Re: [NetEpic ML] Core rules proposal

From: Jarreas Underwood <jarreas_at_...>
Date: Thu, 6 Mar 2003 19:01:33 -0500 (EST)

>Make a "new" kind of card, the "support max 1", wich take a support slot but can be purchased only one for company, and in this category I'll put all medics and tech, all flyer, chaplains and so on.

I'm opposed to the idea, but have a counterproposal.

A) The [Company + 1x Specal + 5x Support] is simple, easy, ingrained in everyone's head and follows all the existing GW stuff. Anyone coming into Net Epic from old Epic would be lost on a fundamental level, instead of just the rules-level now.
B) There would be a huge arguement^Xdebate over what units would go where. I don *not* want to get into that.

Instead, let's take a look at the foundation of Net Epic - Rogue Trader. The basic squad (one stand in Net Epic) couldn't get a medic - they had some heavy weapons choices, a sargeant option and that's about it. A Headquarters squad had an officer, a chaplain, a few soldiers and a medic option. And medics weren't all that effective - they could save one dude in a turn - and one dude is *nothing* on the Net Epic battlefield. I figure the reason Marine Commander stands have better armor save is the presence of a medic, and we should get rid of the medic unit completely. However, it's here and here to stay. And I ramble - back to my point.

Let's make the Medic a Support card. If you want five medics in a company, go ahead - just remember that each stand only gets *one* healer roll, no matter how many medics are around. Likewise with a techmarine - support away! The chaplain should probably stay a special card, except for some armies where there are *lots* of fanatics (like Blood Angels).

What do you think?
-Yar


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Received on Fri Mar 07 2003 - 00:01:33 UTC

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