RE: [NetEpic ML] [v5.0] Black Templars - new units

From: Millett, George <George.Millett_at_...>
Date: Fri, 7 Jun 2002 16:48:30 +0100

 

-----Original Message-----
From: Weasel Fierce [mailto:weasel_fierce_at_...]
Sent: Friday, June 07, 2002 4:33 PM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] [v5.0] Black Templars - new units


>If it's CC only, let's bump it to 5+ fixed, and leave the normal 6+
>Armor save for shooting only.

Hang on...let me get this straight...would anyone explain just why a Knight
or Baneblade(that can survive a head on volcano cannon bolt) does not get a
saving throw in close combat...but 5 measly little guys waving storm shields

do.


 With the tank and the knight there are lots of people swarming all over it
putting grenades in the tracks, knee joints etc but with the infantry they
can guide the blows on to the lest vulnerable areas + they can use the jump
pack to lessen the force of any CC blow by jetting away from the opponent.
 
G



Weasel


How many lives will be taken today?
How many times will we just look away?

Pennywise - One voice


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Received on Fri Jun 07 2002 - 15:48:30 UTC

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