Re: [NetEpic ML] [v5.0]Iron Hands Counterproposal

From: antichrist666it <seimejote_at_...>
Date: Thu, 13 Jun 2002 15:54:46 -0000

Just one thing: REGENERATION (6+, 5+ of whatever... it's only for
fluff reasons) ONLY FOR CHARACTERS, NOT TROOPS, VETERAN OR NOT.

--- In netepic_at_y..., Jarreas Underwood <jarreas_at_m...> wrote:

> Sounds all good and nothing bad. You get larger, cheaper companies,
special
> tech-chaplains, regeneration and an overall morale effect, and for
what?
> Your tech-chaplains can't affect allies? That's it? I smell
processed dairy
> product here...
>
> Reputation: Space Marines have a tremendous rep already. Unless the
IH have
> something extrodinary, over and above this, ther shouldn't be a
bonus.
> "kills one in three of a rebel population" Ok - that's enough to
give a
> morale bonus against, say, PDF and IG troops who know what you can
do, but
> Eldar may not have even heard of you and Chaos won't care. If
you're facing
> a Khorne army they might well be even more eager to fight you.
That's my
> problem with powers and abilities based on reputation - not
everyone's
> gonna be affected the same way. I vote against this - let's
simulate it
> with VP conditions instead.
>
> Regeneration: The basic marine is already partly bionic and surgicly
> enhanced with special organs, bone & muscle implants and the like.
Adding
> more isn't gonna add a lot 'till you get to a mostly-machine body,
and I
> don't see that hapening to every single trooper in the Chapter - at
least
> not at first. Let's limit it to Veteran / Terminator troops, or give
> everyone a +1 Armor Save instead. Maybe both.
>
> Larger Company: You're adding 33% more troops for 23% more cost.
Um, no?
> How about 33% more troops for 40% more cost - the increased break
point is
> valuable on it's own. 1200 points seems a lot more fair.
>
> Disadvantages: The tech-chaplain can't affect allies? Wah.
>
> +++++
>
> Counterproposal:
> I like the concept of a siege-oriented Chapter, so let's keep that.
We
> already have a clan-oriented Chapter (Space Wolves). I also like the
> concept of a highly bionic trooper, so let's give special bonuses
to their
> veterans.
>
> Rep: Fearsome, but no effect on the battlefield. If you've gotten
to the
> battlefield the enemy's already made it's morale check and will
fight as
> normal. Players may agree on a suitable effect if it seems
appropriate.
>
> Regeneration: Veterans, Terminators and all special characters have
> regeneration on 5+.
>
> Better Armor: Due to their increased metal composition, Veterans,
> Terminators and SC's have +1 to their armor.
>
> Larger Companies: Instead of Battle Companies they have Seige
Companies.
> They're larger as proposed (8 troops per detachment) and may take
certain
> Support Cards that aren't normally available (like seige
artillery). They
> cost 1200 points and are worth 18 Victory Points.
>
> Victory Point bonus: In order to promote ruthlessness, Iron Hands
score
> VP's both from objectives as normal and as Tyranids - normal for
breaking
> enemy units and again for wiping them out. This should insure a few
> senseless massacres.
>
> Disadvantages:
> 1) If your opponent isn't purchasing any fortifications you may not
> purchase Seige Companies. Note: the PDF free fortifications *do*
count.
> 2) The Vets & Terminators are mostly machines, so they have to
follow
> written orders like robots.
> 3) Your specialized troops are much harder to replace than regular
marines
> - your opponent gets 50% more Victory Points from breaking your
Seige,
> Veteran and Terminator Companies. Normal points for everything else.
> 4) No allies.
Received on Thu Jun 13 2002 - 15:54:46 UTC

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