>Assault Marines/Devastators
>The Salamanders prefer close-range engagements with the enemy where
>their superior numbers of short ranged but deadly weapons, such as
>Multi-Meltas and Flamers, can swiftly eradicate their foes. Flamers
>ignore cover to hit.
>Models: Same of the Assault/devastator squads.
>
>Salamanders Assault Marines
>MOV: 15cm
>SAV: 6+
>CAF: +3
>WPN: Flamers
>RNG: 25cm
>ATK: 1
>HIT: 4+
>TSM: 0
>Notes: Flamers ignore cover modifiers
I dont like these.
Keep assault marines and flamer marines separated
>Salamanders Devastators
>MOV: 10cm
>SAV: 6+
>CAF: +1
>WPN: Heavy Weapons
>RNG: 50cm
>ATK: 2
>HIT: 5+
>TSM: -2
>Notes:
>
Not sure I see a reason for this change ?
>Salamanders Terminators
>Salamanders Terminators are equipped with Heavy Flamers and Thunder
>Hammers, ideal weapons for blowing apart the enemy at close range.
>Terminators are considered Elite units, and may be Teleported to the
>battlefield, forfeiting their Land Raider transports. All Terminator
>units have a 5+ Armor save, which is modifiable to 6+ but not below
>that.
>Models: Assault Marine models from the GW Space Marine sprue.
>
>Salamanders Terminators
>MOV: 10cm
>SAV: 5+*
>CAF: +7
>WPN: Heavy Flamers/Thunder Hammers
>RNG: 35cm
>ATK: 2
>HIT: 4+
>TSM: 0
>Notes: Elite, may be Teleported, Heavy Flamers ignore cover
Fine with me :)
>Salamanders Chaplain
>Chaplains are the religious leaders of the Space Marine forces as
>well as formidable warriors due to their unshakeable determinism.
>Salamanders' Chaplains are armed with fearsome Thunder Hammers, and
>are considered Elite units.
>1) Inspiring Presence - With the courage inspired by their presence,
>all Imperial Infantry and Cavalry troops within 10cm of a Chaplain
>may add +1 to their close combat score.
>Models: Chaplain and Tactical Marine models from the GW Space Marine
>sprue. Chaplains wear black armor regardless of the chapter.
>
>Salamanders Chaplain
>MOV: 10cm
>SAV: 6+
>CAF: +5
>WPN: Bolt Pistol/Thunder Hammer
>RNG: 25cm
>ATK: 2
>HIT: 5+
>TSM: 0
>Notes: HQ, Elite, Inspiring Presence
>
>This unit substitutes normal Chaplains and costs 25 pts more (100).
not certain he should be better than say a wolf priest
>Salamanders Attack Bike
>Due to the fluctuating gravity of Nocturne, Salamanders have
>difficulty training using bikes, jump packs and Land Speeders, thus
>they can muster fewer of such fast attack units for battle.
>Salamanders Attack Bikes are fitted with deadly Multi-Meltas.
>Models: Use the plastic Scout models from the GW Space Marine sprue.
>
>Salamanders Attack Bike
>MOV: 30cm
>SAV: 6+
>CAF: +3
>WPN: Multi-Melta
>RNG: 25cm
>ATK: 1
>HIT: 3+
>TSM: -2
>Notes:
This one is cool
Weasel
How many lives will be taken today?
How many times will we just look away?
Pennywise - One voice
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Received on Thu Jun 13 2002 - 17:09:06 UTC