RE: [NetEpic ML] [5.0]Chaos: CSM equipment

From: <jyrki.saari_at_...>
Date: Fri, 29 Nov 2002 10:50:16 +0200

> -----Original Message-----
> From: ext [mailto:jarreas_at_...]
> Sent: 29 November, 2002 06:58
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] [5.0]Chaos: CSM equipment
>
>
> > Mmmm, I think the actual list is good, maybe
> > adding some of the new units
> > (raptor, obliterator ecc. ecc.), for a
> > reference I think the only reference
> > that can actually be used is the 40k codex CSM.
>
> One, which list? Two, which new units? I don't actually have
> a Codex: Chaos so
> I can't use that as a reference. I'm pulling material off the
> GW website and I
> should have something put together late next week, but in the
> meantime if
> anyone would be willing to list & describe the new units I'd
> be grateful.

Since I am insane enough to actually own all the 40k codexes, here goes. I'm too lazy to quote the whole thingy, but I'll make a summary.

Raptors: The remaining jump pack troops of the traitor legions. A rare unit (0-1) in 40k, definetely a special card. They have daemonic visage, so perhaps a morale check for troops who get charged by the Raptors is in order?

Obliterators: Guys who have melded with their weapons and can morph them to different uses. In 40k they have a LARGE list of weapons to choose from; I suggest giving them weapons according to their orders*. Charge: Higher CAF, Advance: medium ranged weapon with TSM of -1 or -2(plasmagun), First Fire: heavy weapon, 2 or even 3 attacks. Immune to morale checks and Terminator grade armor. Again a 0-1 unit, so a special card.

* To all little hairy/scaly/tentacled/butt-headed, traitorous Chaos fans out there: I know they can change weapons in each phase in 40k, but the suggested restriction IMO puts a little tactical twist to their use and avoids a potential super unit (a terminator with a 75cm range, 2 attacks and CAF equivalent to the close assault terminators!).

Havocs: Chaos devastators. 'Nuff said. A support card.

Possessed Chaos Marines: the name says it all. In 40k they have higher strength and may take one daemonic ability as an upgrade. Do we need another high-CAF unit for the CSMs? A support card if we do.

Chosen: CSM veterans; may take veteran skills. A support card.

Furies: the flesh hounds of chaos undivided; may fly.

Screamers of Tzeentch: flying thingies with hit&run ability.

Defiler: a six-legged walker (daemon engine). Dreadnought grade armor; armed with a battlecannon, a heavy flamer and a reaper autocannon. A support card.

The Legions.
Undivided:
Alpha legion can take chaos cultists as troop choices. They train the cultists thoroughly, so the cultists are either scouts (infiltrate & move through cover; my suggestion for NetEpic: infiltrate), assassins (infiltrate & Furious charge; my suggestion for NetEpic: snipers) or Saboteurs (infiltrate & siege specialist; my suggestion for NetEpic: Engineers). May have Daemons only if cultists are present (they do not usually rely on them). Since all non-terminator Alpha legionaires on foot may take infiltration as an upgrade, I suggest making the regular Alpha legion CSMs infiltrators.

Black Legion may use any of the special CSM troop types (Berzerkers, Noise Marines, Plague Marines and Sorcerers); they are the "Codex" CSM army.

Iron Warriors are siege specialists; how this should be reflected in NE I have no idea. Obliterators are not a 0-1 unit for them (change to support card?). May trade two fast attack choices for one heavy support choice (give them a larger formation of Havocs as a special card?). May take a basilisk (give them one battery as a special card?). May only take daemon princes; no greater or lesser daemons.

Night Lords are (obviously) good night fighters; if the experimental night rules (see incoming 10) are used I'd make them the equivalent of Dark Eldar. They get +1 bonus to their cover save. May trade two heavy support choices for one fast attack choice (give them a larger formation of Bikes as a special card?). Raptors are not a 0-1 unit for them (change to support card?). May only take daemon princes; no greater or lesser daemons.

Word Bearers may use daemons (greater and lesser) from any power. Have retained their Chaplains (called Dark Apostles); suggest giving units within 6cm of a Dark Apostle a re roll to morale checks (demagogue). May replace one Elite, Fast Attack and/or one Heavy Support choice with a troop choice.

Khorne:
World Eaters are all Berzerkers (mark of Khorne). May only use daemons of Khorne.

Nurgle:
Death Guard are all plague marines (mark of Nurgle) (duh!). May only use daemons of Nurgle. Limited number of transport vehicles.

Slaanesh:
Emperor's Children are NOT all Noise Marines; all noise marines have mark of Slaanesh. Sonic weapons. Warp Scream (-1 initiative to enemies in CC). May only use daemons of Slaanesh.

Tzeentch:
Thousand Sons are immune to morale checks, have +1 wound (improved save?), always fire as if stationary (always fire in FF phase?), always move as if in difficult terrain (can't double move if charging?) and do not receive bonus attack from charge (reduced CAF?). All chosen and possessed marines are sorcerers. Only aspiring Champions and characters may use weapons other than bolters (No Havocs allowed?). May only use daemons of Tzeentch.

> Thanks.

You're welcome. Obviously the legions must be belanced with each other. A daunting task for some sucke... er, Chaos fan.

> -Yar
>

Jyrki Saari
Received on Fri Nov 29 2002 - 08:50:16 UTC

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