[NetEpic ML] Medics

From: Tzeentch <tzeentch666_at_...>
Date: Thu, 16 Dec 1999 22:11:06 -0800

That sounds good to me as well. But what about units with fixed saves? Do
they not get any advantage from the Medic or a second save?

Perhaps a bonus to their save? IE +1 to Save (if no save they then have a
6+). Multiple medics increase the benefit to a max of perhaps +2?

I don't know, since Medics are special units you never have many of the guys
running around. I know I've never had a game made or break because of them.

"If John Doe's head splits open and a U.F.O flies out, I want you to have
expected it."
     -Somerset, 'Seven'

"Wanting people to pay attention, you can't just tap them on the shoulder
anymore. You have to hit them in the head with a sledgehammer. Then, you
have their strict attention"
     -John Doe, 'Seven'

----- Original Message -----
From: Thomas Lawson <kurmark_at_...>
To: <netepic_at_egroups.com>
Sent: Thursday, December 16, 1999 10:15 PM
Subject: [NetEpic ML] Re: Rules Proposition X

> > Another point well brought up here is the point of Medics and what they
> can
> > do. I personally am an advocate of the Medics NOT providing a 5+
> "recovery
> > save" after the unit is dead. Instead, let them give infantry within
> their
> > range a normal save that is modified as normal. Thus they CAN save
> > infantry taken out by small arms and other light weapons, but hit them
> with
> > a Defense Laser or Plasma Cannon and they are just smoking holes in the
> > ground, Medic or not.
> That would be interesting. Instead of a fixed 5+ a modifiable 5+ for all
> stands within 10cm would be interesting and not so insane.
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Received on Fri Dec 17 1999 - 06:11:06 UTC

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