Re: Unit proposals for Chaos
 
--- In netepic_at_y..., "AntiChrist" <seimejote_at_t...> wrote:
> Given that all CSM should have rised their armor save to 5+ like 
> loyalist ones...
> 
> > 
> > okay... maybe this is too soon.... but might as well toss out 
some 
> ideas :)
> > 
> > Im not going to worry about point costs and such yet.
> > 
> > Khorne berzerkers.
> > Chaos space marines but morale 1, CAF +5 and armed with 
boltpistols.
> 
> CAF +4 and the following rule:
> 
> Blood for the Blood God!
> The unit gets +1 CAF when charging, but must roll 1d6 each time is 
> activated: on a 1 its orders are switched to Charge orders (even if 
> is an HQ unit), and it will move towards the nearest enemy in LoS 
and 
> attempt to initiate close combat.
> 
IMHO if roll 1 its order are switched to charge.Move towards the 
nearest enemy is a malus too big...
I have enough problems with trolls, please...
> > Plague marines
> > Chaos space marines but morale 1, 6+ fixed saving throw.
> 
> Armor save 5+/6+ fixed, armed with Bolters (50cm, 1, 5+, 0) and 
> Plague Knives
> 
> Plaguesword/Plague Knives
> Models armed with Plagueswords or Plague Knives are deadly in close 
> combat, as these foul weapons have a chance of infecting with all 
> manners of rot and disease even the smallest wound they cause. When 
a 
> model armed with a Plaguesword rolls double 4, 5 or 6 on the Close 
> Combat roll, the opposite model is slain even if wins or ties the 
> close combat. Plague Knives functions similarly, but kills only on 
> double 6. These weapons can affect only infantry, cavalry and light 
> artillery units.
WOW! But is not too powerfull ?!? With 1 model of Plague marines now 
I can slain a titan :)
I'm joke.
A question: is a psychic attack?
> 
> 
> > Noise marines
> > Chaos space marines but morale 1, their weapons have 2 attacks 
but 
> hit on 5+ 
> > instead. Maybe drop the CAF by one.
> 
> Yeah, CAF +2 and weapons (50cm, 2, 5+, 0), but with the special 
> ability Warp Scream (from CSM 40k codex)
> 
> Warp Scream
> All stands charged by a unit with this ability must make a Morale 
> check: if failed, they must re-roll all Close Combat dice which 
roll 
> a 6 (the second result stands). This power doesn't affect AI units.
> 
> > 
> > Thousand sons
> > 6+ fixed saving throw. CAF +2, boltguns. Their break point equal 
> the size of 
> > the detachment. Always fires on first fire orders if advancing.
> 
> I view thousand sons in another way, with these special abilities:
> 
> Automatons
> Automatons are considered AI units. However, due to their nature 
they 
> have no initiative and must be controlled at all times: Automatons 
> may only be given orders if within 10cm of a Tzeentch Magus or a 
> Greater Dæmon of Tzeentch. If there is no Magus or Greater Dæmon 
> within range, they will advance on the nearest enemy and fire on 
them 
> in the Advance Fire phase. Due to their awkward and stiff motions, 
> automatons never double movement on Charge orders.
> 
only Magus and Greater Daemon? Not Demon prince? Not Chaos Champion ? 
(finally a true reason to add a chaos champion to the legion :) ) 
> Immune to Pain
> Units with this skill ignore any wound from weapons without a TSM 
of 
> at least -1.
> 
> > 
> > Sorcerous marines
> > Normal CSM stats, 4+ psychic saving throw, may ignore terrain 
when 
> moving 
> > due to spells.
> 
> Veteran Marines profile with the 4+ psychic save instead?
> 
> > 
> > Raptors
> > Jump packs, CAF +4, bolt pistols, maybe same ability as blood 
claws 
> have ?
> 
> I've given them a meltagun (25cm, 1, 4+, -2, ignores cover) and 
> CAF+3, in the new 40k codex they are more weapon-oriented. Oh, and 
> the Hit&Run ability.
> 
> > 
> > Demon prince.
> > Move 10, CAF +5, 6+ save, no ranged attack. Player can pick 2 or 
3 
> options 
> > from this list:
> > 
> > Wings (move 15, leap over terrain)
> > Fearsome (same fear effects as greater demon)
> > Psyker (ranged attack 50 cm, 2 attacks on 4+, -1 TSM)
> > Warrior (CAF +8)
> > Demonic armour (4+ saving throw)
> > Sorceror (4+ psychic save. May negate psychic attacks within 35 
cm 
> on a 4+)
> > Followers (4 chaos cultist stands that form a detachment with the 
> prince and 
> > counts as HQ units)
> > Dedicated (may take forces from one chaos god)
> > Favoured (receives a chaos card)
> > 
> > add or change as needed.
> 
> Great! I've designed various Dæmon Princes, but this system works a 
> lot better! We've to design different lists for all the 4 powers ;)
> 
> > 
I agree, this type of system for Demon prince is great!
Received on Thu Nov 21 2002 - 23:09:55 UTC
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: Tue Oct 22 2019 - 10:59:49 UTC