RE: [NetEpic ML] [v5.0]White Scars

From: <jyrki.saari_at_...>
Date: Mon, 10 Jun 2002 09:36:05 +0300

[snip]
> >How about,
> >Hit and Run: A unit with the Hit and Run abilitity is not
> pinnable (by anything) the turn AFTER it enters CC.
> >
> >Daryl
>
> It's not my proposal, and I dislike it less than I dislike
> jyrki's proposal, so I'll support it. I'd like to modify the
> wording to indicate that if the Hit & Runner is not the one
> initiating combat, it can't leave. Other than that, I'll
> include it in the Core Rules as another special ability. Objections?
> -Yar
>

None, since this is exactly the same as my original rule (with the clarification that the move must occur in the next movement phase, which was my intention all along). The wording is just different. That's why I don't understand what's wrong with the original one. In fact, since this one doesn't state anything about the proximity of enemy units after tha "run" move it is a tad more powerful.

Nevertheless, if people like it I'm all for it.

>


Jyrki Saari

-There is no such thing as free lunch because eating takes time and time is money.
Received on Mon Jun 10 2002 - 06:36:05 UTC

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