RE: [NetEpic ML] Re: [v5.0] IG part 1

From: <jyrki.saari_at_...>
Date: Mon, 19 Aug 2002 09:25:22 +0300

[snip]
> > Infantry
> > The Imperial Guard features a unit designation similar to Space
> Marines.
> >
> > Tactical
> > These make up the bulk of the Imperial forces infantry and carry
> lasguns.
> > Models: Tactical Infantry models from the GW Imperial Guard Sprue.
> >
> > Move: 10 cm
> > Save: None
> > CAF: 0
> > Weapons: Lasguns
> > Range: 50 cm
> > Attack Dice: 1
> > To-hit: 5+
> > Save mod: 0
> > Notes:
>
> Why not simply call them "Infantry"?
>

Because this is the Imperium of humanity. Remember, subject: "Thought begets heresy. Heresy begets retribution." :P

> > Assault
> > Assault troops possess jump packs and are the close combat
> specialists.
> > Models: Jump-packed Infantry models from the GW Imperial Guard
> Sprue.
> >
> > Move: 15 cm
> > Save: None
> > CAF: +1
> > Weapons: Laspistols/swords
> > Range: 25 cm
> > Attack Dice: 1
> > To-hit: 5+
> > Save mod: 0
> > Notes: Jump Packs
>
> IMHO they are slightly "out of flavor" for an IG force. Considering
> that some people may actually enjoy using them, I propose to cut them
> from the main codex and leave for some special IG regiment (Elysian
> Drop Troops? Catachans? Cadians? We will see later...)
>

As said before, what about those of us who have several companies of these in our own regiments? Personally I'm loathe to remove any unit from the army list.

> > Heavy Weapons
> > Heavy support troops are armed with long-range weapons for
> supporting the army's advance.
> > Models: 1-2 Infantry models with heavy weapons and tactical
> infantry models from the GW Imperial Guard Sprue.
> >
> > Move: 10 cm
> > Save: None
> > CAF: 0
> > Weapons: Heavy Weapons
> > Range: 75 cm
> > Attack Dice: 2
> > To-hit: 5+
> > Save mod: 0
> > Notes:
> >
> > <JS> I still wonder whether these should follow the normal CAF
> reduction policy and have a CAF of -1?
>
> Leave them as they are.
>
> >
> > Beastmen
> > Mutated beasts that have not succumbed to the taint of Chaos still
> serve the Imperium. These are mainly close combat troops.
> > Models: Beastmen models from the GW Imperial Guard or Chaos Sprues.
> Any 1/300 figures of normal- sized non-human figures from fantasy or
> SF ranges could be substitutes.
> >
> > Move: 10 cm
> > Save: None
> > CAF: +3
> > Weapons: Laspistols/swords
> > Range: 25 cm
> > Attack Dice: 1
> > To-hit: 5+
> > Save mod: 0
> > Notes:
>
> These are CHAOS. Remove from the IG army (Heresy! Heresy!).
>

Not really; they're a bit like the penal units actually. They fight to redeem themselves of the sin of having been born mutant.

> > Ogryns
> > Ogryns are extremely large humanoids that sometimes are taught to
> serve the Imperium. Although mainly close combat troops they are
> armed with short-ranged rapid-fire weapons.
> > Models: Ogryn models from the GW Imperial Guard Sprue. A close
> substitute could be slightly larger scale (8 or 10mm) infantry with
> sub-machine guns.
> >
> > Move: 10 cm
> > Save: 6+ fixed
> > CAF: +6
> > Weapons: Ripper Gun
> > Range: 10 cm
> > Attack Dice: 1
> > To-hit: 4+
> > Save mod: -1
> > Notes:
> >
>
> The Ripper Gun is more a big machinegun than a cannon, why not give
> them:
>
> Attack Dice: 2
> To-hit: 5+
> Save mod: 0
>
> =)
>

Also, at present it has less than half the range of a bolt pistol.
  
Jyrki Saari
Received on Mon Aug 19 2002 - 06:25:22 UTC

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