--- In netepic_at_y..., "Weasel Fierce" <weasel_fierce_at_h...> wrote:
>
>
>
> >I've written another chapter that IMHO should be added to the
NetEpic
> >v5.0 Core Rules... a description of the most common special
abilities
> >(I call them 'skills') a NetEpic unit may have. In this manner, we
> >can save a lot of space in the various Army codexes, with just a
> >reference of what skill a particular unit has, instead of repeating
> >the same things over and over. Obviously, some abilities are Army-
> >related, or even pertain only to a particular unit, so I left them
> >off of this little 'compendium'. You may notice some new abilities
> >and some altered ones, feel free to comment, cut, modify and
develop
> >new ideas (in fact, we are here for that...)!
>
> This is what I have suggested before. Its good to see more people
agree on
> this :)
Yes, Master... <bows respectfully>
> >Ambush
> >Units with this skill may setup anywhere on the battlefield as long
> >as they are deployed in woods/forests. In addition, their real
> >position is concealed: deploy 3 Hidden counters for each
detachment,
> >even in different parts of the battlefield. These counters count as
> >having the Stealth skill, and must be revealed when charged or
fired
> >at (at this point, the owning player has the option to either
reveal
> >the corresponding detachment or simply discard the counter). At any
> >time, during the Orders phase, you may substitute one of the
counters
> >with the corresponding detachment (discard the other 2 counters)
and
> >give orders to it as normal. If there are still Hidden counters at
> >the end of battle (e.g. there are still hidden units) give their VP
> >to the enemy. When revealing an ambushed detachment replace the
> >counter with one stand, and position the remaining stands within
> >coherency of it.
>
> INteresting. Which units should possess this ?
Mah... Catachan Devils/Veteran Snipers, Dark Eldar Mandrakes,
Lictors... that sort of things (can't remember all ^^ ).
>
> >Immune to pain
> >Units with this skill ignore any wound from weapons without a
> >negative save modifier.
>
> This is very powerfull and Im not sure I can see any units that
should have
> this ability possibly except some chaos thingie.
Currently I've made only 3 units with this skill: Thousand Sons,
Thousand Sons Cult Terminators and Grotesques. Need careful
playtesting, though... but we are here for that!
>
> Weasel
>
>
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Received on Wed May 08 2002 - 18:47:05 UTC