Tyranid Hive Mind cards

From: AntiChrist <seimejote_at_...> <seimejote_at_...>
Date: Sun, 23 Feb 2003 11:22:46 -0000

A couple of questions on HM cards...

CHAMELEON
Play: On a unit in the combat segment
Effect: When played on a Tyranid infantry brood Chameleon makes them
impossible to shoot at unless the enemy is within 25cm.
Range: 30cm from a Synapse creature.

Q: Can be played in response to the enemy's firing, thus wasting his
shots? (as Invisibility for Chaos)

ENERGY IMMUNITY
Play: On a unit in the combat segment
Effect: The brood or single model this card is played on a gain an
extra 4+ saving throw which is not affected by modifiers for the rest
of the phase.
Range: 30cm from a Synapse creature.

Q: This save applies even in close combat?

OVERRUN ASSAULT
Play: On a unit in the movement segment
Effect: The Tyranid brood this card is played on fights its close
combat in the movement phase and can then move non-pinned models 5cm.
Range: 30cm from a Synapse creature.

Q: Affected units may enter another close combat with the 5cm move?
They count as already having fought CC in the turn (so the enemy
rolls 3 dice)? What is the utility of this card?

PATHOGENIC SLIME
Play: On a unit in the combat segment
Effect: A single hit scored by the Tyranids by shooting or close
combat inflicts D6 hits instead.
Range: Anywhere on the table.

Q: Can be played _after_ you have scored a hit?

Tnx in advance (I'm playing Tyranids within a month... 6000vs6000
combined Spave Wolves/Ultramarines) ^^
Received on Sun Feb 23 2003 - 11:22:46 UTC

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