[NetEpic ML] Re: Morale Checks

From: Kelvin <kx.henderson_at_...>
Date: Fri, 17 Dec 1999 16:18:03 +1100

At 05:41 AM 12/9/99 -0500, you wrote:
> If anyone can give me a better idea to Morale checks please do so. Here is
> the scenario: A squad or clan is broken they must make their morale checks or
> go on fallback orders (I know this). The squad or clan is sucessful in making
> the morale check does this mean that they are immuned to further morale
> checks (except when daemons and tyranids are concerned)?

Technically by the rules, yes. They are immune to taking Morale Checks FOR ANY
FURTHER CASUALTIES INFLICTED. They are still forced to make checks for
Daemons, Bugs and Close Combat.

> Or do they need to take another morale check if they take more damage or
> loses?

I personally think they should, but by the rules no.

> Also if a squad or clan failed the first morale check and fail to rally the
> following turn should they be considered as fleeing and removed from the game
> or routed if they are involved in CC?

Only if they fail the morale check they are required to make for falling Back
and being engaged in Close Combat. If they fail this check, they are then
routed and removed from play.

> This puzzles me because you break a squad they pass the check keep on
> fighting but you inflict more casualties and they continue to fight without
> taking a second morale check. Shouldn't they have to take anoither morale
> check if they lose more units in the squad, say half of the remaining units
> in the squad? Let me know.

Again, by the rules, they don't need to make anymore checks if they pass the
check for being broken, regardless of further casualties. Personally, they
should have make more checks the more casualties they take, but the rules say
otherwise. Perhaps its somethign we need at look at?


         "Of course I'm paranoid!
       Everyone's trying to kill me."
Received on Fri Dec 17 1999 - 05:18:03 UTC

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