[NetEpic ML] Re: Helping Titans Survive the Modern World.....
> -2 to shoot down shields. yikes. That's going WAY to far. Remember the
game
> is D6 based ;) Ball rounds should ignore shields, that's what they used to
> do in the AT days anyways. Void missiles...I THINK they were countered by
> active void shields (have to check the text).
How about a shield point system? Say a Reaver has 12 shield points and a
Warlord has 18. For each -1 of a weapon's save modifier that hits, the
shields are lowered that much. Ex: A Warlord with full shields at 18 is hit
by a twin link lascannon with a -2 to the save. The shields are knocked down
to 16. This way heavy weapon infantry can whittle away at them and large
weapons like the Cyclops gun can take out 1/3 of a Warlord's shield
instantly.
Then say that they can regenerate d6 shield points per turn or something
like that. Maybe d6-4 for points per turn for a Warhound, d6-2 for a Reaver
and d6 for a Warlord.......
Received on Wed Dec 15 1999 - 08:52:53 UTC
This archive was generated by hypermail 2.3.0
: Tue Oct 22 2019 - 10:58:49 UTC