Re: Unit proposals for Chaos
 
--- In netepic_at_y..., "ugoslave" <ugoslave_at_t...> wrote:
> > CAF +4 and the following rule:
> > 
> > Blood for the Blood God!
> > The unit gets +1 CAF when charging, but must roll 1d6 each time 
is 
> > activated: on a 1 its orders are switched to Charge orders (even 
if 
> > is an HQ unit), and it will move towards the nearest enemy in LoS 
> and 
> > attempt to initiate close combat.
> > 
> 
> IMHO if roll 1 its order are switched to charge.Move towards the 
> nearest enemy is a malus too big...
> I have enough problems with trolls, please...
This is the standard rule for battle-frenzied units, like Blood 
Angels Death Company
 
> > Armor save 5+/6+ fixed, armed with Bolters (50cm, 1, 5+, 0) and 
> > Plague Knives
> > 
> > Plaguesword/Plague Knives
> > Models armed with Plagueswords or Plague Knives are deadly in 
close 
> > combat, as these foul weapons have a chance of infecting with all 
> > manners of rot and disease even the smallest wound they cause. 
When 
> a 
> > model armed with a Plaguesword rolls double 4, 5 or 6 on the 
Close 
> > Combat roll, the opposite model is slain even if wins or ties the 
> > close combat. Plague Knives functions similarly, but kills only 
on 
> > double 6. These weapons can affect only infantry, cavalry and 
light 
> > artillery units.
> 
> WOW! But is not too powerfull ?!? With 1 model of Plague marines 
now 
> I can slain a titan :)
> I'm joke.
> A question: is a psychic attack?
No, it's merely a special ability, and functions only vs infantry, 
cavalry and light artillery (as written)
> > > Thousand sons
> > > 6+ fixed saving throw. CAF +2, boltguns. Their break point 
equal 
> > the size of 
> > > the detachment. Always fires on first fire orders if advancing.
> > 
> > I view thousand sons in another way, with these special abilities:
> > 
> > Automatons
> > Automatons are considered AI units. However, due to their nature 
> they 
> > have no initiative and must be controlled at all times: 
Automatons 
> > may only be given orders if within 10cm of a Tzeentch Magus or a 
> > Greater Dæmon of Tzeentch. If there is no Magus or Greater Dæmon 
> > within range, they will advance on the nearest enemy and fire on 
> them 
> > in the Advance Fire phase. Due to their awkward and stiff 
motions, 
> > automatons never double movement on Charge orders.
> > 
> 
> only Magus and Greater Daemon? Not Demon prince? Not Chaos 
Champion ? 
> (finally a true reason to add a chaos champion to the legion :) ) 
Thousand Sons will have Chaos Magi instead of Chaos Champions (at 
least is how I view them), and Demon Princes are just an upgraded 
Chaos Magus, so qualify ;)
Received on Fri Nov 22 2002 - 08:59:30 UTC
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: Tue Oct 22 2019 - 10:59:49 UTC