Hi!
That's pretty good and simple too! I think we should use it.
Peter
-----Original Message-----
From: antichrist666it [mailto:seimejote_at_...]
Sent: Tuesday, April 30, 2002 12:59 PM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] [v5.0] Core rules: fortifications
--- In netepic_at_y..., "Millett, George" <George.Millett_at_b...> wrote:
> 3. What can cross a trench (unit types)
>
> Most types of tracked / wheeled vehicle would be able to cross a
trench as a
> reduced speed particularly tracked vehicles as the tank was
originally
> designed to negate the advantage of hiding in a trench. Might it be
an idea
> to have a chance of the trench collapsing under the vehicle as it
crosses
> with a greater chance of it collapsing the heavier the vehicle is
with the
> vehicle then becoming bogged down for the remainder of the turn.
>
> G
Maybe "All trenches may be crossed on advance orders only. Cavalry
stands and Vehicles (NOT Super-Heavies or bigger things) must roll
1d6: on a 1 they are immobilised (the trench collapses) for the rest
of the turn, and may escape from the trench only next turn on charge
orders (like the mole mortar effect).
Opinions?
To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
Received on Tue Apr 30 2002 - 17:06:37 UTC