Re: [NetEpic ML] [v5.0] IG Infantry - new units
 
--- In netepic_at_y..., <jyrki.saari_at_n...> wrote:
> [snip]
> > ï‚· Targeters - Storm Troopers do not receive the -1 To 
> > Hit penalty 
> > normally associated with Snap-fire.
> 
> This rule would make them the equivalent of robots and better than 
Space Marines, who in addition to having biotechnological 
augmentations have auto senses.
---> Ok.
> 
> > ï‚· Deep Strike - The player picks a location on the 
> > tabletop and rolls 
> > for scatter twice. Once the landing point is determined the 
player 
> > places all stands anywhere within a 20cm radius, then scatter 
each 
> > unit once. Stands that lands in impassable terrain or over 
another 
> > unit are destroyed. Any unit on first fire orders may snap-fire 
at 
> > the landing detachment (no need of LOS, just fire arc and range).
> > 
> 
>  Infiltration would also IMO fit well with their commando mentality.
---> Stormtroopers normally enter the battlefield with Grav-chutes...
> 
> > Move: 10 cm 
> > Save: None 
> > CAF: +1 
> > Weapons: Hellguns
> > Range: 50 cm
> > Attack Dice: 1 
> > To-hit: 5+ 
> > Save mod: 0 
> > Notes: Elite, Independent, Targeters, (Deep Strike)
> > 
> > Storm Troopers platoon (Special card) - 4 Storm Troopers stands, 
2 
> > Chimera
> > BP 3, Morale 3, VP 2, pts 175
> > 
> > +++
> > 
> > Medic
> > These are the Medics of the Company who carry Medi-packs to help 
the 
> > wounded soldiers. 
> > ï‚· Medic - Any friendly Infantry and Cavalry stand 
> > within 10cm of a 
> > medic receives a 5+ fixed Healing save in addition to any normal 
save 
> > the model has.
> > 
> > Move: 10 cm 
> > Save: None 
> > CAF: 0
> > Weapons: Laspistol
> > Range: 25cm
> > Attack Dice: 1 
> > To-hit: 5+ 
> > Save mod: 0 
> > Notes: Medic
> > 
> > Medic (Special card) - 1 Medic stand, 1 Chimera
> > BP Medic, Morale -, VP 1, pts 100
> > 
> 
> The guardsmen don't have the fast-healing superhuman body of a 
Space Marine, which IMO means that 1) the guardsmen can't be patched 
up as fast and 2) they are more seriously hurt when hit. IMO if a 
medic is included his abilities should be restricted by a maximum 
number of stands he can patch up in a turn.
---> The normal 5 stands per turn like any other healer?
> 
> > +++
> > 
> > Comments? =)
> > 
> [snip]
> 
> Has anybody taken a look at the files I mentioned?
---> which files???
> 
> Jyrki Saari
Received on Mon Aug 19 2002 - 09:27:15 UTC
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: Tue Oct 22 2019 - 10:59:47 UTC