[NetEpic ML] Re: Bunkers,Minefields etc

From: Gustavius Q Knackerthrasha <justin.hewlett_at_...> <justin.hewlett_at_...>
Date: Wed, 26 Feb 2003 01:09:31 -0000

I like the thoughts on the Blind ordinance, I will try a game on the
weekend using the rules as on off-table barrage only for the moment and
let you know how it works.

In regards to disarming minefield templates.. Is it only the engineers
from the PDF army that can disarm them or can a Mekboy, or techmarine
also do it?.. Also can you get VP's for creating a path with a
bonebreaker through 3 of the minefield templates?

regards
gus


--- In netepic_at_yahoogroups.com, Mete Senyol <kume1967_at_y...> wrote:
>
> --- jyrki.saari_at_n... wrote:
> >
> >
> > > -----Original Message-----
> > > From: ext Peter Ramos [mailto:primarch_at_c...]
> > > Sent: 25 February, 2003 03:02
> > > To: netepic_at_yahoogroups.com
> > > Subject: RE: [NetEpic ML] Re: Bunkers,Minefields
> > etc
> > >
> > >
> > > Hi!
> > >
> > > I remember the special ordinance from first
> > edition, such as
> > > the blind,
> > > stasis and "haywire". I don't recall us ever
> > discussing
> > > adding those as
> > > optional rules.
> > >
> > > Anyone have any ideas on this?
> > >
> >
> > I'd resurrect the Blind but leave Haywire and Stasis
> > out. The Blind could be an option for artillery or
> > orbital barrages.
> >
> > The Blind would be simple enough; the following
> > rules are straight from the old book: a template,
> > which blocks LOS completely. At orders phase roll a
> > die for each template on play and remove it on a
> > '1'.
> >
> > An artillery battery could fire one template per
> > turn while orbital Blind "barrage" would have three.
> > Obviously the artillery can't perform other fire
> > missions while firing blind.
> >
> > The Hidden set-up would be another nice optional
> > rule. Again, straight from the old book: assign a
> > numbered marker for each detachment and set up the
> > markers instead of units. The detachment is revealed
> > when it moves or fires. If it is fired upon when
> > hidden, the required score to hit is 9+. The old
> > rules restricted hidden set-up to infantry.
>
> >>>>>>As far as I can remember you can include some
> empty markers too. This way your opponent can't be
> sure if there are any units there or not. And another
> way to convert the marker is if you have any unit
> within 25cm of the marker which has a LOS to the
> marker.
>
> Mete
>
> > > Peter
> > >
> > [snip]
> >
> > Jyrki Saari
> >
>
>
> __________________________________________________
> Do you Yahoo!?
> Yahoo! Tax Center - forms, calculators, tips, more
> http://taxes.yahoo.com/
Received on Wed Feb 26 2003 - 01:09:31 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:51 UTC