This was an issue in the Slann discussion, and we reached an agreement that
units shouldn't be allowed to regen in cc. This has worekd very well, for
the last year or so!
Nils
-----Original Message-----
From: jyrki.saari_at_... [mailto:jyrki.saari@...]
Sent: 10. juni 2002 11:12
To: netepic_at_yahoogroups.com
Subject: RE: [NetEpic ML] [v5.0] Black Templars - new units
> -----Original Message-----
> From: ext Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
> Sent: 08. June 2002 2:31
> To: netepic_at_yahoogroups.com
> Subject: RE: [NetEpic ML] [v5.0] Black Templars - new units
>
>
> Hi!
>
> You dont get to regen if you are killed in CC.
>
> Eivind
>
Actually, you do. Tyranid army book p.6:
"Models that can regenerate are not automatically removed after taking
wounds equal to their total. Instead place the model on its side. During
the end phase of the turn the regenerating creature may attempt to heal any
wounds suffered. Roll a D6 for each wound the creature has taken, on a 4-6
remove the wound counter. If after attempting to heal wounds the creature
still has more wounds than its wounds value it is removed."
Chaos army book p.11:"...A Bloodletter model that is slain is not removed
but placed on its side, in the end phase roll one D6 for every Bloodletter
on its side and on a roll of 4+ it regenerates the wound, is restored and
may be given orders normally in the next orders phase. If the roll is
failed the model is removed and counts toward the unit break point."
In neither case do the rules say anything about not being able to regenerate
wounds suffered in close combat, which is logical. After all, how much
difference from regeneration POV is there between your arm being shot off by
a bolter round or chopped off by a power axe?
Jyrki Saari
-There is no such thing as free lunch because eating takes time and time is
money.
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Received on Mon Jun 10 2002 - 09:21:14 UTC