Hi,
High CAF in combination with high BP. Also high Armor save in combination with high BP. The way it is now, we use a percentage
rule if the BP is higher though. This seems to work fine, so
this might be a moot point.
High move in combination with high CAF(This will certainly
make some Slann units more expensive).
Low saves in combination with regen (somebody say Necron?:)
High move in combination with skimmer ability is also pretty nice.
If you weigh all the factors right, you should end up with
prices which are in the neighbourhood of what we use today since
these have been tried and tested alot.
Rune
>
> Fra: Jarreas Underwood <jarreas_at_...>
> Dato: 2002/05/16 Thu PM 01:41:35 CEST
> Til: netepic_at_yahoogroups.com
> Emne: RE: [NetEpic ML] [v5.0] Analysis - Help!
>
> >What's a WAG?
>
> Wild-Assed Guess.
>
>
> >The problem is that to get somewhat reliable info every single unit should
> be checked with the cost formula. Any volunteers?
>
> That's what I'm doing - 174 units completed so far.
>
>
> >I seem to recall that Rough Rider company was mentioned in the past as too
> cheap.
>
> That one's done - the two costs are 200 and 250, compared to the origional
> 200. Since that's a difference of less than 50 I'm not proposing a change.
>
>
> >The problem is that I'm not a mathematician and hence lack the expertise
> and skills required for mathematical analysis. I think most of the
> listmembers have this little inconvenience in the way :)
>
> I'm not looking for any formulas, just how important things are. I've
> currently got a lot of importance on armor save and weapons dice/To-Hit
> numbers, equal value on everything else. Any opinion on that?
> -Yar
>
>
>
>
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>
>
Received on Thu May 16 2002 - 11:58:44 UTC