Re: [NetEpic ML] [5.0]Chaos: CSM equipment
--- In netepic_at_y..., <jyrki.saari_at_n...> wrote:
> Since I am insane enough to actually own all the 40k codexes, here
goes. I'm too lazy to quote the whole thingy, but I'll make a summary.
>
Me too! =)
> Raptors: The remaining jump pack troops of the traitor legions. A
rare unit (0-1) in 40k, definetely a special card. They have
daemonic visage, so perhaps a morale check for troops who get charged
by the Raptors is in order?
I prefer the Hit&Run ability, more characteristic...
> Obliterators: Guys who have melded with their weapons and can morph
them to different uses. In 40k they have a LARGE list of weapons to
choose from; I suggest giving them weapons according to their
orders*. Charge: Higher CAF, Advance: medium ranged weapon with TSM
of -1 or -2(plasmagun), First Fire: heavy weapon, 2 or even 3
attacks. Immune to morale checks and Terminator grade armor. Again a
0-1 unit, so a special card.
>
> * To all little hairy/scaly/tentacled/butt-headed, traitorous Chaos
fans out there: I know they can change weapons in each phase in 40k,
but the suggested restriction IMO puts a little tactical twist to
their use and avoids a potential super unit (a terminator with a 75cm
range, 2 attacks and CAF equivalent to the close assault
terminators!).
Agree... and make them AA units if on First Fire (CSM need that!)
> Havocs: Chaos devastators. 'Nuff said. A support card.
Agree
> Possessed Chaos Marines: the name says it all. In 40k they have
higher strength and may take one daemonic ability as an upgrade. Do
we need another high-CAF unit for the CSMs? A support card if we do.
Maybe winged? (as jump pack)
> Chosen: CSM veterans; may take veteran skills. A support card.
They should replace actual veterans.
> Furies: the flesh hounds of chaos undivided; may fly.
Agree
> Screamers of Tzeentch: flying thingies with hit&run ability.
Agree
> Defiler: a six-legged walker (daemon engine). Dreadnought grade
armor; armed with a battlecannon, a heavy flamer and a reaper
autocannon. A support card.
Agree
> The Legions.
> Undivided:
> Alpha legion can take chaos cultists as troop choices. They train
the cultists thoroughly, so the cultists are either scouts
(infiltrate & move through cover; my suggestion for NetEpic:
infiltrate), assassins (infiltrate & Furious charge; my suggestion
for NetEpic: snipers) or Saboteurs (infiltrate & siege specialist; my
suggestion for NetEpic: Engineers). May have Daemons only if cultists
are present (they do not usually rely on them). Since all non-
terminator Alpha legionaires on foot may take infiltration as an
upgrade, I suggest making the regular Alpha legion CSMs infiltrators.
Having so much infiltrating troops may be overpowered. Giving
infiltration only to Cultists?
> Black Legion may use any of the special CSM troop types
(Berzerkers, Noise Marines, Plague Marines and Sorcerers); they are
the "Codex" CSM army.
Agree
> Iron Warriors are siege specialists; how this should be reflected
in NE I have no idea. Obliterators are not a 0-1 unit for them
(change to support card?). May trade two fast attack choices for one
heavy support choice (give them a larger formation of Havocs as a
special card?). May take a basilisk (give them one battery as a
special card?). May only take daemon princes; no greater or lesser
daemons.
Agree
> Night Lords are (obviously) good night fighters; if the
experimental night rules (see incoming 10) are used I'd make them the
equivalent of Dark Eldar. They get +1 bonus to their cover save. May
trade two heavy support choices for one fast attack choice (give them
a larger formation of Bikes as a special card?). Raptors are not a 0-
1 unit for them (change to support card?). May only take daemon
princes; no greater or lesser daemons.
Agree
> Word Bearers may use daemons (greater and lesser) from any power.
Have retained their Chaplains (called Dark Apostles); suggest giving
units within 6cm of a Dark Apostle a re roll to morale checks
(demagogue). May replace one Elite, Fast Attack and/or one Heavy
Support choice with a troop choice.
They field a large quantity of daemons. I suggest at least one
support card should be a daemon troop.
> Khorne:
> World Eaters are all Berzerkers (mark of Khorne). May only use
daemons of Khorne.
Agree
> Nurgle:
> Death Guard are all plague marines (mark of Nurgle) (duh!). May
only use daemons of Nurgle. Limited number of transport vehicles.
Agree
> Slaanesh:
> Emperor's Children are NOT all Noise Marines; all noise marines
have mark of Slaanesh. Sonic weapons. Warp Scream (-1 initiative to
enemies in CC). May only use daemons of Slaanesh.
Agree
> Tzeentch:
> Thousand Sons are immune to morale checks, have +1 wound (improved
save?), always fire as if stationary (always fire in FF phase?),
always move as if in difficult terrain (can't double move if
charging?) and do not receive bonus attack from charge (reduced
CAF?). All chosen and possessed marines are sorcerers. Only aspiring
Champions and characters may use weapons other than bolters (No
Havocs allowed?). May only use daemons of Tzeentch.
Suggestions for Thousand Sons Automatons are here somewhere...
> > Thanks.
>
> You're welcome. Obviously the legions must be belanced with each
other. A daunting task for some sucke... er, Chaos fan.
>
> > -Yar
> >
>
> Jyrki Saari
Received on Fri Nov 29 2002 - 09:28:36 UTC
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