RE: [NetEpic ML] Re: Will Heresy 2 work for my...................................?

From: Peter Ramos <primarch_at_...>
Date: Wed, 19 Mar 2003 07:49:25 -0400

Hi!

Yes, the army lists in Heresy II, are totally redone due to the fact
that the battlegroup formations were too large in the original draft of
the rules. Battlegroups are now much smaller, but that permits you to
field more of them and make larger armies this way. Also, several major
rules were modified in Heresy II through the play testing data that has
been accumulated. So, I think downloading the core rules is a must,
although all army lists have undergone editing, so downloading
everything may be useful.

I think I will dig up the formulas I used to cost units for you, this
will make making units easier.

Peter

-----Original Message-----
From: johnleahy55 [mailto:jleahy55555_at_...]
Sent: Wednesday, March 19, 2003 1:34 AM
To: netepic_at_yahoogroups.com
Subject: [NetEpic ML] Re: Will Heresy 2 work for
my...................................?

  Thanks, guys. Peter are the force design notes for Heresy 1
outdated for H2? I was planning on designing an Excel file to rate
up stuff. I want to use H2 for my Epic stuff but the other guys are
more inclined to try a Non Epic game first. They are leaning towards
DS2 but I want LOTS of stuff on the table and DS2 will just take too
long to do.
Thanks,
John

--- In netepic_at_yahoogroups.com, "ramospeter" <primarch_at_c...> wrote:
> Hi!
>
> --- In netepic_at_yahoogroups.com, "johnleahy55" <jleahy55555_at_m...>
> wrote:
> > Hi. I have been considering using Dirtside 2 for my non epic
> stuff
> > (Battletech, Ogre, Star Wars 10mm and GZG 6mm). But I thought
> about
> > Heresy. DS2 is a decent system but it is not really designed for
> > large games (at least in the amount of time I have available).
> > Heresy will more readily allow that. I am not worried about
points
> > equal battles. So do you think that it might work?
> > I appreciate any feedback.
> > Thanks,
> > John
>
> DSII, while a good realistic game, as you mention, suffers if the
> size of the meeting forces is "too big". While it is made for
> platoon level play, I think the mechanics get cumbersome when you
> try to try to play more than 20 platoons per side. Mind you this
is
> for one-on-one games, since if you have more players this
> disadvantage is lessened.
>
> Battletech is a good system as well, but since it "features" the
> mechs, I find the rules and treatment of non-mech units is
somewhat
> less detailed and too baised towards the mechs, but then again
that
> is the focus of the game.
>
> Heresy II, I assume you picked up the latest version from the
files
> section with the remade list. The newer lists try to make it
easier
> to make "big" games. I have yet to try a truely large game to test
> it, but it was made to accomodate such games. But the proof is in
> the pudding, so to speak, it must be tested. Since you are using
non-
> epic figures, I'm not sure how well the army lists I made could be
> modified to accomodate that, but the basic system should work
fine.
> Heresy's biggest problem is fine tuning the army lists, so as "to
> make sense". I suspect is yu model forces after the IG or SM
> counterparts it should do well.
>
> Peter



To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com

Your use of Yahoo! Groups is subject to
http://docs.yahoo.com/info/terms/
Received on Wed Mar 19 2003 - 11:49:25 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:52 UTC