Re: [NetEpic ML] [5.0]Chaos army list
 
--- In netepic_at_y..., <jarreas_at_m...> wrote:
> > Why not design standard units and differentiate
> > them with Chaos Marks?
> 
> Personally, I'm against it because it'd add yet another level of 
unit stat
> complexity. It sounds like a neat idea though, and I'll probably 
add it as an
> optional rules in the Chaos Army Book.
The Mark of Chaos (and the changes in the unit's stat and skills) is 
simply integrated in the unit stats, so you have unit's stats and 
description as usual.
> Second, I've another idea for taking multiple Chaos Powers in one 
army.
> Instead of animosity (which I'd like to throw into the Ork 
discussion), how
> about the friction between various powers reduces the number of 
Chaos Cards
> you get? That way there's nothing to slow the game down, but the 
Chaos player
> still pays for the diversity of forces.
> 
> 1 Chaos power: normal amount (first hit's free)
> 2 powers: -2 Chaos Cards
> 3 powers: -4 cards
> 4 powers: -6 cards
> 
> You get 3 per greater daemon or primarch, plus more from some of 
the war
> engines, so a cost of two is noticable but not crippling.
> -Yar
Great idea! mmm... the whole system can bog down when coming to 
veeeeeery large battles (10000pts and such) or very small ones 
(around 2000pts). Why not simply divide the number of Chaos cards the 
Chaos player gets by the number of Chaos powers he use?
Received on Wed Nov 20 2002 - 15:57:40 UTC
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