Re: Unit proposals for Chaos
--- In netepic_at_y..., "AntiChrist" <seimejote_at_t...> wrote:
> Given that all CSM should have rised their armor save to 5+ like
> loyalist ones...
>
> >
> > okay... maybe this is too soon.... but might as well toss out
some
> ideas :)
> >
> > Im not going to worry about point costs and such yet.
> >
> > Khorne berzerkers.
> > Chaos space marines but morale 1, CAF +5 and armed with
boltpistols.
>
> CAF +4 and the following rule:
>
> Blood for the Blood God!
> The unit gets +1 CAF when charging, but must roll 1d6 each time is
> activated: on a 1 its orders are switched to Charge orders (even if
> is an HQ unit), and it will move towards the nearest enemy in LoS
and
> attempt to initiate close combat.
>
IMHO if roll 1 its order are switched to charge.Move towards the
nearest enemy is a malus too big...
I have enough problems with trolls, please...
> > Plague marines
> > Chaos space marines but morale 1, 6+ fixed saving throw.
>
> Armor save 5+/6+ fixed, armed with Bolters (50cm, 1, 5+, 0) and
> Plague Knives
>
> Plaguesword/Plague Knives
> Models armed with Plagueswords or Plague Knives are deadly in close
> combat, as these foul weapons have a chance of infecting with all
> manners of rot and disease even the smallest wound they cause. When
a
> model armed with a Plaguesword rolls double 4, 5 or 6 on the Close
> Combat roll, the opposite model is slain even if wins or ties the
> close combat. Plague Knives functions similarly, but kills only on
> double 6. These weapons can affect only infantry, cavalry and light
> artillery units.
WOW! But is not too powerfull ?!? With 1 model of Plague marines now
I can slain a titan :)
I'm joke.
A question: is a psychic attack?
>
>
> > Noise marines
> > Chaos space marines but morale 1, their weapons have 2 attacks
but
> hit on 5+
> > instead. Maybe drop the CAF by one.
>
> Yeah, CAF +2 and weapons (50cm, 2, 5+, 0), but with the special
> ability Warp Scream (from CSM 40k codex)
>
> Warp Scream
> All stands charged by a unit with this ability must make a Morale
> check: if failed, they must re-roll all Close Combat dice which
roll
> a 6 (the second result stands). This power doesn't affect AI units.
>
> >
> > Thousand sons
> > 6+ fixed saving throw. CAF +2, boltguns. Their break point equal
> the size of
> > the detachment. Always fires on first fire orders if advancing.
>
> I view thousand sons in another way, with these special abilities:
>
> Automatons
> Automatons are considered AI units. However, due to their nature
they
> have no initiative and must be controlled at all times: Automatons
> may only be given orders if within 10cm of a Tzeentch Magus or a
> Greater Dæmon of Tzeentch. If there is no Magus or Greater Dæmon
> within range, they will advance on the nearest enemy and fire on
them
> in the Advance Fire phase. Due to their awkward and stiff motions,
> automatons never double movement on Charge orders.
>
only Magus and Greater Daemon? Not Demon prince? Not Chaos Champion ?
(finally a true reason to add a chaos champion to the legion :) )
> Immune to Pain
> Units with this skill ignore any wound from weapons without a TSM
of
> at least -1.
>
> >
> > Sorcerous marines
> > Normal CSM stats, 4+ psychic saving throw, may ignore terrain
when
> moving
> > due to spells.
>
> Veteran Marines profile with the 4+ psychic save instead?
>
> >
> > Raptors
> > Jump packs, CAF +4, bolt pistols, maybe same ability as blood
claws
> have ?
>
> I've given them a meltagun (25cm, 1, 4+, -2, ignores cover) and
> CAF+3, in the new 40k codex they are more weapon-oriented. Oh, and
> the Hit&Run ability.
>
> >
> > Demon prince.
> > Move 10, CAF +5, 6+ save, no ranged attack. Player can pick 2 or
3
> options
> > from this list:
> >
> > Wings (move 15, leap over terrain)
> > Fearsome (same fear effects as greater demon)
> > Psyker (ranged attack 50 cm, 2 attacks on 4+, -1 TSM)
> > Warrior (CAF +8)
> > Demonic armour (4+ saving throw)
> > Sorceror (4+ psychic save. May negate psychic attacks within 35
cm
> on a 4+)
> > Followers (4 chaos cultist stands that form a detachment with the
> prince and
> > counts as HQ units)
> > Dedicated (may take forces from one chaos god)
> > Favoured (receives a chaos card)
> >
> > add or change as needed.
>
> Great! I've designed various Dæmon Princes, but this system works a
> lot better! We've to design different lists for all the 4 powers ;)
>
> >
I agree, this type of system for Demon prince is great!
Received on Thu Nov 21 2002 - 23:09:55 UTC
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