Hi!
How about another simple spin on this? How about reducing the amount of
cards you get per demon for every extra chaos power you take. If a demon
gets 3 cards it gets 2 if you have one extra chaos power in play, 1 if
two extra and ZERO cards for playing chaos undivided. So, basically, the
more variety you want in a chaos army the less powers you have since you
compensate with a better combination of units. More importantly we avoid
adding any rules and such "in game" since this is determined at setup.
Besides this a division between CSM and the rest would suffice, since
most agree the CSM are the "problem".
Peter
-----Original Message-----
From: deaconblue3_at_... [mailto:deaconblue3@...] 
Sent: Wednesday, November 20, 2002 1:18 PM
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] [5.0]Chaos army list
1 Chaos power: normal amount (first hit's free)
2 powers: -2 Chaos Cards
3 powers: -4 cards
4 powers: -6 cards
 
You get 3 per greater daemon or primarch, plus more from some of the war
engines, so a cost of two is noticable but not crippling.
-Yar
--->By this, if you field four powers, you end up getting 6 Chaos cards
(3x4 greater demons, not including engines and such, -6 penalty).  As
many of the Chaos cards are situation specific in terms of usefulness, I
don't see this as all that much of a penalty really.  If we use
Antichrist's spin on this, divide by the number of powers present, you
only get 3 chaos cards ( (3x4)/4) in the same example, which is less
that
1 per power, which is too much of a penalty.  Animosity, in some form,
is
IMO the way to go.  It keep sthe fluffiness of the army, and should
provide for some interesting table top action.  It's just a matter of
figuring out the best mechanic for it.
Josh R
"No matter where you go, there you are."  B.Bonzai
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Received on Wed Nov 20 2002 - 20:56:23 UTC