RE: [NetEpic ML] [v5.0] Iron Hands - new units

From: Eivind Borgeteien <eivind.borgeteien_at_...>
Date: Mon, 17 Jun 2002 01:22:08 +0200

Hi!

Im not too found of the idea of regenerating marines. I think that should be
left to the necrons, daeminci creatures and nids. A better save is OK, but
regeneration; no!

Just my 2 NOK (Witch is changed into euro for the moment as Im leaving for
vacation tomorrow!!)

Eivind

-----Original Message-----
From: antichrist666it [mailto:seimejote_at_...]
Sent: 16. juni 2002 22:49
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] [v5.0] Iron Hands - new units


Again and again... more units and rules to test, from your favourite
AntiChrist... :P

+++New Rule+++

Bionics
All Iron Hands HQ units (except the Venerable Dreadnought) are
heavily modified with Bionic Implants, so are treated as having the
Regeneration skill, but they regenerate only on 6+.

+++New Unit+++

Venerable Dreadnought
With hundreds or even thousands of years of combat experience under
their massive metallic belts, Iron Hands Venerable Dreadnoughts are
awesome opponents on the battlefield. Venerable Dreadnoughts are
considered HQ and Elite units.
1) Hero - Any Imperial formation within 10cm of a Venerable
Dreadnought receive a +1 to Morale checks.
Models: New metal Dreadnought models of the GW.

MOV: 10cm
SAV: 4+
CAF: +5
WPN: Assault Cannon/Storm Bolter
RNG: 35cm/35cm
ATK: 2/2
HIT: 4+/4+
TSM: 0/-1
Notes: HQ, Elite, Hero

Venerable Dreadnought - Special Card
1 Venerable Dreadnought stand
BP - 1, Morale - 2, Cost - 75pts, VP - 1

P.S.: The first HQ (and Elite) Walker unit!!! =)



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Received on Sun Jun 16 2002 - 23:22:08 UTC

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