Re: [NetEpic ML] Core rules proposal

From: NetEpic Webmaster <webmaster_at_...>
Date: Fri, 7 Mar 2003 09:13:24 -0000

A) The [Company + 1x Specal + 5x Support] is simple, easy, ingrained in everyone's head and follows all the existing GW stuff. Anyone coming into Net Epic from old Epic would be lost on a fundamental level, instead of just the rules-level now.
B) There would be a huge arguement^Xdebate over what units would go where. I don *not* want to get into that.

---> Agreed, lets not reinvent the wheel here.


Instead, let's take a look at the foundation of Net Epic - Rogue Trader. The basic squad (one stand in Net Epic) couldn't get a medic - they had some heavy weapons choices, a sargeant option and that's about it. A Headquarters squad had an officer, a chaplain, a few soldiers and a medic option. And medics weren't all that effective - they could save one dude in a turn - and one dude is *nothing* on the Net Epic battlefield. I figure the reason Marine Commander stands have better armor save is the presence of a medic, and we should get rid of the medic unit completely. However, it's here and here to stay. And I ramble - back to my point.

----> I agree that the commanders enhanced save is due the presence of a medic, I would explain the greater effectiveness of the Medic special card by claiming that there is in fact five medics on the special cards stand... a medical squad if you wish to tend to the fallen brothers.

Let's make the Medic a Support card. If you want five medics in a company, go ahead - just remember that each stand only gets *one* healer roll, no matter how many medics are around. Likewise with a techmarine - support away! The chaplain should probably stay a special card, except for some armies where there are *lots* of fanatics (like Blood Angels).

-----> Keep it as a special, I still use it... in my opinion it is too rare and too powerful to be a support card, even if you do restrict it, I like to have to make compromises in army selection :), otherwise choosing an army becomes too easy and you don't have to make as many difficult decisions.

What do you think?
-Yar


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Received on Fri Mar 07 2003 - 09:13:24 UTC

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