RE: [v5.0] Core rules: fortifications
>Maybe "All trenches may be crossed on advance orders only. Cavalry
>stands and Vehicles (NOT Super-Heavies or bigger things) must roll
>1d6: on a 1 they are immobilised (the trench collapses) for the rest
>of the turn, and may escape from the trench only next turn on charge
>orders (like the mole mortar effect).
>
>Millett, George
I like the effect but not the reason - I'd prefer to change "trench
collapses" to "can't get through." If you say the trench collapses then the
next stand through won't chance get stuck, and I think it should. Be sure
to give an example, and reference the Mole Mortar and Trench sections to
each other.
>How about bunkers with AA weapons?
>
>Peter
It's called an Emplacement with an AA vehicle in it - no special rule needed.
I'm making the assumption that a structure has been modified to let
whatever's in it fire freely. This covers the intrinsic weapon suggestions
without further rules.
-Yar
Received on Tue Apr 30 2002 - 17:31:23 UTC
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: Tue Oct 22 2019 - 10:59:37 UTC