A couple of questions on HM cards...
CHAMELEON
Play: On a unit in the combat segment
Effect: When played on a Tyranid infantry brood Chameleon makes them
impossible to shoot at unless the enemy is within 25cm.
Range: 30cm from a Synapse creature.
Q: Can be played in response to the enemy's firing, thus wasting his
shots? (as Invisibility for Chaos)
ENERGY IMMUNITY
Play: On a unit in the combat segment
Effect: The brood or single model this card is played on a gain an
extra 4+ saving throw which is not affected by modifiers for the rest
of the phase.
Range: 30cm from a Synapse creature.
Q: This save applies even in close combat?
OVERRUN ASSAULT
Play: On a unit in the movement segment
Effect: The Tyranid brood this card is played on fights its close
combat in the movement phase and can then move non-pinned models 5cm.
Range: 30cm from a Synapse creature.
Q: Affected units may enter another close combat with the 5cm move?
They count as already having fought CC in the turn (so the enemy
rolls 3 dice)? What is the utility of this card?
PATHOGENIC SLIME
Play: On a unit in the combat segment
Effect: A single hit scored by the Tyranids by shooting or close
combat inflicts D6 hits instead.
Range: Anywhere on the table.
Q: Can be played _after_ you have scored a hit?
Tnx in advance (I'm playing Tyranids within a month... 6000vs6000
combined Spave Wolves/Ultramarines) ^^
Received on Sun Feb 23 2003 - 11:22:46 UTC
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: Tue Oct 22 2019 - 10:59:51 UTC