[NetEpic ML] Re: Let the Revision begin!!

From: Kelvin <kx.henderson_at_...>
Date: Wed, 22 Dec 1999 17:36:59 +1100

At 12:52 AM 12/22/99 -0500, you wrote:
>How many Heavy Weapons do not have an anti-infantry mode? The only one that
>I can think of is the LasCannon and its variants (darklance, brightlance).
>Missile Launchers have Frag Missiles, Plasma Missiles, etc.
>AutoCannons already shoot out a slew of rounds at the enemy
>Large Plasma Weapons use a template anyway, so it is reasonable to treat
>them like area effect weapons when infantry are the target.
>Heavy Bolters are already like machine guns, plus they have HellFire rounds
>Big bore Tank guns (Battle Cannons) have HEAT, HE, MPAT shells that they can
>use when faced with infantry.
>Volcano Cannons shoot such a powerful blast of energy it most likely
>incinerates anything near the impact point.

All too true.

>This also goes back to how much time is represented in an Epic turn. If my
>Marine LasCannon gets 4-5 shots in an Epic turn, you probably have 3 dead
>infantrymen. These casualties would probably make a five man squad
>ineffective on the battlefield. With a weapon as powerful as a LasCannon,
>it probably doesn't matter if you are hiding behind a wall, etc., the
>LasCannon will probably still retain its killing power after vaporizing the

Brian, you said what I have been thinking about this whole thing all along.
 Alot of people make the assumption that an Epic turn is the same length as
a 40K turn. I don't think it is. I think it runs for anywhere from about
40 minutes to an hour (or even longer). In that time a Lascannon or other
Heavy weapon could reduce an infantry squad to ineffective status. All you
need is to incapacitate at least 3 members of the unit.

>Basically, we have people proposing that we add weapon classifications to
>the game, or multiple saving throws, etc: For a single weapon! Epic has a
>long history of adding special rules and/or modifications to individual
>units, etc. If we have to differentiate between LasCannons and all other
>Heavy Weapons, it would be much preferable to just say LasCannons are -1 to
>hit infantry, instead of adding a bunch of useless stats to the game.

Yes. Or even better, leave this as it is.

>In conclusion, almost every weapon has an anti-infantry mode, and modifying
>the game for this single weapon system, seems like wasted effort. If
>LasCannons are the only weapon this applies to, I will probably not remember
>the modifiers, extra stats., or the different weapons classifications.

Thank you. Someone said it at last. You've hit the nail squarely on the
head for me.


         "Of course I'm paranoid!
       Everyone's trying to kill me."
Received on Wed Dec 22 1999 - 06:36:59 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:58:49 UTC