Re: [NetEpic ML] Chaos Magi (bis)

From: antichrist666it <seimejote_at_...>
Date: Sun, 01 Sep 2002 20:59:53 -0000

Many many tnx... =)

Another step taken in the LOOOONG way to fix it all...

--- In netepic_at_y..., "Peter Ramos" <primarch_at_c...> wrote:
> Hi!
>
> Sorry for the delay, here goes.
>
>
> Tzeentch Magi
>
> Terror Wave - Place the Wave Serpent (Eldar vehicle template)
> template touching the Magi at the center so the arrow is pointing
in
> the desired direction. Move the template D6x10cm in that direction.
> Any enemy model the wave passes over must make a morale check
(except
> for those not affected by morale), a roll of 1 always fails. Roll
a
> D6 for each model that fails. On a roll of 1-2 the model is
> destroyed. 3-6 means the model is immobilized, they may not move or
> fire and get -2 CAF. If the wave moves into contact with a shielded
> Titan, roll to see if the power is nullified. The wave moves
2D6x5cm
> each subsequent turn. If a double is rolled for movement, remove
the
> wave following its movement. The Tzeentch magi can only have one
> Terror Wave in play at a time. This is a physical psychic power.
>
> --> The wave passes through solid objects like woods or buildings
> affecting models inside? What about unshielded Titans/Pr�torians?
>
> It does NOT move through solid objects, nor does it affect troops
in a
> solid object. An unshielded titan is fair game, although it only
runs on
> a 1.
>
> Mind Warp - Affects all enemy units within 25 cm. Affected units
must
> roll 5 or 6 or else go on Fall Back Orders. If a 1 is rolled remove
> the model. Psykers may re-roll but the second roll is final.
Titans
> will suffer head damage if the shields fail to nullify the power
and
> the Titan does not roll 5-6. This is considered a non-physical
> psychic attack.
>
> --> Units without minds or immune to Morale (Robotic units,
Fearless
> units like Deathwing...) are affected?
>
> They would be immune to this power.
>
> Nurgle Magi
>
> Cloud of Flies - any enemy in close combat with the Nurgle Magi
has -
> 1 CAF
>
> --> This is a special ability of the Nurgle Magi, not a psychic
> power. In the Citadel Journal where the Chaos Magi first appeared
is
> treated as a continuous effect, otherwise it is pretty useless.
>
> I agree with your assessment.
>
> Slaanesh Magi
>
> Aura of Slaanesh- any non-Slaanesh model (friend or foe) which
starts
> the turn within 15 cm of the Magi must roll a D6 before placing
> orders. A roll of 1 means they may not move or shoot that turn and
> have CAF reduced by -2.
>
> --> This is a special ability of the Slaanesh Magi, not a psychic
> power. In the Citadel Journal where the Chaos Magi first appeared
is
> treated as a continuous effect, otherwise it is impossible to cast
it
> (psychic powers cannot be used in the Orders phase).
>
> Again I agree it should be a continuous power.
>
> Promise of Slaanesh - Place a barrage template within LOS and 50
cm.
> Each stand under the template must pass a morale check or be
> destroyed. A roll of 1 always fails. This is a non-physical psychic
> power.
>
> --> Units without minds or immune to Morale (Robotic units,
Fearless
> units like Deathwing...) are affected? What about Titans/Pr�torians?
>
> Units without minds are not affected, unshielded titans could be
> affected but only on a roll of one.
>
> Lewd Enchantments - a unit that wishes to shoot at the Magi must
pass
> a morale check or be persuaded to shoot at another target. A roll
of
> 1 always fails. This power works against one detachment/unit that
> fire at the Magi, Chaos player choice.
>
> --> Units without minds or immune to Morale (Robotic units,
Fearless
> units like Deathwing...) are affected? If a unit shoot to the Magi
> before this power is activated (because the shooting unit is
> activated first in the First Fire segment or just Snap-fired the
> Magi) the Chaos player cannot respond by activating the Magi and
> using this psychic power, right?
>
> Units without minds can ignore this power. The power is activated
in the
> first fire phase so if it is attacked before it can be activated it
> cannot "react" until its proper turn comes.
>
> Peter
Received on Sun Sep 01 2002 - 20:59:53 UTC

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