance of the trench collapsing under the vehicle as it
crosses
> with a greater chance of it collapsing the heavier the vehicle is
with the
> vehicle then becoming bogged down for the remainder of the turn.
>
> G

Maybe "All trenches may be crossed on advance orders only. Cavalry
stands and Vehicles (NOT Super-Heavies or bigger things) must roll
1d6: on a 1 they are immobilised (the trench collapses) for the rest
of the turn, and may escape from the trench only next turn on charge
orders (like the mole mortar effect).

Opinions?



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Received on Tue Apr 30 2002 - 17:06:37 UTC

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