RE: [NetEpic ML] [v5.0]White Scars

From: <jyrki.saari_at_...>
Date: Thu, 6 Jun 2002 08:21:25 +0300

> -----Original Message-----
> From: ext Weasel Fierce [mailto:weasel_fierce_at_...]
> Sent: 05. June 2002 18:08
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] [v5.0]White Scars
>
>
>
> >White Scars excel in making hit and run attacks. White Scars bike
> >detachments may break off from close combat after the first
> round has been
> >fought. They are considered to have charge orders and the
> move may not end
> >within 20cm of any enemy unit.
>
> as long as it is emphasized that it is AFTER close combat has
> been fought.
> Making a full (in effects extra) charge move is too much though.
> Make it be advance orders and any that does not get outside
> 20 cm range is
> destroyed. (possibly reduce that distance to 15 cm then)
>

I'm not sre I like the idea of them being destroyed; the White Scars are restricted pretty heavily as is.

>
> >NEW UNITS
> >Scout Bike
> >Instead of scouts White Scars use scout bikes. Scout Bikes
> are fitted with
> >special noise suppressors and may infiltrate. However, they
> must drive
> >slowly and carefully to avoid attention and may only make a normal
> >(advance) move instead of a charge move when infiltrating.
> >
> >Move: 30 cm
> >Save: None
> >CAF: +1
> >Weapons: Bolters
> >Range: 15cm
> >Att. D: 1
> >To Hit: 6+
> >TSM: 0
> >Notes: Infiltrate at advance (NOT charge) rate.
>
> This works. But give them +2 CAF. Marines on bikes are 1 better than
> tacticals, scouts on bikes should have the +1 as well.
>

Could be done; I just wanted to emphasize the difference between marine and scout bikes. The idea was something like; although the bike offers advantages in CC the scouts have not yet mastered them well enough since their training is incomplete.

>
>
> >Since the LRC speed poll seems to be for changing the LRC's
> speed to 20cm
> >they can't be used to transport White Scars Terminators
> anymore (too slow).
> >Therefore I mounted the termies in Rhinos, hence the lower
> point cost.
> >
> >Contents: 3 Terminator Detachments, 1 Company HQ (Term.
> Command stand,
> >Rhino)
> >Break Point: 10
> >Morale: 1
> >Victory Points: 7
> >Cost: 700
>
> Maybe this is a good place for an upgunned rhino ? Possibly
> having 25 cm
> range, 2 attacks at 5+ to hit. Assault rhino or something
>

There is the "storm rhino" or whatever made by Eivind at the same time as the marine SAM vehicle nowadays known as Stormwind. I guess it would make sense.

>
>
> Over all I like these rules. Very good
>
> Do you have anything in mind for imperial fists ? Otherwise I
> would llike to
> do something for them
>

Go ahead! I only have a couple of random ideas for the Fists and nothing concrete at the moment. And as a side note: if ANYBODY has any ideas for new marine chapters just mail them to me and I edit and post them to the list.

>
> Weasel
>
>
> How many lives will be taken today?
> How many times will we just look away?
>
> Pennywise - One voice


Jyrki Saari

-There is no such thing as free lunch because eating takes time and time is money.
Received on Thu Jun 06 2002 - 05:21:25 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:43 UTC