RE: [NetEpic ML] Re: [v5.0] IG part 1
 
[snip]
> > Infantry
> > The Imperial Guard features a unit designation similar to Space 
> Marines.
> > 
> > Tactical
> > These make up the bulk of the Imperial forces infantry and carry 
> lasguns. 
> > Models: Tactical Infantry models from the GW Imperial Guard Sprue. 
> > 
> > Move: 10 cm	
> > Save: None	
> > CAF: 0	
> > Weapons: Lasguns	
> > Range: 50 cm
> > Attack Dice: 1	
> > To-hit: 5+	
> > Save mod: 0	
> > Notes:
> 
> Why not simply call them "Infantry"?
> 
Because this is the Imperium of humanity. Remember, subject: "Thought begets heresy. Heresy begets retribution." :P
> > Assault
> > Assault troops possess jump packs and are the close combat 
> specialists. 
> > Models: Jump-packed Infantry models from the GW Imperial Guard 
> Sprue.
> > 
> > Move: 15 cm	
> > Save: None	
> > CAF: +1	
> > Weapons: Laspistols/swords	
> > Range: 25 cm
> > Attack Dice: 1	
> > To-hit: 5+	
> > Save mod: 0	
> > Notes: Jump Packs
> 
> IMHO they are slightly "out of flavor" for an IG force. Considering 
> that some people may actually enjoy using them, I propose to cut them 
> from the main codex and leave for some special IG regiment (Elysian 
> Drop Troops? Catachans? Cadians? We will see later...)
> 
As said before, what about those of us who have several companies of these in our own regiments? Personally I'm loathe to remove any unit from the army list.
> > Heavy Weapons 
> > Heavy support troops are armed with long-range weapons for 
> supporting the army's advance. 
> > Models: 1-2 Infantry models with heavy weapons and tactical 
> infantry models from the GW Imperial Guard Sprue. 
> > 
> > Move: 10 cm	
> > Save: None	
> > CAF: 0	
> > Weapons: Heavy Weapons	
> > Range: 75 cm
> > Attack Dice: 2	
> > To-hit: 5+	
> > Save mod: 0	
> > Notes:
> > 
> > <JS> I still wonder whether these should follow the normal CAF 
> reduction policy and have a CAF of -1?
> 
> Leave them as they are.
> 
> > 
> > Beastmen
> > Mutated beasts that have not succumbed to the taint of Chaos still 
> serve the Imperium. These are mainly close combat troops. 
> > Models: Beastmen models from the GW Imperial Guard or Chaos Sprues. 
> Any 1/300 figures of normal- sized non-human figures from fantasy or 
> SF ranges could be substitutes.
> > 
> > Move: 10 cm	
> > Save: None	
> > CAF: +3	
> > Weapons: Laspistols/swords	
> > Range: 25 cm
> > Attack Dice: 1	
> > To-hit: 5+	
> > Save mod: 0	
> > Notes:
> 
> These are CHAOS. Remove from the IG army (Heresy! Heresy!).
> 
Not really; they're a bit like the penal units actually. They fight to redeem themselves of the sin of having been born mutant.
> > Ogryns
> > Ogryns are extremely large humanoids that sometimes are taught to 
> serve the Imperium. Although mainly close combat troops they are 
> armed with short-ranged rapid-fire weapons. 
> > Models: Ogryn models from the GW Imperial Guard Sprue. A close 
> substitute could be slightly larger scale (8 or 10mm) infantry with 
> sub-machine guns.
> > 
> > Move: 10 cm	
> > Save: 6+ fixed	
> > CAF: +6	
> > Weapons: Ripper Gun	
> > Range: 10 cm
> > Attack Dice: 1	
> > To-hit: 4+	
> > Save mod: -1	
> > Notes:
> > 
> 
> The Ripper Gun is more a big machinegun than a cannon, why not give 
> them:
> 
> Attack Dice: 2
> To-hit: 5+	
> Save mod: 0
> 
> =)
>
Also, at present it has less than half the range of a bolt pistol. 
  
Jyrki Saari
Received on Mon Aug 19 2002 - 06:25:22 UTC
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: Tue Oct 22 2019 - 10:59:47 UTC